This is a new project that Bolan and I are working on. It's a Douglas Adams-esque mystery set in space. Several things, including the killer, the way the victim died, and what is a clue or not will be randomized. (The clues will be determined to some extent by how the victim died, of course.)
Here are the basics of the inventory engine I made in a sample board. More work is to be done on the inventory engine and will include an overlay interface as well as dossiers on the suspects. (The content of the game will have nothing to do with the content of this sample board. This is not a demo of the game, it is merely the basics of an engine.)
Attached File(s)
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Inventory.zip (3.33K)
Number of downloads: 61
This post has been edited by Zappman: 23 December 2011 - 08:15 AM

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