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Oppo wow a chezzy journal

#31 User is offline   NoahSoft 

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Posted 19 August 2007 - 06:50 PM

SO STOKED WOOOO

:)
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#32 User is offline   Kom 

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Posted 20 August 2007 - 09:06 PM

Personally, I like the artistic style of all your games, CHEZZY. It's quite unique and appealing. I also like the way all of your side scrollers play out, simple, yet challenging and fun. Keep working with this!

This post has been edited by kom: 20 August 2007 - 09:06 PM

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#33 User is offline   CHEZZY 

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Posted 21 August 2007 - 09:21 AM

Thanx Kom :p

4 orbs available now, working on the fifth. :)
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#34 User is offline   CHEZZY 

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Posted 24 August 2007 - 04:46 AM

5 orbs done, keep you posted :)
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#35 User is offline   CHEZZY 

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Posted 29 August 2007 - 05:26 AM

6th and final orb completed! Now to make the final run to the finish, add ambience and complete menus and other stuff.
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#36 User is offline   KKairos 

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Posted 29 August 2007 - 08:57 AM

Sweet. Will have to play this when it comes out.
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#37 User is offline   NoahSoft 

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Posted 29 August 2007 - 08:52 PM

Fuck you kkarois
SO STOKED ON THIS SHIT GOOD WORK CHEZZY I LOVE YOU

:)
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#38 User is offline   CHEZZY 

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Posted 30 August 2007 - 09:10 AM

Yeah uh... thanks I guess :p
I just got Knytt Stories, so although its giving me some extra inspiration its really addictive too. I'll get this done before I get really immersed though.
Just finished a castle. :)
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#39 User is offline   CHEZZY 

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Posted 02 September 2007 - 08:36 AM

I FOUND MY AMBIANCE!
Finally, after a long long search, it was right there in front of me. I'm going to use the ambiance from the Knytt stories ambiance library, it fits perfectly and its free to use (since its for the editor).
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#40 User is offline   steel_dragoon 

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Posted 04 September 2007 - 03:56 AM

Love the graphics. I think it's good to keep it simple instead of adding to much detail. People end up adding too much detail to their games, and with 2 colors per space, it becomes way to crowded and hard to see whats going on. This looks really smooth, and is done in such a way that instead of thinking "ASCII art" you think "Cool Styled Graphics".

Demo soon?
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#41 User is offline   CHEZZY 

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Posted 05 September 2007 - 08:59 AM

More like game soon! :) I just finished the last board a few minutes ago. I still have a bit more work to do, making menus, cinematics and extra stuff.
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#42 User is offline   CHEZZY 

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Posted 27 September 2007 - 09:39 AM

All menus done, all that is left is the secret level.
I have a question, and it probably has been answered before, but oh well. I need to know how to use fwrite and fread, in a situation where you unlock something when you finish the game, and it's there to play when you start the game again. For example an unlockable secret level.
An example of the code would be appreciated.
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#43 User is offline   Sai'ke 

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Posted 27 September 2007 - 09:51 AM

Oh man, I'll have to get to work on some music then. I'll try to find some time for that this weekend...

Lookin' forward to this game... can I betatest? :)
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#44 User is offline   CHEZZY 

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Posted 27 September 2007 - 09:59 AM

Sure! Once I get this fwrite issue out of the way and get the music for the secret level, I'll get it to you.
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#45 User is offline   Galladin 

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Posted 27 September 2007 - 11:50 AM

Hey, looking good! I can't wait to play this game Chezzy.
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#46 User is offline   paulguy 

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Posted 27 September 2007 - 06:19 PM

if it's just a flag, all you need is for the file to exist. If there are multiple things that can be unlocked, it'll be slightly more complicated but not too much.

I'm sure this has been done before but I'll make a quick rundown of the file IO functions.

1. set "filename" "fread_open"
2. set "filename" "fwrite_open"
3. set "filename" "fwrite_modify"
4. set "filename" "fwrite_append"

these 4 will open "filename" in 4 different ways:
1. open file for reading
2. open file for writing, creating a file if it doesn't exist and blanking any file that does exist.
3. open a file for writing but doesn't blank the file. anything written will overwrite the data at that spot.
4. like fwrite_modify but sets the write pointer to the end of the file.

when you're done with a file, you use these same commands but where filename was you put nothing for example:
set "" "fread_open"
will close the file. It is a very good idea to close files when you are done with them!

reading and writing is simple:
to read you can do like this
set "counter" "fread" will take 1 byte and place it's value in to counter and automatically advances the read pointer by 1 byte.

writing is like this:
set "fwrite" 123 will place a byte with the value 123 in to the file where the writing pointer is at and advance it by 1 byte
set "fwrite" "counter" will place 'counter' in the file where write pointer is at and advance it 1 byte

writes are done byte by byte so if you give it a value greater than 255, the more significant bytes will be chopped off, just be safe and make sure you don't write values larger than 255 unless that is absolutely what you want.

This is just basic stuff as there is some more that I probably forgot like string reading and writing but I'm not 100% sure what's working with that (i heard something is broken regarding that feature.).


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#47 User is offline   CHEZZY 

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Posted 28 September 2007 - 08:42 AM

Thanks paulguy! It works fine now. Now I just need to make the secret level... one thing after another :)
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#48 User is offline   Terryn 

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Posted 29 September 2007 - 03:39 PM

paulguy, on Sep 27 2007, 01:19 PM, said:

writes are done byte by byte so if you give it a value greater than 255, the more significant bytes will be chopped off, just be safe and make sure you don't write values larger than 255 unless that is absolutely what you want.

This is just basic stuff as there is some more that I probably forgot like string reading and writing but I'm not 100% sure what's working with that (i heard something is broken regarding that feature.).

You can use FWRITE_COUNTER and FREAD_COUNTER to take in two bytes at a time, as an alternative. Also, set "$string" to "FWRITEn" is all that's broken in 2.81g, regarding file access. (The SVN version has that fixed.) The other big problem with file access was fixed for g.

An important thing you neglected to mention is that you can only open a specific file for reading or writing, not both at the same time.
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#49 User is offline   paulguy 

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Posted 29 September 2007 - 05:04 PM

eh, it was just a quick rundown, not a complete in depth guide. I wasn't sure about how fread_counter and fwrite_counter behaved in the Windows version.


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#50 User is offline   CHEZZY 

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Posted 07 October 2007 - 03:10 AM

Thanks to the almighty powers of our very own Sai'ke, music is 100% complete! The game is very close to completion now, even though I'm not spending very much time on it. Just thought I'd update you all.
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#51 User is offline   asiekierka 

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Posted 07 October 2007 - 05:11 AM

You didn't update me!

You said that you just thought to update US ALL.

SO UPDATE US.
Huh.
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#52 User is offline   CHEZZY 

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Posted 07 October 2007 - 08:01 AM

Um... I don't quite understand what you're trying to say, asie. I posted to say that music is done, thats all. :)
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#53 User is offline   asiekierka 

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Posted 07 October 2007 - 09:55 AM

CHEZZY, on Oct 7 2007, 04:10 AM, said:

Just thought I'd update you all.

I meant this.
It should be "Just thought I'd update, you all."
Because somebody could think you're updating us. :)
Huh.
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#54 User is offline   CHEZZY 

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Posted 08 October 2007 - 04:19 AM

Yes, I meant bring you up to date with the game. I'm updating you. Not like a machine or a program. Anyway you know what I mean. :)
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#55 User is offline   CJA 

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Posted 09 October 2007 - 09:07 PM

Asiekierka is software. Otherwise he'd be upgraded.

Spambot!
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#56 User is offline   asiekierka 

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Posted 10 October 2007 - 05:21 AM

NOOOOOOOOOOOOOO!
YOU REVEALED MY TRUE IDENTITY :)
Huh.
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#57 User is offline   NoahSoft 

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Posted 10 October 2007 - 07:28 AM

Asie, that was actual really funny way to respond to a grammar typo.

I know it may seem like I'm being sarcastic but I really laughed at that comment.

:)
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#58 User is offline   CHEZZY 

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Posted 19 October 2007 - 05:25 AM

Finished the gameplay for the secret level. All I need to do now is the scoreboard, title screen and beta testing.

Sorry it's taking so long, I have been procrastinating a bit. A lot actually. What should have taken me one night has taken me 2 weeks.

Hopefully get it out to you soon. :)
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#59 User is offline   Sai'ke 

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Posted 24 October 2007 - 11:46 AM

so is there a release date yet? :jump:
:) :p :p
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