Next Game By Giel (1)
#3
Posted 21 January 2009 - 01:10 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#4
Posted 21 January 2009 - 01:21 AM
#5
Posted 21 January 2009 - 01:47 AM
#7
Posted 21 January 2009 - 01:56 AM
Giel, on Jan 20 2009, 05:21 PM, said:
Sounds like a good reason to try and build your own, that way you can make it do exactly what you need.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#8
Posted 21 January 2009 - 02:03 AM
#9
Posted 21 January 2009 - 02:04 AM
(Reply to kuddy)
#10
Posted 21 January 2009 - 02:06 AM
(Reply to hoof)
This post has been edited by Giel: 21 January 2009 - 02:07 AM
#11
Posted 21 January 2009 - 02:09 AM
If you need further explanation (say on the very basics of a side scrolling engine) let me or some one know.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#12
Posted 21 January 2009 - 02:16 AM
Quote
Easily solved by having the engine continuously locking the player over and over. Risu's right though, you should make your own. Once you know how it works its not really hard to make.
Quote
Tell me how you think of these
Graphics could do with a little work... but many explosions is always a good thing.
Quote
;_;
#13
Posted 21 January 2009 - 01:15 PM
Giel, on Jan 21 2009, 11:02 AM, said:
Tell me how you think of these:
Underrated Masterpiece.

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#14
Posted 21 January 2009 - 10:02 PM
#15
Posted 22 January 2009 - 08:00 AM
DISCO INFERNOOOOOOO!!!
BUUUURN BABY BURN
BURN THE MOTHER DO- Um...
The way I do my sidescroller engine (only 10-ish lines!) is by setting a counter to, let's say, 5, if there's ground beneath the player. While the player holds up, the counter decreases by 1, until the counter reaches 0, in which case it ignores the check if up is pressed.
Yes, my engine does screw up when someone presses F7. My advice: press F11 instead, and change the necessary counters.
Anyways, here's the 10-ish lines:
lockplayer ns : "o" set "player_gravity" 5 wait 1 : "l" if "player_gravity" <= 0 "s" if uppressed "j" : "s" rel player if blocked south "o" move player south goto "l" : "j" move player north dec "player_gravity" 1 goto "l"
OK, so 16 lines. Whatever. Once you've learnt the method, you'll be able to punch in a simple sidescroller engine at any BKZX in a matter of, let's say, 5 minutes.
<Stephen> are you dozing
<gm|lap> totally
<Stephen> good
<Stephen> i will bury you
#16
Posted 22 January 2009 - 08:44 AM
F7 breaks those engines because it unlocks the player, if you just reset the lock every cycle the problem is solved, Not that I really think it's a huge issue to begin with
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#17
Posted 22 January 2009 - 10:00 AM
Why? Because I don't really use F7 and don't think it should be used by anyone. I don't really see why anyone should even feel the need to use F7 to beat most any MZX game.
But if you really want to protect for it, I guess Ohki's method would work okay.
#18
Posted 22 January 2009 - 03:52 PM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
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Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#19
Posted 22 January 2009 - 05:24 PM
wait 1
if "key65" != 1 "loop"
endgame
That'll teach 'em.

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