Seventh Shade, on 20 December 2010 - 04:46 PM, said:
I've been spoiled by Transcendence so I don't know if I can really appreciate a game that limits you to linear upgrades of the same set of weapons/shields/etc. Why are shields activated with the X key instead of the 4 key? The critical hit effects are pretty interesting but it's a little hard to maneuver well enough to take advantage of them.
Overall, fairly neat and well programmed but it needs more variety.
Flexible hard points is a reasonable idea I have toyed with for a bit.
There would have to be some restrictions though, namely only 0 or 1 missile systems (character set limitations.) Outside of that one however the code was initially designed with modular hard points in mind.
Also allowing player to remap keys is acceptable. I like having shield separate from the weapon toggles, but using '4' for it is reasonable.
This post has been edited by Risu2112: 21 December 2010 - 02:43 AM