I want YOU! (no, not you)
#1
Posted 18 July 2011 - 07:04 PM
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#2
Posted 18 July 2011 - 07:47 PM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#3
Posted 18 July 2011 - 08:56 PM
Those are real gameplay screenshots, right?
I'll make a level for this.
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#5
Posted 19 July 2011 - 04:49 AM
Risu2112, on 19 July 2011 - 05:26 AM, said:
Sorry, no mock ups - all the screenshots are from a playable test board. The player can already crawl, jump, hang on to edges/ropes and other similar objects, shoot, punch and kick. Oh and run, of course.
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#6
Posted 19 July 2011 - 04:56 AM
Oh and not completely sure, but are all the lighter green plants part of the overlay?
#7
Posted 19 July 2011 - 07:05 AM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#8
Posted 19 July 2011 - 07:07 AM
Revvy, on 19 July 2011 - 05:05 PM, said:
go on, do it, I dare you

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#9
Posted 19 July 2011 - 03:05 PM
Quasar84, on 19 July 2011 - 07:56 AM, said:
Oh and not completely sure, but are all the lighter green plants part of the overlay?
Critique is good.
I am not entirely sure what you mean by dividing the character set and the palette - any tips or pieces of advice that I might take advantage of? The character set is getting quite crowded with the environment, the enemy graphics and other stuff, but that was expected. For now it is only this one board and a short cinema screen.
The lighter green plants are indeed overlay objects, the darker plants then obviously being the background.
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#10
Posted 20 July 2011 - 12:15 AM
#11
Posted 20 July 2011 - 04:12 AM
Quasar84, on 20 July 2011 - 03:15 AM, said:
I did not, but now that you mentioned this, I do understand the benefit when having other people creating content too.
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#13
Posted 20 July 2011 - 03:09 PM
Kuddy, on 20 July 2011 - 07:53 AM, said:
Oh no, I hope that is a good thing. Had to google for that one though, I haven't played it.
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#14
Posted 21 July 2011 - 12:02 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#15
Posted 21 July 2011 - 12:16 AM
Galladin, on 20 July 2011 - 11:09 AM, said:
Good ol' Contra. Didn't they call it Probotector or something in your neck of the woods?
The reason I asked about the character/palette thing is because you can't really critique somebody until you know how much room they have to work in.
Assuming you do have some char set to spare for the task, I was going to say the ground could probably use a little more attention. The trees and vines and plants are all very nice and I commend you on actually capturing the shapes of leaves; but for the ground you've got basically got three wide, flat stripes - the lighter and darker greens, and the deep brown. The dirt's so dark and close to the border it can slide, but for the grass, that's a lot of unbroken space, in my opinion. Might be nice to break it up a little, especially the darker green strip.
#16
Posted 21 July 2011 - 12:25 AM
Quasar84, on 21 July 2011 - 10:16 AM, said:
I'm using 64 characters for the display on the left and 192 characters for the textbox on the right, what do you think?

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#17
Posted 21 July 2011 - 03:59 AM
is there moonspeak or something in there later that i don't know about
#18
Posted 21 July 2011 - 04:46 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#19
Posted 29 January 2012 - 08:10 PM
So the past week I was on a sick leave after a head injury & concussion, which proved to be productive MZX-wise. Here's some new material. I've decided to keep the game very short, probably 3 chapters and some 3-5 boards per chapter.
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#20
Posted 29 January 2012 - 09:47 PM
Galladin, on 29 January 2012 - 03:10 PM, said:
Yikes, are you all right?
#22
Posted 30 January 2012 - 02:21 AM
JEEZ this game is gorgeous. Seems like a fun game concept too.
Lachesis, on 20 July 2011 - 04:02 PM, said:
Me three.
#24
Posted 30 January 2012 - 06:35 PM
Spectere, on 29 January 2012 - 11:47 PM, said:
Yikes, are you all right?
Not very far as of yet.
Finished:
-Intro
-Player engines (enabling jumping, crawling, hanging on to edges/ivy/etc, shooting, kicking and punching)
-Some 5 different enemy types (swimming, flying, crawling and jumping ones)
-Animations (all player and various enemy animations, background animations for the beach and jungle themes)
-Plot/storyline (yes yes, there will not be much of a plot, but it's done and same goes for the whole planning on how the game will advance)
-2 playable boards
To be done:
-More boards
-Bosses + boss animations
-Title screen
-Game over screen
As for the injury, got the stitches taken out this morning and returned to work - all good.
vsevolod, on 30 January 2012 - 04:21 AM, said:
It is intentionally exaggerated in an attempt to pay homage to all the fancy 80's macho action heroes.
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#25
Posted 05 February 2012 - 02:24 AM
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#26
Posted 05 February 2012 - 04:40 PM
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#27
Posted 05 February 2012 - 05:41 PM
#28
Posted 05 February 2012 - 08:21 PM
#29
Posted 12 February 2012 - 05:01 AM
No, really. I wish every title screen just popped in, bright, cheerful, and simple like that, no logos, just a funky title screen right there
#30
Posted 12 February 2012 - 01:43 PM
Like Draconis Creations' dragon.
Or imoutoSOFT's bird

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