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MZX on iPad

#1 User is offline   Padz 

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Posted 08 July 2010 - 01:44 PM

Just wondering about this as I'm tempted to buy an iPad and haven't seen anything in the forums about it. Having MZX compatability is a major selling point for a gadget to me.

So has anyone tried a port or anything planned?
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#2 User is offline   Exophase 

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Posted 08 July 2010 - 04:25 PM

afaik getting something on the app store requires a Mac and a $99 developing license. SDL is available but it seems a bit on the experimental side, and doing anything native requires diving into ObjC. It's basically the sort of thing people tend not to want to bother with if they're not making money off of it.
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#3 User is offline   weasel 

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Posted 08 July 2010 - 08:27 PM

Not to mention, Apple has a history of rejecting apps that have the capability to run arbitrary code (which is why the C64 emulator got rejected at least once, from what I recall).
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#4 User is offline   Padz 

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Posted 08 July 2010 - 10:26 PM

Well that sucks. No iPad for me then. THAT'LL show them!
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#5 User is offline   T-Bone 

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Posted 14 July 2010 - 02:50 PM

The iPad is a bad rip off of a laptop. Could only imagine how annoying it would be to use an onscreen keyboard while playing any MZX games.
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