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Random World Game, or: i'm also making something if it kills me

#1 User is offline   KKairos 

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Posted 11 January 2008 - 11:17 AM

This will be the sequel to Random Maze Game, that thing I released awhile back. Nothing too ambitious. Basically I'm going to generate a) a world b) some dungeons c) some towns. There will probably be some sort of contrived plot. Expect typical-ish MZX action with some RPG elements.

Basically, I'm too lazy to make a game all planned out, including dungeons and whatnot. Like all those cleverly planned Zelda dungeons. I'm not so much for that. However I do like making a game that makes itself, sort of. Here is a link to a huge screen of a previously generated world that didn't have anything else placed on it.

Huge Honkin' Worldmap without any Frills

I'll make sure to keep y'all posted. Shout-outs to Hoof Noah, Insid, gromo and CJA and Guy for inspiration. Expect a screen with more frills (but not as big a screen) soon, as in tomorrow.

edit: Forgot to credit Hoof; I stole my topic description from him basically
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#2 User is offline   Padz 

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Posted 11 January 2008 - 11:30 AM

thats random? thats really quite good, it looks like a world :D i was trying something similar a little while back but couldnt get it working how i liked. i'd be interested to see your code.
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#3 User is offline   KKairos 

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Posted 11 January 2008 - 11:37 AM

I'll post it once I get a couple of 'frills' in. Like house placement and whatnot.
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#4 User is offline   Risu2112 

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Posted 11 January 2008 - 05:38 PM

You're welcome to use my map generator if you want a really nice clean random map!
It's really flexible, you can have it make a nice topographical map like shown below, or a more basic land/water map like you have up there. It can generate maps in any size, by default they are wrap around compliant. The great thing is you can change a given random map's water level and aperture on the fly. Wraparound compliance can easily be circumvented to generate more of a static continent surrounded by water if thats what you prefer.

Example:

Posted Image

actual mzm of the map:

Attached File(s)


This post has been edited by Risu2112: 11 January 2008 - 05:56 PM

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#5 User is offline   KKairos 

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Posted 11 January 2008 - 07:15 PM

I appreciate the offer, but I want this to be my own creation. Thanks much anyway though, Ohki. Hopefully you can find someplace to use that.
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#6 User is offline   Risu2112 

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Posted 11 January 2008 - 07:44 PM

I already did, it's being throughly used for SFmzx :D
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#7 User is offline   KKairos 

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Posted 11 January 2008 - 09:19 PM

Here's the next image:

Huge Honkin' Worldmap with some frills

This one has a big town, several small houses and dungeons placed. I should develop a system for making sure houses/dungeons don't get placed where they're blocking or blocked by anything (I'm not in need of suggestions on that, I pretty much already know how I'm going to do it.)
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#8 User is offline   Kom 

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Posted 12 January 2008 - 02:40 AM

lol, Minimize, but anyway, this looks pretty neat! Are you coming up with your own algorithms or converting someone else's into MZX?
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