journal thread mk 2 you cannot grasp the true form of mystery thread
#1
Posted 26 March 2010 - 03:54 PM
(frustrations in making the graphics i want to make using megazeux!)
anyway yeah did another floor strata's worth of graphics last night, here's some shots.
decided to make this floor type the first 5 floors, with the next 5 being the orange brick i've shown off in previous shots. need to tweak the viewport size, but i eliminated the border around the dungeon view and i think it looks better for it
give me some ideas for more wall types!
fuck imageshack, srsly, who the hell even uses this anymore
question: does anyone know how to compensate for the change in color values when going to an lcd screen or whatever. i mean these colors are a hell of a lot less bright (god that blue on this lcd screen at the computer lab agh) on my CRT. it's annoying to think i've got the color values just perfect only to see it looks like crap on another monitor!
or, is this a common problem in development?
#2
Posted 26 March 2010 - 05:45 PM
Or, like the vast majority of human beings, and virtually everyone in the MegaZeux community, you could ignore the problem. Just about any LCD monitor will probably be brighter and more accurate than the average CRT that's been sitting around in a closet for twelve years. So if you can get at an LCD, develop with that.
#3
Posted 12 April 2010 - 09:01 PM
here's some samples of graphics for the third strata:
new exploration gui, i think it looks a lot cleaner

new fountains once you hit the third strata

started late last night on the menus
#4
Posted 12 April 2010 - 11:34 PM
Maybe I'm just crazy. Probably that.
Also, this looks great. I will say that the bottom piece of the screen looks emptyish now -- are you putting anything in there over the long run? Maybe dropping the UI a little would alleviate this?
#5
Posted 13 April 2010 - 08:31 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#7
Posted 14 April 2010 - 09:00 PM
I suppose you are already using or planning to use a lot of sound effects in this game - can't wait to see what the entire pack looks, plays and sounds like.
Just curious, how are the character creation and battles issues going to be carried through?
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#8
Posted 14 April 2010 - 10:14 PM
#9
Posted 15 April 2010 - 09:16 AM
Seventh Shade, on 14 April 2010 - 05:14 PM, said:
I can see that becoming annoying quickly.
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#10
Posted 15 April 2010 - 09:47 PM
#11
Posted 16 April 2010 - 04:25 AM
Lancer-X, on 13 April 2010 - 03:31 AM, said:
and you'd be right!
Galladin, on 14 April 2010 - 04:00 PM, said:
I suppose you are already using or planning to use a lot of sound effects in this game - can't wait to see what the entire pack looks, plays and sounds like.
Just curious, how are the character creation and battles issues going to be carried through?
battle system is a dragon quest style first person battle. character creation is pretty simple, you can choose male or female, and a beginning "class" that determines starting stats. party members are picked up throughout the game during different scripted events.
#12
Posted 28 September 2010 - 01:31 AM
we'll just assume i can.
ah well.
anyway i'll keep you guys updated. in the mean time, here's some monsters!








#14
Posted 04 October 2010 - 02:06 AM
i especially like the bird with a crown, and the slimy thing
#15
Posted 27 December 2010 - 08:39 AM


this game is turning me into a pretty damn good sprite artist, i think.
#16
Posted 27 December 2010 - 02:13 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#18
Posted 17 September 2011 - 08:05 PM
Actually, what're you making this game in now, instead of MegaZeux?
This post has been edited by nooodl: 17 September 2011 - 08:06 PM
#19
Posted 13 January 2015 - 09:39 PM













This post has been edited by Mr. Apol: 13 January 2015 - 09:44 PM
#20
Posted 15 January 2015 - 06:51 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#22
Posted 15 January 2015 - 02:35 PM
Mr. Apol, on 27 September 2010 - 06:31 PM, said:
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#23
Posted 15 January 2015 - 10:33 PM
glad to see you're still around!
and yeah bonnie, this isn't in megazeux anymore, though it started out as an mzx project. just thought i'd update ya'll after several years hiatus.
i'll have more to actually show in a few months, there's a working engine and other stuff but it's still all fragmentary.
#24
Posted 17 January 2015 - 03:40 PM
Definitely keep us informed on this project... I'm interested to see where it goes!
#25
Posted 23 January 2015 - 03:01 AM
And the game looks great, really vivid and attractive pixel art. Reminds me of something you'd see on Japanese PCs in the early 90's.

#26
Posted 24 January 2015 - 05:46 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#27
Posted 27 January 2015 - 09:31 PM
Otto Germain, on 17 January 2015 - 09:40 AM, said:
Definitely keep us informed on this project... I'm interested to see where it goes!
oh man, thanks! i'm a big fan of your recent work! means a lot coming from you.
djtiesto, on 22 January 2015 - 09:01 PM, said:
And the game looks great, really vivid and attractive pixel art. Reminds me of something you'd see on Japanese PCs in the early 90's.
it's going well! thanks, that's EXACTLY the aesthetic i'm going for, should've known you'd recognize it right off the bat! really going for that PC-88/98 type feel. my composer is even using a PC-88 style sound for the music. he's a big ryo yonemitsu fan and it shows in the music.
Graham, on 23 January 2015 - 11:46 PM, said:
steam greenlight is definitely going to be one of the avenues. we're possibly going to be looking for a publisher. i also want it to be release on PSN, but we'll see. still lots of work to do before these are a possiblity!

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