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Goshi's Games A journal on my games

#511 User is offline   nooodl 

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Posted 21 April 2008 - 06:34 AM

Goshi should make a vertical scrolling shooting game with bosses being DMZX members.

But wait, 10 months? :)
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#512 User is offline   Goshi 

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Posted 21 April 2008 - 11:43 PM

Not in my league... well in MZX anyway. Its easier with other programming languages. Its the easiest thing to make in Game Maker.

That and I'm not a fan of making games with MZX member cameoes. Sure asie appeared in RG2 but that was an exception and his personality is easy to mimic >_>
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#513 User is offline   nooodl 

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Posted 22 April 2008 - 06:23 AM

I just made a pretty awesome Gradius-like controlling system which allows you to move around diagonally while shooting. Enemy generation is the hard part... O_o
For me, MegaZeuX seems easier to work with than Game Maker. It's not as flexible, but it sure is easier...

And don't all of our games need a little bit of asie. <3
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#514 User is offline   Goshi 

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Posted 24 April 2008 - 12:46 AM

Finished planning out the second island and started work on it. Probably won't be as interesting as the first since its a rehash of certain island in another game I amde but whatever.
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#515 User is offline   Goshi 

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Posted 28 April 2008 - 02:46 PM

Characters in City of MZX

Zorlon Zed Trevor
Called Zed by many of the characters. Zed is a detective who is trying to track down a mysterious man wearing a visor. In order to track him down he'll need to find out the secrets of the city.

Francis Ferdinand
A computer genius and your sidekick. He gives advice to Zed during his adventure.

Constable Wrolt Wriggly
A noble man who hates people for making fun of his name. He gives orders to Zed.

Visor
What appears to be the leader of a terrorist group known as Guardian. He is the man Zed is tracking down. He is always wears a visor over his eyes.

Nightshade
A vampire and member of Guardian. He is known for sucking the blood from those unfortunate to face him. He is weak to light.

Tsukikage
A kunoichi and a member of Guardian. She only works during the night and her movement is difficult to comprehend.

Magician
A man who controls the supernatural and a member of Guardian. He specializes in using traditional magician tricks as a form of weaponry. Killer doves, rabid rabbits, chainsaw boxes of death... you name it.

Flamethrower
A crazy man with a flamethrower as his signature weapon. He's the first member of Guardian you fight against.

This post has been edited by Goshi: 28 April 2008 - 02:46 PM

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#516 User is offline   Goshi 

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Posted 07 June 2008 - 09:24 AM

Oh right, I'm making MZX games >_>



...



RG3 is looking like a pig sty at the moment. Battle system is a mess and I still haven't done much in terms of the first chapter. It will be complete eventually. Anyway, at the moment I'm reworking the dialog engine.

As for MZX City, I have yet to make a board for it but I will soon! At the moment I'm planning out ideas on what will happen in the game.
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#517 User is offline   Goshi 

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Posted 06 July 2008 - 11:37 AM

Its really hard to work on MZX games when you're too absorbed with FFTA2 and EO2.

I will work on them, but I'm just finding it hard to find the motivation to do so. Since EO2 is the BEST GAME EVER GUYS.
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#518 User is offline   Goshi 

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Posted 25 August 2008 - 03:05 AM

I've been moving houses, hence why I haven't been on for a long time. Anyway, I haven't had any chance to work on my games at the moment though it really doesn't make much difference when you consider the fact that I don't really make much progress anyway.

RG3 is scrapped, there really doesn't need to be a third game. Plus I felt the 2nd game is pretty much fine as it is. There's no need for a third. It doesn't seem like anyone is playing it anyway so there's no point making a third game for a series not many people are trying out.

City of MZX is also scrapped but I think I'll keep the characters for another project I'm working on.

The Land of Monsters remake is still coming though, I decided to start over since the remake itself actually has lower quality than my other games. You can ignore the "SUCKER" message I wrote a few pages back now =P

Also two new games: Arcadia and Murasaki the Assassin.

Arcadia is actually a ZZT game so this will be the only time I'll mention about it. Anyway its a ZZT game set out in space and it involves some demons and some perfect paradise. Thought I'd give ZZT another try considering how well Citrus Yoshi went back in the day. Unlike CY though, this game is more of an Adventure game as opposed to an Action one though I still plan to put some action parts in so the game won't get boring.

Murasaki the Assassin is also a Adventure game where you play as the purple haired ninja named Murasaki and go do a bunch missions. Pretty much most of the characters I made from City of MZX will come here. The game is mostly inventory based but like Arcadia, I do plan a bunch of Action scenes. So far, all I've done on this one is plan out the story, characters and some of the missions. Now I need to actually make the game and not leave it as a bunch of theory stuff.
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#519 User is offline   Goshi 

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Posted 03 September 2008 - 07:15 AM

*THREAD REVIVAL*

Well everyone else is doing it >_>

Quote

I do plan a bunch of Action scenes. So far, all I've done on this one is plan out the story, characters and some of the missions. Now I need to actually make the game and not leave it as a bunch of theory stuff.


Its still on theory. Thinking up ideas is more fun than actually working on them =/
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#520 User is offline   Goshi 

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Posted 10 February 2009 - 12:26 AM

Its been a long time. I would've updated this thread earlier but for whatever reason my home ISP has banned DMZX =(

Anyway since I've run out of games to distract me it looks like I will have to MZX now >_>

I'm only working on two projects at the moment these are Drop and Land of Monsters Remakes.

The Drop game is simply a remake of all three games plus what I had plan for its 4th. There's 4 playable characters these are Drop, Slimey, Drip and the hidden character. Drop jumps average but has faster attack charge time. Slimey jumps the highest but has slow attack charge time. Drip jumps low and can't attack very fast but he has a grappling hook which allows him to pull himself towards anything it attaches to. The hidden character also jumps low and attacks slow but is capable of warping 10 panels forward.

Drop and Slimey can also obtain spellbooks which grant them additional abilities. The wind spell allows them to dash forward, the ice spell makes their shots freeze enemies so that they can use them as platforms.


As for the Land of Monsters remake it'll probably just be a graphics revamp since the game is okay anyway. I might try and add some extra things as well.


As for progress Drop is currently in engine programming stages. I have the 1st level design up and done but I need those engines done.

Land of Monsters has only got the engine board but everything is set and ready to go. Assuming my motivation good this might actually get done =O
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#521 User is offline   Goshi 

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Posted 29 May 2010 - 04:32 PM

Holy shit, I'm using Megazeux again. Its been more than a year now. I guess this is what happens when you run out of things to do in your spare time; you use Megazeux.

Anyway! So this new project is still that Land of Monsters remake (Why not make something new and fresh Goshi? I have no idea). It's going to be quite different from the original. Like my old DoZ it's an attempt to mix elements of an RPG action. Anyway here's a summary of all the characters and some extra junk.

The Playable Characters!

Player
The nameless player character is the exciting hero of the game. He specializes in close range combat. He has the highest amount of health of the 4 heroes. The only other additional ability he gets aside from smashing enemies with swords, axes or spears, is the ability to drop bombs. These explode after a while but have very high attack power. Of course, since they use default MZX explosions, expect them to hurt you too.

Aeryl the Magician
Coming from one of my DoZ's games. Aeryl is naturally a caster. Her attacks are naturally the most damaging in the game, however she has a very small amount of health. She's a master of three elemental spells. Her fireball spell is pretty much a basic projectile that explodes upon hitting something. Her ice spell shoots four snowflakes around her. Upon hitting an enemy it freezes them in place and does a small amount of damage. Finally her lightning spell is a powerful close range attack.

Captain Bob
A notorious pirate who everyone is likely to be sick of. Captain Bob is a ranged attacker. His health is the 2nd highest in the game however his attack power is mediocre. He is able to use either Guns which have high attack power but poor range, or Bows which have low attack power but a wide range. Bob is also capable of using Cutlasses. Though their damage is mediocre and are likely to break. Finally he has the SALSA rush ability which makes him invincible for a short time but cuts his health in half.

Rob
The resident healer. Rob is only capable of healing and is tied with Aeryl in health. That's pretty much it really.


The Villains

Burnis
The Fire Lord. He's a demon who can conjure various fire magic. He has a habit of tricking people into picking up explosive keys.

Blizzos
The Ice Lord. He mysterious creature who controls ice magic. He is Yolca's most trusted minion.

Sora
The Sky Lord. A ninja who is skilled at various ninja arts. He is fairly clumsy though and is terrible at espionage. One of the new characters in the remake.

Sandon
The Earth Sand Lord. His abilities involve conjuring sand... he is generally mocked by every character in the game.

Voltea
The Thunder Lord. She's magician a magician with a large arsenal of lightning magic. One of the new characters in the remake.

Aqualous
The Water Lord. He's pretty much a squid with an attitude problem. Despite his overly laid back and slightly aggressive nature he is in fact, the strongest of Yolca's minions.

Lord Yolca
The king of monsters and the game's primary antagonist. He specialty? Spamming MZX brand missiles and then blowing them up to cause chain reactions.
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#522 User is offline   Seventh Shade 

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Posted 29 May 2010 - 06:37 PM

Adventures in Stereotype Land
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#523 User is offline   Goshi 

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Posted 29 May 2010 - 08:37 PM

View PostSeventh Shade, on 30 May 2010 - 05:37 AM, said:

Adventures in Stereotype Land


That pretty much sums every game I've made.
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#524 User is offline   Goshi 

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Posted 25 June 2010 - 06:25 AM

Hey bros.

I like finished the Vlayer status bars... among other things. Making engines is time consuming =(
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#525 User is offline   Goshi 

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Posted 01 July 2010 - 09:58 AM

Decided to ditch the party members system. Too much effort to make, you must travel solo now.

I changed a few things to reflect on this, now when a character defeats an elemental lord they gain a new ability (Just like in Megaman!). Also Rob is now a character focused on defense. I got the ability details here, so I may as well post them.

Quote

Player x Burnis (LitBomb)
Drops bombs which explode after a short time

Player x Blizzos (Shotgun Ice)
Imbues shots with ice element, allowing them to freeze enemies

Player x Sandon (Earthquake)
Damages all nearby enemies

Player x Aqualous (Aqua Tornado)
Creates a tornado which shoots bullets

Player x Sorakage (Swift Wind)
Dashes forward quickly, damging any enemies in front

Player x Voltea (Cracker Spark)
Shoots an electrical bullet that can split into two

Player x Count Bloodula (Boiling Blood)
Imbues shots with the ability to cause enemies to explode when killed

Player x Hydra (Slow Shot)
Imbues shots with the ability to slow down the movement speed of enemies

Aeryl x Burnis (Exploder)
Causes Aeryl's normal attacks to become exploding lasers

Aeryl x Blizzos (Ice Field)
Emits a mist of ice around the user, freezing all nearby enemies

Aeryl x Sandon (Shockwave)
Creates 3 shockwaves.

Aeryl x Aqualous (Aqua Shot)
Shoot a bullet that pushes enemies back

Aeryl x Sorakage (Mana Shield)
Causes attacks to damage mana instead

Aeryl x Voltea (Thunderstorm)
Causes heavy damage to all nearby enemies

Aeryl x Count Bloodula (Aura)
Slowly regain health in exhange for mana

Aeryl x Hydra (Improved Mana Regen)
Mana recovers faster

Captain Bob x Burnis (Temper)
Raises attack power until you run out of mana or changes abilities

Captain Bob x Blizzos (Freeze Blade)
Causes normal attacks to shoot a wave of ice while Bob is on full health

Captain Bob x Sandon (Rifle)
Shoot a bullet at an enemy.

Captain Bob x Aqualous (Cerulean Cutlass)
Extends Bob's attack range, but causes attacks to consume mana

Captain Bob x Sorakage (Whirling Slash)
Enables Bob to use a spin slash

Captain Bob x Voltea (Teleport)
Teleports Bob forward 10 spaces

Captain Bob x Count Bloodula (Drain Dagger)
Attack with small dagger, regaining health with each hit

Captain Bob x Hydra (SALSA Rush)
Makes Bob invincible until he runs out of mana or changes abilities

Rob x Burnis (Fireball)
Shoots an exploding fireball

Rob x Blizzos (Condition Guard)
Prevents status conditions at the cost of mana

Rob x Sandon (Armorplate)
Improves Rob's defense until he runs out of mana or changes abilities

Rob x Aqualous (Heal)
Regain HP in exhange for mana

Rob x Sorakage (Haste)
Improves movement speed

Rob x Voltea (Lucky! Day)
Enemies are more likely to drop items

Rob x Count Bloodula (Drain Shield)
When hit by bullets, regain HP instead of losing it at the cost of mana

Rob x Hydra (Reverse Poison)
Poison heals you instead of damaging you


Also yeah two new lords. There's now 8 of them. (Also just like Megaman!)

And if you think I being overambitious with this many weapons, well you're too late! I already programmed them all!

HAHAHAHAHAHAHAHAHA

This post has been edited by Goshi: 01 July 2010 - 10:01 AM

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#526 User is offline   Goshi 

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Posted 11 August 2010 - 08:44 AM

Hey bros. Its been more than a month now, but I finished all the enemies and bosses! And a bunch of other grit (Like Energy Tanks to restore health, Rings which do a myriad of effects and so on...)

I haven't made the first level yet though (In all seriousness, I will in a few minutes)! But at least I'm making progress! Like all Goshi works, expect this to come out in several years.

Oh yeah vlayer bars had to go. They clogged up far too much of the screen... even if making them was backbreaking work.

This post has been edited by Goshi: 11 August 2010 - 08:44 AM

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#527 User is offline   Goshi 

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Posted 03 December 2010 - 12:11 PM

Yeah that's right. I'm still working on it. Mind blowing, isn't it?

Posted Image
Posted Image
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#528 User is offline   Lachesis 

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Posted 05 December 2010 - 07:22 AM

Looks interesting. I assume the gameplay is like old-style MZX games? Also, the forest in the second screenshot should probably be light green on dark green <.<
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#529 User is offline   Goshi 

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Posted 05 December 2010 - 10:58 AM

View PostLachesis, on 05 December 2010 - 05:22 PM, said:

Looks interesting. I assume the gameplay is like old-style MZX games? Also, the forest in the second screenshot should probably be light green on dark green <.<


For the forest I would think that it'd be hard to see it but yeah, I suppose so.

And yeah, the gameplay is pretty much like that of an old styled MZX game.
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