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Goshi's Games A journal on my games

#481 User is offline   weasel 

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Posted 26 January 2008 - 06:33 AM

Goshi, on Jan 25 2008, 08:14 PM, said:

Too late... he does appear in RG2... =(

I like the idea of him having a German accent though...

Do it anyway, suddenly give the guy a German accent for no reason whatsoever, and then take a crack at Timothy Dalton in The Rocketeer who does the exact same thing.
Blaugh!
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
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#482 User is offline   ShloobeR 

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Posted 26 January 2008 - 02:54 PM

humanoid cat? oh that sux
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#483 User is offline   asiekierka 

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Posted 26 January 2008 - 02:55 PM

humanoid cat? You mean humanoid DRAGON

DRAGON DRAGON
Huh.
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#484 User is offline   Koji 

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Posted 26 January 2008 - 03:20 PM

yeah, it would have been better if he was just a REAL CAT, but somehow was also a doctor or just called doctor. Kinda like Toonces the driving cat.

This post has been edited by Koji: 26 January 2008 - 03:38 PM

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#485 User is offline   Goshi 

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Posted 27 January 2008 - 01:00 AM

Battle system is almost done just need to finish all the character's skills and fix up bugs in the enemies.

Once I'm done that I'll start to work on the main scenario.
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#486 User is offline   Goshi 

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Posted 28 January 2008 - 08:21 AM

Posted Image
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#487 User is offline   Goshi 

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Posted 29 January 2008 - 12:58 PM

I see you're all silent.

Silent as you can't help but wet your pants in the awesomeness of the screenshot and possible deja vu.
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#488 User is offline   Kom 

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Posted 30 January 2008 - 01:06 PM

Seems okay... I'd have to see a picture of the battle screen before i could really say much, though.
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#489 User is offline   Goshi 

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Posted 30 January 2008 - 01:42 PM

The battle system is currently incomplete but here's what looks so far

Posted Image

It doesn't look terribly exciting but then again I was aiming for a more classic MZX feel. Works like a charm so far though and that's what counts!
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#490 User is offline   Kom 

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Posted 31 January 2008 - 01:12 PM

pretty cool, I personally think it would look better with a foreground, too, and not have the characters all standing on some c07 spaces :D
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#491 User is offline   Goshi 

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Posted 19 February 2008 - 06:31 AM

I didn't see the project history thread up the top looking threw it I knew I missed something when making RG2

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Anyway, much to Adrian's dismay the evil wizard Drakon has come back to life! He plans to get all the villians I've ever though of to create a machine that will throw tomatoes at everyone! Its up to Adrian and friends to stop these crazy, evil and twisted tomato throwers!


Well... now we know what the plot in RG3 is =P

Speaking of RG3 the battle system is complete. Starting to work on the main scenario now. Don't know how long the game will be but considering how short RG1 and RG2 are, I might make the game a lot longer.
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#492 User is offline   nooodl 

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Posted 19 February 2008 - 07:38 AM

Does the complete battle system look different? The screenshot you posted is kind of bland, as Kom said =)
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#493 User is offline   Goshi 

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Posted 19 February 2008 - 08:26 AM

No the only difference is the white exclamation marks aren't there.
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#494 User is offline   nooodl 

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Posted 19 February 2008 - 03:17 PM

Oh. What about the font? Is it staying the same?
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#495 User is offline   Goshi 

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Posted 19 February 2008 - 10:08 PM

No I'm changing the font. Probably to the same one the second game used.
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#496 User is offline   Goshi 

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Posted 02 March 2008 - 11:59 PM

Guy's right. RPGs are a lot of hard work.

Anyway I rewrote the enemy AI since it was big mess to work with and was somewhat buggy. Working on the first dungeon of Chpater 1 now. I might release a demo when Chapter 1 is finished.
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#497 User is offline   Kom 

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Posted 03 March 2008 - 04:18 PM

Yeah, RPGs are a LOT of hard work. In fact, I should be working on mine right now...
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#498 User is offline   asiekierka 

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Posted 03 March 2008 - 07:53 PM

I see you're all silent.
Silent as you can't do anything but wet your pants looking at the possible deja vu. Or it's uv ajed. Whatev.
Huh.
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#499 User is offline   Goshi 

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Posted 13 March 2008 - 07:13 AM

Other characters who will help you in RG3

Rob
Hailing from Land of Monsters, Rob is here to stop Yolca from being so pimp and sending his monster army everywhere.

Skills
Healing - Restores HP equal to the caster's magic stat
Cure Light - Heals all allies. HP restored is equal to the caster's magic stat divided by 2
Restore - Removes status conditions
Energy Strike - Holy damage on one enemy

Aqualous
Aqualous again joins Adrian in his quest. His goal is to beat up Blizzos and become the most pimp squid out there.

Aqua Tornado - Traps the enemy in a tornado that does damage each turn
Throw Bomb - Throws a bomb at the enemy that will also paralyze the enemy
Whirlwind - Does heavy damage to one enemy however Aqualous will become confused after being used
Giant Squid - Transforms into a giant version of himself to damage all enemies. He cannot act in the next turn.

Luke
Returning from RG1, Luke is Adrian's partner in crime heroism.

Skills
Poison Bomb - Poisons all enemies
Wounds - Does more damage if the enemy has a negative status condition
Punish - Does damage. Damage increases as Luke's health is lowered
Desperation - Does incredible damage to one enemy but drops Luke's HP to 1

Dr. Freddy
This evil cat scientist betrays MIRROR and DAD early on and rejoins your team in Chapter 2. As usual he wants to beat up Drakon to take role as the main villain.

Skills
Flamethrower - Fire attack that is capable of burning one enemy
Ring of Fire - Creates a ring of fire around Dr. Freddy. Enemies who attack him will take damage.
Mine Bots - Lays down mines which explode after 2 turns
Freddylite - Summons that hideous thing from RG2 to damage everyone except Dr. Freddy
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#500 User is offline   Goshi 

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Posted 15 March 2008 - 02:25 AM

Ugh I ran into a dead end. The stupid player robots freeze at random when doing a special skill and the weakness messages don't work right. Until I get that fix the main scenario is on hold.
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#501 User is offline   Goshi 

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Posted 15 March 2008 - 10:55 PM

<@Goshi> Okay I fixed the random freezing
<@Goshi> Set commands to 1000 seemed to do the trick
<@Goshi> But now the critical hit messages don't work
<@Goshi> Crawling through the robots is like crawling through a forest
<@Goshi> Its easy to get lost =(
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#502 User is offline   Goshi 

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Posted 22 March 2008 - 09:34 AM

Okay this has been bothering me as well. This loops runs and suddenly halts after 3 or so explosions. Thing is, I see nothing wrong with the code. Any help on this one?

set "local3" to 0
: "fredlite"
if "local3" >= 30 then "freddmg"
inc "local3" by 1
: "fredexplo"
set "localx" to random 0 to 40
set "localy" to random 7 to 13
if c?? Robot p?? at "localx" "localy" then "fredexplo"
if c?? Solid p?? at "localx" "localy" then "fredexplo"
set "local" to random 80 to 150
sam "local" "boom.sam"
put c?? Explosion p20 at "localx" "localy"
wait for 1
goto "fredlite"
end
: "freddmg"
send "Alldamage" to "hero1freddylite"
end

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#503 User is offline   Goshi 

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Posted 02 April 2008 - 01:15 AM

Guys due to certain circumstances I have decided to cancel the release of RG3.

Instead I shall be creating a brand new game which will surely excite your minds. This game is titled Pokemon Super Sonic Zapper edition. More news to follow shortly!
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#504 User is offline   nooodl 

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Posted 02 April 2008 - 07:02 AM

I actually belived the first line, because it's the 2nd of April here.
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#505 User is offline   Kom 

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Posted 09 April 2008 - 02:00 AM

heh, lol

also goshi, i'd have to see the whole thing to see why it stops working.
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#506 User is offline   Goshi 

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Posted 09 April 2008 - 03:01 AM

I don't plan on copying and pasted 1800 lines of code thank you very much.

This post has been edited by Goshi: 09 April 2008 - 03:01 AM

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#507 User is offline   Goshi 

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Posted 09 April 2008 - 08:41 AM

I decided I need a break on RG3 and decided to work on something that requires less programming. This new game is called MZX City; the goal of this game is to revive old-school MZX action. Storyline is as follows.

Quote

Your name is Zorlon Zed Trevor and you have moved to a city called MZX. Your goal is simple, hunt down the 4 purple keys and enter the Palace to unlock the truth and save the world.


Gameplay will be typical MZX action with inventory puzzles thrown in as well. Kinda like RG2 but a little more emphasis on the inventory parts.
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#508 User is offline   nooodl 

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Posted 19 April 2008 - 07:03 AM

I have no idea why that sounds a lot of fun.

But maybe you should give it some more plot... Now it's just a Town of ZZT ripoff.
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#509 User is offline   Goshi 

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Posted 19 April 2008 - 08:52 AM

Oh there will be a plot I assure you, that's just the main objective after all!
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#510 User is offline   Goshi 

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Posted 20 April 2008 - 11:35 PM

Char sets are done for City of MZX; yes I was serious about making the game. Screenshots will follow shortly (In 10 months time).

RG3 is still being worked on too. Finished the cave in Treasure Island finishing the first area Bob visits to in Chapter 1. Still trying to grind out those battle bugs but they're animation based so I could just change the animation anyway.

Even though I've proven that I am no longer working on anything involved with Lands or Monsters I would like to get some form of it done even if my motivation for it is limited.
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