Recently, I downloaded a very good engine that converted 80x50 (I think) 16 color bitmap images to default Megazeux .mzm image files.
I am interested in knowing how this kind of engines work...
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Good .bmp to .mzm engine How to build a good .bmp to .mzm engine?
#2
Posted 21 October 2007 - 04:51 PM
You can avoid toying around with the MZM format by loading BMPs into the board, then exporting the resulting block as an MZM with a single robotic command.
#3
Posted 21 October 2007 - 05:51 PM
[url="http://www.digitalmzx.com/forums/index.php?showtopic=12770"]http://www.digitalmz...showtopic=12770[/url]
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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