Stronghold a game by Jauhis & Jester
#31
Posted 06 November 2009 - 02:24 AM
Mmmm, pretty environments.
<+AFK> Bringing whisky to my mother is like irrigating a lake.
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#34
Posted 10 December 2009 - 02:45 PM
Hello cultists!
The project has swollen like a yeasturdless. Lots of scrapped things and new ideas, as always.
We are particularly happy and full of joy with renewed Status Board, which has now more sci-fish layout. There is also a new gameplay-affecting factor called protein, which is gained by consuming different foods found from the treasure chests... what? Anyway, the protein gradually replenishes health and if it gets too low a starvation occurs.
Every major conversation is now executed in separate cutscene-board, as seen in Jester's previous post.
I've also done lots of new playable boards and perfected the finished ones. Some realms have been expanded a lot.
Anyway, the project is progressing like a typhoon towards Tokyo, as always.
The project has swollen like a yeasturdless. Lots of scrapped things and new ideas, as always.
We are particularly happy and full of joy with renewed Status Board, which has now more sci-fish layout. There is also a new gameplay-affecting factor called protein, which is gained by consuming different foods found from the treasure chests... what? Anyway, the protein gradually replenishes health and if it gets too low a starvation occurs.
Every major conversation is now executed in separate cutscene-board, as seen in Jester's previous post.
I've also done lots of new playable boards and perfected the finished ones. Some realms have been expanded a lot.
Anyway, the project is progressing like a typhoon towards Tokyo, as always.
#35
Posted 22 January 2010 - 03:54 PM
Hello.
So what's new with Stronghold? *drumroll*
^_^ ZOMG DEMO! ^_^
Well, at least soon there will be.
Since we'll have to sacrifice some more time until this 3d action, mouse-interfaced, pixel perfect, raycasting, mode7 überwunder game is finished, we have decided to make something that proves that we are working on it and lubricating it with our purest nectar of creativity.
So, we will release the demo as soon as possible. Probably at the end of this month or the next or the next or the next... Oh and by the way, don't worry. After years of Dungeons & Dragons we have developed "Immunity to (demo)curse" ability.
So what's new with Stronghold? *drumroll*
^_^ ZOMG DEMO! ^_^
Well, at least soon there will be.
Since we'll have to sacrifice some more time until this 3d action, mouse-interfaced, pixel perfect, raycasting, mode7 überwunder game is finished, we have decided to make something that proves that we are working on it and lubricating it with our purest nectar of creativity.
So, we will release the demo as soon as possible. Probably at the end of this month or the next or the next or the next... Oh and by the way, don't worry. After years of Dungeons & Dragons we have developed "Immunity to (demo)curse" ability.
#36
Posted 20 February 2012 - 08:08 AM
Hmm, I'm pretty sure i forgot something in here...
After a looooong pause the project is once again moving forward. That's all.
After a looooong pause the project is once again moving forward. That's all.
Shred like the Devil.
#38
Posted 20 February 2012 - 04:09 PM
in anticipation!!!!!!!!!!!!!!!!!!!!!!!
I remember the demo, really good stuff : )
I remember the demo, really good stuff : )
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#39
Posted 25 February 2012 - 08:16 AM
Wow, good news at last. Keep on going!
Interactive (F) Fantasies
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#40
Posted 02 March 2012 - 03:51 AM
Keep up the good work guys! You have certainly made MZX your own over these years, with your instantly recognizable style from humour, graphics and gameplay. I look forward to it.
<=D I AM A ROCKER. I ROCK OUT.<=D
#41
Posted 08 February 2014 - 11:16 PM
Hello lads,
REMOVE DEMO CURSE
School abjuration; Level bard 3, cleric 3, paladin 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range touch
Target game touched
Duration instantaneous
Stronghold is finally at play test-stage. NOT BETA, PLAY TEST damn it!! The end is nigh! ALL HAIL THE TASKMASTER!
Welcome to alcohol!
REMOVE DEMO CURSE
School abjuration; Level bard 3, cleric 3, paladin 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range touch
Target game touched
Duration instantaneous
Stronghold is finally at play test-stage. NOT BETA, PLAY TEST damn it!! The end is nigh! ALL HAIL THE TASKMASTER!
Welcome to alcohol!
Shred like the Devil.
#43
Posted 09 February 2014 - 12:07 AM
awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(redundant !s terminated for brevity)

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#44
Posted 09 February 2014 - 12:10 AM
oh man
oh man
ohhhh man
I can't wait
oh man
ohhhh man
I can't wait
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#45
Posted 11 February 2014 - 02:42 AM
Can't wait to play this.
<Nadir> mzxers don't make GAMES, usually
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity

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