So, see, I've been toying around with this game idea for a while, playing with MZX here and there and trying to make engines to use in it. I've mentioned it a few times before... I originally was going to wait until I had the major engines (the battle engine at least =X) done before making a journal, but I figure hey, what the heck. I wanna make a journal now.
And besides, maybe I'll work faster if people are bugging me about it =P
So here is my journal thread! Yay!
Anyway, this game is based off of my novella entitled Behind Blue Eyes. Mmyep. So you probably have to read that to fully appreciate it. XD Aaaah already off to a rough start.
In any case, this game takes place two years after BBE. The basic plot is that a giant asteroid/rogue planet (uncreatively named "Impactor" =B) is heading straight for planet Danika (which is where this story takes place), and this scientist named Silas (the guy responsible for giving Impactor such a boring name =P) is all like "Selanio, you must help save the world!" and Selanio's all like "Nah, I don't feel like." And then Audi, who is a total fangirl for Selanio is all like "Nooo I don't want the world to end TT_TT" and after a while they FINALLY convince Selanio to help them out.
And so the rest of the plot focuses on them collecting the components to an ancient spell that can be used to stop Impactor and save the world. And in between there's crazy antics and character development. And stuff. I guess.
And it's an RPG... big surprise =P
Umm... now for screenshots!

Part of the world map

Status screen (<3 Selanio!)

Battle engine (working on this makes me want to die -_-; I love how it looks so far, but it's very hard because I am so bad at this stuff >_>;
So yeah... like I said, I haven't started the game proper yet, just engines and stuff. It's coming along though... I hope to begin work on the actual game by next year? Hopefully? XD I'm so slow...

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