Kom's Journal Just one spot for all my mzx junk
#181
Posted 26 February 2008 - 09:54 PM
Actually I'm going to start a poll along with a discussion about it... maybe if people actually care or have ideas about it, I'll remake it.
#182
Posted 28 February 2008 - 04:46 PM
MAIN PROJECT - Pessimism
The demo has already come out, and I haven't made much progress past that. This is my project that i'd really like to see completed, though. For those of you that don't know what it is, it is a sidescroller based mostly on BAND! 4 (or its engine at least). It is really like BAND! 4 in the end, but still a game that people have seemed to enjoy playing. I haven't worked on it much since the demo due to the lack of levels to add on. I simply can't come up with anythig else to add, other than the last level, which i want to add, well, last. Much of my level design for this game has come from FSleeper (Feuerwelpe), and I'd have to say that he's the only person that's worked with me on this.
MAIN PROJECT - Spectrum
This I explained only a few posts ago.
Quote
All i've done on it since then is make the jumping engine, some animations and graphics, and work out the color changing engine. Yet again, no ideas for levels. I am the only person working on this at the time.
MAIN PROJECT - An unnamed RPG
Amazingly enough, this is being worked on a little. And not so much because of the lack of levels, but because of the difficulty of the battle engine. I am stuck on where to progress from what i have already done, and i am thinking about just scrapping it and starting over again. It is just as it says, an unnamed RPG. The characters are all 2x2 graphics, with full animetions. It has a lot of decent graphics, great sounds, and involved sotryline. I've even put in an options system for people with slower computers and such, because it's pretty intense. I've made the engine for being in the world environment, but not much progress on my terrible battle engine. Graphics are really going to make this project take some time. Matt (NiMa) and i are working on this and his part is turning out a lot better than mine.
SUB PROJECT - Whatnot
It's been a while since I've made any progress on this at all, but then again, i'm the only person who has worked on this. THis action packed overhead action/adventure game was quite appealing to most people. It's message system was entirely implemented but then i just let it go. There has been mroe added since the demo but most of that was right after the demo came out. I think the reason I stopped this was because it was becoming too long and epic for me to continuously concentrate all my efforts on, and I personally didn't find it all that good enough to really continue working on. It almost seemed like it was beginning to go downhill.
SUB PROJECT - Script Overlord
This WAS the first Komment Games project that we tried to actually work on, but it never got very far because at the time i was fairly new to MZXing and didn't plan far enough ahead with a lot of it's aspects. It was meant to have a simple overhead mystery/adventure feel to it. It is getting remodeled and will (hopefully) eventually get made into the game it was meant to be. Matt and i had worked on the original game together, along with some help from asiekierka, but I am the only person who has done anything with this new version of it.
PAUSED PROJECT - RETURN
CJA and I had worked on this after I had taken his game originally and built onto his engine. I doubt this sidescroller will ever get completed, but I may just work around with it some more before I put it away for good.
OTHER PROJECT - Weasel's Game
Well, i've poked around with it a little, but I'm waiting for Maxim's SMZX utility thing before i'll go farther into it. I'm still unsure about how Weasel really wanted this game, so i've not much to say about it.
Also, I am going to update the Komment Games site after posting this.
#183
Posted 13 March 2008 - 01:04 PM
As I have also been working on the RPG, still unnamed, quite a bit, too.
#184
Posted 15 March 2008 - 05:08 AM
EDIT: I'll get a screenshot up once I've made a level to take a screen shot of.
This post has been edited by Kom: 15 March 2008 - 05:09 AM
#185
Posted 31 March 2008 - 01:52 PM
Picture says it all. I've been working on the engine a lot, I've cut the level generation from two and a half minutes on my computer, down to 25 seconds! This one won't be filled with a bunch of pointless random killing either. There is a lot planned out for it, including an actual storyline, quests (both main and side), different weapons and such. I'll get more screens as I make progress.
#186
Posted 02 April 2008 - 06:29 PM
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What took so long in the previous code? o___O Sounds cool, though.
#187
Posted 04 April 2008 - 12:18 AM
#188
Posted 04 April 2008 - 03:05 AM
Kom, on Apr 3 2008, 06:18 PM, said:
Quest log sounds nifty, what's that like? Does it fill up like a journal would- like, accomplishments fill up a page and then goes to the next one? o_O
#189
Posted 08 April 2008 - 06:01 PM
The description will change as you do parts of longer quests. and it keeps track of all your current quests, as there may be multiple ones you have started at a time. (hopefully this thing will end up being nonlinear) Also, have fun with the little bit of storyline revealed within
#190
Posted 08 April 2008 - 10:33 PM
#191
Posted 08 April 2008 - 11:13 PM
set "quests" to 1 set "quest0" to 1 set "$quest0" to "Finding your way back" set "$quest0_giver1" to "Yourself " set "$quest0_giver2" to "In Mooringsboro Woods " set "$quest0_summ1" to "Make your way west towards the " set "$quest0_summ2" to "Town of mooringsboro. " set "$quest0_Desc1" to " After your ordeal as the test subject of Project 14 and being" set "$quest0_Desc2" to "proclaimed dead, you started to get transported out to some far off" set "$quest0_Desc3" to "gravesite. However, you were not dead and managed to easily escape" set "$quest0_Desc4" to "the vehicle that was transporting you. Now you need to make your" set "$quest0_Desc5" to "way to the nearby town of Mooringsboro and find food, shelter, and" set "$quest0_Desc6" to "definitely some new clotes. Try not to be seen by guards or any" set "$quest0_Desc7" to "other military personnel while outside the town if you can help it."
quests - the amount of quests you have
quest# - a numerical variable used by robots in parts of the game. Generally shows what step/stage of the quest you are in.
$quest#_giver# - strings for the quest giver display
$quest#_summ# - strings for the summary display
$quest#_desc# - strings for the description display
To remove a quest, it just copies the variables from each quest on to the one before it. To add a quest, the variables are all quest&quests&...
EDIT: heh, this came from an older version of the quest. That's why theres some minor differences between it and the picture
This post has been edited by Kom: 08 April 2008 - 11:28 PM
#193
Posted 09 April 2008 - 01:45 AM
#194
Posted 27 April 2008 - 05:56 PM
#195
Posted 03 May 2008 - 10:33 PM
#196
Posted 13 May 2008 - 01:29 AM
#197
Posted 20 June 2008 - 02:11 AM
Pessimism has been poked with a stick.
I did a little more organizing my notes for whatnot and wrapped up the latest action area thing.
Doom Spire 2 is now going to be named Project 14 because it doesn't really have much in common with the original Doom Spire anyway. If i can get more done on this I may release a small one level demo to show what it can do, and how much better the engine is.
I've been helping CJA and Guy a bit with this one game, i guess.
I poked around with my 3D engine and made it use sprites and such instead of copy blocks.
I will work around more on my RPG game and see if i can make more of the engine, i probably need help with it from someone though to make it suck less.
I suppose i poked around at one or two things at some time but then just decided not to use them.
I have gotten back to MZXing a bit, and i hope it keeps up. Thanks to CJA and Guy!!! Else i'd still be all moaning about life (well I still am sort of but at least i'm doing something else in the process
EDIT: Oh and I took a game of someone else's and revamped it with a new engine and stuff. Once i get permission from the two people that worked on it, i'll send it out.
This post has been edited by Kom: 20 June 2008 - 02:13 AM
#198
Posted 23 June 2008 - 06:56 PM
#199
Posted 23 June 2008 - 11:53 PM
#200
Posted 24 June 2008 - 02:26 AM
#201
Posted 06 July 2008 - 12:58 AM
#202
Posted 06 July 2008 - 01:40 AM
#204
Posted 09 July 2008 - 03:32 PM
#205
Posted 17 July 2008 - 09:29 PM
EDIT: actually yeah you can find it on the download section XD forgot I uploaded it
This post has been edited by Koji: 17 July 2008 - 09:30 PM
#206
Posted 03 September 2008 - 03:04 AM
#207
Posted 22 September 2008 - 05:12 AM
EDIT: also, as a side note, i'll have some time freed up in this coming week with the coming of actual internet to my house. I'm getting cable!
This post has been edited by Kom: 22 September 2008 - 05:14 AM
#209
Posted 24 September 2008 - 11:44 PM
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What were you running before?
This post has been edited by T-bone6: 24 September 2008 - 11:44 PM
#210
Posted 25 September 2008 - 05:49 AM
T-bone6, on Sep 25 2008, 01:44 AM, said:
AFAIK, he was running dial-up.

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