afkHideki's Journal
#1
Posted 01 December 2007 - 08:57 PM
Right now I have a few newer ones I'm actively redoing.
Current Projects
Lost Roam
A puzzle rpg I'm starting. I'm trying to think of a combat system that won't really very heavily on a lot of action, and more so strategy.
#2
Posted 01 December 2007 - 10:26 PM
Lost Roam
-Original intro deleted
-Board list reordered
-Patched an overlay script
-Started designing the board style
#3
Posted 02 December 2007 - 12:23 AM
Lost Roam
-Worked on the message system more.
-Fixed a fading problem.
-Finished(?) the team intro
-Player anims are implemented
Here's a small snapshot of the game so far.. Just if anyone wants to see what it's like. Any feedback would be great!
This post has been edited by afkHideki: 02 December 2007 - 12:24 AM
#4
Posted 02 December 2007 - 07:27 PM
Lost Roam
-Redesigned the first story scene
-Debugged message system
-Changed the viewport (might keep, not sure)
-Made emoticon robot
-Planned a few other boards
-Finished game over screen
Here's a snap of it so far.
#5
Posted 02 December 2007 - 07:33 PM
Oh, I noticed that when you touch the switchblade, your player can still move around untill it askes if you want to pick it up. You may want to use a lockplayer there or something.
EDIT: I just saw your last post. It seems that during most of the dialogue your player can still move around. I don't know if you wanted it like that. I just wanted to point that out.
This post has been edited by Genrok: 02 December 2007 - 07:44 PM
"I'm a victim of circumstance!" - Curly
"I reject your reality and substitute my own." - Adam Savage
"Why don't you cry me a river, build a bridge, and get over it."
"I see you're drinking 1%, is that because you think you're fat?" - Napoleon Dynamite
"War is Groovy" - some violent hippie
I have about 30 unfinished mzx games, and I plan to keep it that way.
#6
Posted 02 December 2007 - 07:36 PM
Genrok, on Dec 2 2007, 07:33 PM, said:
Oh, I noticed that when you touch the switchblade, your player can still move around untill it askes if you want to pick it up. You may want to use a lockplayer there or something.
Thanks for trying it out. And for pointing that out, I'll fix that right now. -.-;
#7
Posted 05 December 2007 - 12:53 PM
#8
Posted 05 December 2007 - 01:54 PM
Kom, on Dec 5 2007, 12:53 PM, said:
Thanks. ^^;;
#9
Posted 13 December 2007 - 11:34 PM
Lost Roam
-Small redesigns
unnamed puzzle game
-Started the rooms, but I don't like them.
unnamed RPG
-Made a bunch of graphicy things and debugged them. -.-b
-Began room design
Not really enough progress to make a new snapshot of any of them. o_o
#10
Posted 15 December 2007 - 10:44 PM
Revolution (previously unnamed RPG)
-decided the coloring etc. on the boards, made the first two.
-still working on the message system. :\
-put in some music and a title..
This is a snap for R.
#12
Posted 31 December 2007 - 01:03 AM
--ajs.
#13
Posted 31 December 2007 - 01:05 AM
ajs, on Dec 31 2007, 01:03 AM, said:
--ajs.
Oh, all right. I'll do just that. o_o
#14
Posted 04 January 2008 - 02:26 AM
For those who have downloaded my snaps, would you mind posting some feedback?
#15
Posted 04 January 2008 - 03:32 AM
#16
Posted 04 January 2008 - 03:32 PM
Maxim, on Jan 4 2008, 03:32 AM, said:
Oh. Sorry, I'll work on them more. o__O;
#17
Posted 08 January 2008 - 02:30 PM
Revolution
-made (and scrapped) a bunch of message engines
-poked at a different team intro
-updated the soundtrack
-created most of the status menu -.-
-made the save system
-put in some new .chr's
Here's a snap.. I think the music is making it fat. ;-;
#19
Posted 12 January 2008 - 02:03 PM
ShloobeR, on Jan 12 2008, 04:14 AM, said:
good luck with this
thanks. ^__^
#20
Posted 13 January 2008 - 06:15 PM
western_civ
-converted it from a DoZ branded game into a normal game
-fixed numerous bugs (that were even in the DoZ release)
-finished beta testing
You can check it out in the releases section. o.o
This post has been edited by afkHideki: 13 January 2008 - 06:16 PM
#21
Posted 24 January 2008 - 05:03 PM
- worked a LOT of bugs out of the player renderer
- made a chapter intro screen
Here's a screen :
#22
Posted 24 January 2008 - 07:51 PM
anyway thoes are some awesome char graphics, that is all.
#23
Posted 24 January 2008 - 10:23 PM
#24
Posted 24 January 2008 - 10:27 PM
Koji, on Jan 24 2008, 01:51 PM, said:
anyway thoes are some awesome char graphics, that is all.
It uses overlay blocks tracked by counters. D:
But thanks ^_^
#26
Posted 11 February 2008 - 02:46 AM
#27
Posted 18 March 2008 - 10:40 PM
Revolution
I came up with a few new ideas for this, although they didn't get far.
- made battle system animations, very scarce
- tried to tweak with a 'radio'
currently untitled
This is my favorite project right now, but the level design is more cinematic than actual gameplay. I want to find something easily attachable to the story.
- better transition effects
- new music
- longer intro (still not done)
Ideas
A game with Egyptian themes, with some kind of 'worship' mechanic. And real-time story sequences like the ones from Half Life 2.
#29
Posted 02 April 2008 - 12:47 AM
#30
Posted 02 April 2008 - 08:34 PM
Mazoku, main character
Made the sprite designs , now for the environments -_-

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