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When you finish a new game, demo, engine, or utility, the first thing to do is submit it to the archive for approval. (Log in first, then Upload a New Game from the sidebar.) Then feel free to post about it in this forum; in fact, please continue to do this. This is so people will actually know about your game and play it. As nice as it is to have archive uploads automated, it's not going to help much if no one knows you have a new game to play.

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You can also attach your game to a new thread in this forum. In this case, you can use whatever compression format you find suitable. NOTE: Games posted this way won't be put into the archive unless submitted to the archive proper, or unless the author states he/she wants the game in.

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Yet another non-game from me

#1 User is offline   Old-Sckool 

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Posted 11 October 2010 - 06:13 AM

I call it PowerEdit. I wrote it just before the last DoZ, and have meant to submit it afterwards. The idea behind this thing is that you'll be able to create large boards that have some complexity to them fairly quickly by drawing them with tiles. One major thing the editor does differently from Zeux's editor is that all tiles contain a floor, block, and an overlay layers, so doing things like making trees or pillars is a little less of a hassle. The only problem with this is that you cant have (for example) a tile that just has an overlay layer, and expect to keep the layers below it. I hope to fix that eventually.

Attached File  PowerEdit17.zip (20.3K)
Number of downloads: 110

Also, how the fuck do you submit things to the vault?

This post has been edited by Old-Sckool: 11 October 2010 - 06:14 AM

<Nadir> mzxers don't make GAMES, usually
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D

<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
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#2 User is offline   KKairos 

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Posted 11 October 2010 - 08:33 AM

Hit login button.

Under 'your games' hit 'upload a new game'
darganflayer.net kaikairos.dev itch.io
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