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T-Bone6's Journal What What!?

#91 User is offline   asiekierka 

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Posted 03 November 2007 - 09:26 AM

Yes yes, i want.
Huh.
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#92 User is offline   FSleeper 

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Posted 03 November 2007 - 03:18 PM

yeah, that sounds like it'd be nice.

Fsleeper has been happy lately. He was comforted by a lovely waterfall lately. He slept without a proper room. He had a pretty wonderful meal lately. He talked with a friend lately. He was nauseated by the sun lately.

He is a citizen of the United States of America
Fsleeper likes Steel, Diamonds, mirocline, the color electric blue, pizza, and Doctor Pepper
He lives life at a leisurely pace. He is not a risk taker. He finds helping others rewarding. He is slow to anger. He has an incredibly calm demeanor. He is a pessimist. He often feels discouraged. He has a profound sense of duty and obligation. He likes to try new things. He enjoys the company of others. He has a fertile imagination. He is entranced by riddles and puzzles and loves to debate. He is disorganized. He rarely completes tasks and is often overcome by distractions. He can handle stress. He very rarely does more work then neccessary. He is not easily moved to pity. He often does the first thing that comes to mind. He needs caffiene to get through the day.
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#93 User is offline   T-Bone 

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Posted 05 November 2007 - 07:15 PM

Okay, I'll reopen it and see what I can do with it tonight, after work. I'll add mouse support as well. I don't think I'll go totally crazy with sprites since I can get away with just using customblocks for the maps and structures without problem.

If I plan to make more dynamic graphics for developing builds and other structures, I may have to considering using sprites. But I'd like to avoid using them, since i don't wish to spend too long working on this game; which had originally canceled anyways.
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#94 User is offline   T-Bone 

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Posted 09 November 2007 - 05:51 PM

Working on MZX City / Sim City rip-off, I noticed how much work I'm going to have to do on the graphics of the buildings. I basically want to make 3 or 4 stages of growth for all Residential, Industrial and Commercial structures. This is going to require a lot of Chars and I don't got much room for more! Hmm I some how managed to pull of Super Mario, I'm sure I'll figure something out for this game.

I'm currently working on the currency system, tax system, population system, road-traffic system, road linking and rail linking system. What's going to really suck is when I introduce power-lines. To make each structure self-aware and detect if it is receiving power through power-lines, linked to the a power-plant. Also making the visuals of a power-line over a rail or road, isn't going to be easy either.

I'll upload some screenshots of my progress when I get home from work.
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#95 User is offline   asiekierka 

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Posted 09 November 2007 - 06:29 PM

Screw the building.

Look. I thought of a roadmap for you.
1. Make the engine done.
- release Beta
2. Make all the improved graphics.
- release Full Version

This post has been edited by asiekierka: 09 November 2007 - 06:30 PM

Huh.
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#96 User is offline   T-Bone 

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Posted 09 November 2007 - 11:29 PM

I generally work with the graphics first then start the engine. But yeah i'm sure your order makes the most sense.

The toughest part about this engine is:

Drawing roads, rails and power-lines

Basically if you draw in one space, i want the surrounded spaces to be effected by that change. If it's rails, roads or power-ines, the surrounding 'similars', should link to the current one being drawn. Making it link in robotics, is hard enough. But to make it visually link as well as all the surrounding similars to change characters to the correct track piece...

Basically what i'd have to do is recreate MegaZeux's built-in Web

EDIT:

Found a way to solve this without doing any hard-work at all. The half-assed solution to things. Instead of creating AI to build the tracks I'll just have the user select from an options of tracks, Horizontal, Verticle, T-Junction... etc.

PROBLEM SOLVED.

This post has been edited by T-bone6: 09 November 2007 - 11:58 PM

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#97 User is offline   FSleeper 

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Posted 11 November 2007 - 04:31 PM

heh.

Fsleeper has been happy lately. He was comforted by a lovely waterfall lately. He slept without a proper room. He had a pretty wonderful meal lately. He talked with a friend lately. He was nauseated by the sun lately.

He is a citizen of the United States of America
Fsleeper likes Steel, Diamonds, mirocline, the color electric blue, pizza, and Doctor Pepper
He lives life at a leisurely pace. He is not a risk taker. He finds helping others rewarding. He is slow to anger. He has an incredibly calm demeanor. He is a pessimist. He often feels discouraged. He has a profound sense of duty and obligation. He likes to try new things. He enjoys the company of others. He has a fertile imagination. He is entranced by riddles and puzzles and loves to debate. He is disorganized. He rarely completes tasks and is often overcome by distractions. He can handle stress. He very rarely does more work then neccessary. He is not easily moved to pity. He often does the first thing that comes to mind. He needs caffiene to get through the day.
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#98 User is offline   T-Bone 

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Posted 12 November 2007 - 04:53 PM

Wow... one of my old games that I've been also trying to finish, "Side Draft" its crashing left and right. I might have to upload it to the Report'a'bug section of the forums. I can't figure out what's causing the crash.. :)
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#99 User is offline   T-Bone 

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Posted 19 November 2007 - 05:36 AM

I've been trying to complete this game MZXWORLD which i started a VERY long time ago. Was one of the first games I ever attempted to make in MegaZeux.

Its an massive RPG that uses the items, terrain and enemies of MegaZeux. So you can encounter bears, tigers, slime and even those exploding eye balls in an up close RPG battle to the death!

The appearance of the game is purposely simplistic and the gameplay however I find to be quite enjoyable. Its been a while since I created something I actually found to be fun to play.

The Mechanics of the game:

Bribery
In the game you can gain skills in bribery which will allow you to bribe an enemy into not fighting you. However, if an enemy is way higher lvl than you, your chances of a successful bribe will most likely fail.

Running
You can attempt to run from your enemy but if the enemy you are running from is a higher lvl than you. You will most likely not get away.

Leveling
When you lvl up, you will gain more strength for your punches, gun and bombs. Also like all RPG's your maximum HP points will increase by a certain degree.

Guns
When you reach a certain level you will be able to purchase a gun from a merchant. As you continue to level up you gain new gun types to choose from. The strength of the bullets will increase as your experience grows.

Bombs
While trying to maintain the classic features of a basic MZX game, I've added the ability to bomb your enemies, much like when you lay a bomb in any MZX game that uses the laybomb defaults. This ability is powerful and alike the bullets, as your experience grows so will the range of damage from your bombs.

Enemy Skills
Some enemies may have the same skills as you. Some enemies may shoot you, some may bomb you others may even spitfire at you. Just like in the MZX default games, Eyes will explode to attack you. I may add more skills to the enemies later on.

I got the battle engine complete, now I just have to complete all the maps and I'm done!

EDIT:
Below is an image of one of the many enemies you may encounter. The lion killed me one hit >_< Level 1 verus Level 14 lion... hmmm

Attached image(s)

  • Attached Image: post-7-1195450617.png

This post has been edited by T-bone6: 19 November 2007 - 05:50 AM

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#100 User is offline   T-Bone 

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Posted 23 November 2007 - 08:28 PM

How many of you would be interested in an old styled RPG game like this?
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#101 User is offline   RyanThunder 

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Posted 23 November 2007 - 08:46 PM

Christ, T-bone. You've got a lot of stuff here! How long have you been zeuxing?

I would suggest you try to complete all of your work that you started in the past. Nothing bugs me more than an unfinished game that I really wanted finished.

Your MZXWORLD looks neat. Finish it up!
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#102 User is offline   T-Bone 

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Posted 26 November 2007 - 07:57 PM

Believe I started "Zeuxing" in 1999. Its quite the handful of the games I got piling up waiting to be completed.

MZXWorld is finally starting to shape up and may even be released on time for the holidays.
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#103 User is offline   Koji 

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Posted 26 November 2007 - 08:42 PM

I've been toying in mzx longer than T-bone, and I can't claim half as many game attemps as he.

T-Bone is an insane rapid prototyper, I just wish he could see his projects to the end more often, eitherway, it's nice to see his console clone screenshots. I don't know what it is about them that makes me smile.
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#104 User is offline   djtiesto 

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Posted 26 November 2007 - 11:06 PM

Yes, quite a number of RPGs are in development... my master plan is almost complete!!!
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#105 User is offline   T-Bone 

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Posted 27 November 2007 - 06:07 AM

Grrr yet another game of mine keeps crashing, Tardnation. This time once i select a board. But it only sometimes crashes :)

I'll have to put both Side Draft and Tardnation on hold till i can work out those serious BUGs. This kinda forces me to focus on MZXWorld, considering how those two other projects I can't really advance on until i figure out whats making 'em crash.

This post has been edited by T-bone6: 27 November 2007 - 06:09 AM

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#106 User is offline   Koji 

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Posted 27 November 2007 - 06:59 AM

probably a problem with mzx not the game itself. Maybe you should mention this to ajs, you'll probably need to find the blocks of code to blame, and then hand them over.
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#107 User is offline   T-Bone 

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Posted 01 December 2007 - 09:00 AM

T-bone6, on Nov 26 2007, 02:57 PM, said:

MZXWorld is finally starting to shape up and may even be released on time for the holidays.

Damn its finally December and I haven't completed anything yet for the holidays. Guess I'm going to have to pick and choose which game is nearest to completion and stick with that. Its been a long time since I've even uploaded a demo... hmmm
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#108 User is offline   T-Bone 

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Posted 19 December 2007 - 07:13 PM

Koji, on Nov 27 2007, 01:59 AM, said:

probably a problem with mzx not the game itself. Maybe you should mention this to ajs, you'll probably need to find the blocks of code to blame, and then hand them over.

Yeah, your probably right. I just found yet another game of mine that crashes.
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#109 User is offline   T-Bone 

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Posted 21 December 2007 - 08:31 PM

I was really hoping to get something out for you guys for the holidays but i don't think thats going to be happening. I'll be completely busy from now until the 27th. Maybe I'll have something out for in the new year.
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#110 User is offline   T-Bone 

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Posted 14 July 2008 - 07:29 PM

wow... Think its about time I start publishing off some of these games. Long over-due..
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#111 User is offline   T-Bone 

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Post icon  Posted 18 September 2008 - 07:56 PM

To keep up to date with the progress of the games I've been working on, check out our mzxwiki

T-Bone6 - on mzxwiki

Here you can see which games have been complete and which games were canceled. It's most likely going to be the only live place you can check the status of the games since it will be updated often and not just by me (hopefully).
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#112 User is offline   T-Bone 

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Posted 13 October 2008 - 09:58 PM

View PostKoji, on Nov 27 2007, 02:59 AM, said:

probably a problem with mzx not the game itself. Maybe you should mention this to ajs, you'll probably need to find the blocks of code to blame, and then hand them over.


It doesn't seem to make sense. When i cut the code out and create a new MZX file and put the code in it... it won't crash. These are very old games I guess I should just export all the code and move them to new MZX files. Strange bug...
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#113 User is offline   T-Bone 

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Post icon  Posted 23 October 2008 - 03:59 PM

Sweet! The problems have been solved. Thanks guys for that, now I can complete Side Draft and others which have had the same bug.
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#114 User is offline   Kom 

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Posted 25 October 2008 - 05:46 AM

Well, it's nice to see that at least someone is mzxing.
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#115 User is offline   T-Bone 

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Posted 27 October 2008 - 07:17 AM

New progress with Dragon Warrior. I've converted all the overlay sprites to actual sprites; including the player. This will make it a WHOLE lot more easier to code the battle scenes and movements of the player on the overworld. So far I only have three types of enemies, but color variations of each, Drakee, Slimbs and Ghosts.

I'm still working out some issues, that were similar to the problems i had with Super Mario when first designing it for MegaZeux. Getting the right foreground and background colors together to make the game vibrant and close enough in appearance to its NES counterpart.
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#116 User is offline   T-Bone 

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Posted 21 November 2008 - 02:16 PM

Ugh.. pretty much all of my really old uncompleted projects are crashing from different bugs. I'll have to do plenty of code re-writes, since even if i post the bugs on the forums, the most current version of MZX, the games won't work for. I'd have to wait till everyone got the latest version with all the bug fixes in it before i could even release.
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#117 User is offline   T-Bone 

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Posted 30 November 2008 - 10:28 AM

Found an old untitled MegaZeux game I was working on. Its possible i could finish it up by converting the player and enemies from overlays to sprites. But then again I got enough games on my plate. Here's a screen shot of it anyhow:

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#118 User is offline   Seventh Shade 

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Posted 30 November 2008 - 05:36 PM

That looks much better than megazeux world. And it's even an original game instead of a remake! You should drop all your other projects except for Super Mario MegaZeux and that.
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#119 User is offline   T-Bone 

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Posted 05 December 2008 - 03:10 AM

I'm scared of going original... :p I have to create a whole story for this now... hmm.
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#120 User is offline   Bramble 

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Posted 05 December 2008 - 07:09 AM

Alright. T-Bone. Here it is: take a lesson from Double Dragon. That guy on the left is trying to kill the guys on the right for his girlfriend.
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