Feature requests thread Post your stupid crap here
#661
Posted 01 January 2009 - 01:52 AM
--ajs.
#662
Posted 02 January 2009 - 06:11 PM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#663
Posted 10 January 2009 - 07:35 PM
I am at:
Z2 - ZZT forums, NESDEV Forums, SMW Central (Super Mario World)
Other interests:
Museum of ZZT, NESDEV Wiki, Wiki of Weavers (ZZT-related!)
#664
Posted 10 January 2009 - 08:42 PM
#665
Posted 11 January 2009 - 09:56 PM
hayashi, on Jan 10 2009, 09:42 PM, said:
Have you looked above the recent posts? They said MIDI ain't going to happen. Because you can easily use Modplug Tracker to do IT files.
About the NSF, SPC and GBS stuff: If anyone used the latest Beta/WIP of Zelda Classic, It is Self Explanitory: After you select these emulated files, You can select track numbers. can be used as MUSIC.
The next one is the same thing, but for robots, and requires a New Command that is to be called EMUMUS:
EmuMus "Some.NSF" (Decimal 0-255)
That is just my concept of it.
This post has been edited by smilymzx: 11 January 2009 - 10:02 PM
I am at:
Z2 - ZZT forums, NESDEV Forums, SMW Central (Super Mario World)
Other interests:
Museum of ZZT, NESDEV Wiki, Wiki of Weavers (ZZT-related!)
#666
Posted 11 January 2009 - 10:19 PM
We also certainly won't be adding a new command for special kinds of music, after spending so much time normalizing the way those work so that sam and mod can play any type of file interchangeably.
"Attention New New York! Stop being stupid!"
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.
-Wervyn
#667
Posted 11 January 2009 - 11:03 PM
If I wanted OPL3 music in my game I'd just record it as an ogg. Same for MP3s and anything from old games.
This post has been edited by hayashi: 11 January 2009 - 11:06 PM
#668
Posted 20 January 2009 - 07:32 PM
fullscreen_resolution = desktop
would set your fullscreen resolution to your desktop resolution
#669
Posted 06 March 2009 - 04:07 PM
#670
Posted 06 March 2009 - 05:14 PM
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#671
Posted 06 March 2009 - 11:30 PM
Actually re-ordering the board pointers shouldn't be difficult.
--ajs.
#672
Posted 21 March 2009 - 05:17 PM
#673
Posted 21 March 2009 - 05:44 PM
#675
Posted 31 March 2009 - 09:26 PM
In addition to that. a new counter called PlayersizeX and PlayersizeY.
I am making a ''Super Mario Bros. 1'' clone for MZX. But Sprites are too hard. And Robots are not the job to fix this
This post has been edited by smilymzx: 31 March 2009 - 09:51 PM
I am at:
Z2 - ZZT forums, NESDEV Forums, SMW Central (Super Mario World)
Other interests:
Museum of ZZT, NESDEV Wiki, Wiki of Weavers (ZZT-related!)
#676
Posted 01 April 2009 - 12:28 AM
"READ"
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.
-Wervyn
#677
Posted 01 April 2009 - 05:42 AM
Wervyn, on Apr 1 2009, 12:28 AM, said:
"READ"
My gripe is making mario stuff with sprites, I could not make a enemy. Plus jumping is out of the question!
I am at:
Z2 - ZZT forums, NESDEV Forums, SMW Central (Super Mario World)
Other interests:
Museum of ZZT, NESDEV Wiki, Wiki of Weavers (ZZT-related!)
#678
Posted 01 April 2009 - 12:06 PM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#679
Posted 02 April 2009 - 12:26 AM
Pyro1588, on Apr 1 2009, 01:06 PM, said:
Yes Please!
I am at:
Z2 - ZZT forums, NESDEV Forums, SMW Central (Super Mario World)
Other interests:
Museum of ZZT, NESDEV Wiki, Wiki of Weavers (ZZT-related!)
#680
Posted 02 April 2009 - 02:37 PM
Attached File(s)
-
spritejump.mzx (7.61K)
Number of downloads: 3
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#681
Posted 06 July 2009 - 09:31 PM

would be infinitely more useful than completely hiding the hotkey help bar.
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#683
Posted 07 July 2009 - 12:22 AM
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#684
Posted 07 July 2009 - 12:44 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#685
Posted 08 July 2009 - 04:04 AM
Kokuchou, on Jul 6 2009, 07:44 PM, said:
Is that stuff besides the X/Y really even that important though?
Mini-bar is a good idea, not sure why I never implemented it despite Terryn's requests!
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#686
Posted 08 July 2009 - 05:19 AM
Exophase, on Jul 7 2009, 10:04 PM, said:
Mini-bar is a good idea, not sure why I never implemented it despite Terryn's requests!
Probably not! Was just an alternative suggestion. I'm all for something exactly like what's in my picture, or simply one char high with all of the border pieces removed, as weasel suggested. I believe that coordinates are a must-have, though. I really don't like opening up a big red thing every time I want to glance at a coordinate =-(
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#687
Posted 08 July 2009 - 07:26 AM
Kokuchou, on Jul 8 2009, 12:19 AM, said:
Yeah, I agree with you.
Someone should do this.
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#688
Posted 08 July 2009 - 09:13 AM
Replacing the current alt-h behaviour?
Replacing the current alt-h behaviour if a config file switch is set?
Tied to some other keystroke?

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#689
Posted 08 July 2009 - 09:27 AM
Should show up in SVN shortly.
--ajs.
#690
Posted 08 July 2009 - 04:51 PM
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111

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