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RDIII TurboSilver Ed.

#1 User is offline   KKairos 

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Posted 21 January 2011 - 09:32 AM

Already in:

* Ability to select music track from: expanded soundtrack with remixes by myself, GM and Sai'ke, and a new piece by CJA. Also, ability to turn off sound.
* Ability to track time by cycles instead of by minutes, hopefully less than needed with the optimized board-space, for speed-running.
* Ability to set how the screen is centered or off-centered vertically.

Still working on:

* Achievements (will be called "Meta-Props")
* Unlockable mini-games
* Random bugs that, well, I've mostly forgotten what they are except these two: I think it might still be possible to occasionally kill an enemy without actually hitting them due to the massive amount of collision checks and there might be times that I've dodged a spear unrealistically.
* Either an alternate last manor challenge for Fairie, or something to keep her from entering the manor.
* That's pretty much it.

Achievement / Meta-Prop suggestions welcome. Will edit this post to reflect submissions. If something's less than doable I'll try and say why. Note one important thing about how the game works: With three or four exceptions, the game doesn't track what kills you so much as just that you're dead. It can and does track what is killed already, for scoring purposes.
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