Posted 11 October 2010 - 06:13 AM
I call it PowerEdit. I wrote it just before the last DoZ, and have meant to submit it afterwards. The idea behind this thing is that you'll be able to create large boards that have some complexity to them fairly quickly by drawing them with tiles. One major thing the editor does differently from Zeux's editor is that all tiles contain a floor, block, and an overlay layers, so doing things like making trees or pillars is a little less of a hassle. The only problem with this is that you cant have (for example) a tile that just has an overlay layer, and expect to keep the layers below it. I hope to fix that eventually.
PowerEdit17.zip (20.3K)
Number of downloads: 110
Also, how the fuck do you submit things to the vault?
This post has been edited by Old-Sckool: 11 October 2010 - 06:14 AM
<Nadir> mzxers don't make GAMES, usually
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity