I can't take credit for that, I'm afraid. That's a feature from the Palm/iOS version of the game.

It's a reference to the Star Trek episode, "Trouble With Tribbles," and amused me greatly.
Hmm...ship names. I'm not sure what stats you're going to use, exactly, but I'll give a brief description of what I have in mind (not in any particular order, mind you).
- The Liberator (alternate name: Deliverance) - Top-of-the-line pirate killer. Large ship, small cargo bay, medium range, decent armor, three weapon mounts, two accessory slots, up to two additional crew members.
- Mosquito - Basic, fast transport/passenger ship. Small ship, tiny cargo bay, very long range, weak armor, one weapon mount, one accessory slot, no additional crew members. I can picture this ship being one step weaker than the starting ship.
- Mammoth - Large transport ship. Huge ship, gigantic cargo bay, medium range, strong armor, no weapon mounts, two accessory slots, up to one additional crew member.
- Stinger - Medium fighter. Medium sized ship, small cargo bay, long range, medium armor, three weapon mounts, one accessory slot, up to one additional crew member.
- Bandit - Small fighter/pirate ship. Small ship, small cargo bay, medium range, medium armor, two weapon mounts, one accessory slot, no additional crew members.
- Cruiser - Small fighter/transport ship. Small ship, small cargo bay, medium range, medium armor, two weapon mounts, no accessory slots, no additional crew members.
That's all I can think of for no. My apologies if I accidentally ripped any names from the other Space Trader-type games.
To clarify a few things, accessory slots would be used to hold things like cargo expanders, shields, radar systems, etc. Crew members would help your pilot's base stats (i.e. if your pilot has a 4 fighting skill and you hire a pilot with a 9 fighting skill, the higher value would be chosen in hit calculations).