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T-Bone6's Journal What What!?

#241 User is offline   CJA 

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Posted 23 February 2012 - 05:21 PM

I'm sorry :(

Hopefully, MZX is more of a distraction to you. For me, MZX is more like a "task" and I can't get anything done when something's on my mind. So if you're MZXing away and suddenly you feel a pang or you feel like crud then take a break and go get a soda or watch a watered-down TV sitcom or something.

Happy mzxing!
Need a dispenser here.
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#242 User is offline   Dr Lancer-X 

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Posted 23 February 2012 - 10:41 PM

I'm with CJA here. Eroge is for distraction. Game development requires the mind to be clear of mundane thoughts.

Hopefully it's not that way for you!
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<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#243 User is offline   T-Bone 

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Posted 02 March 2012 - 11:25 PM

Oddly enough, during these times I am most productive with MegaZeux. I guess its a type of stress relieving tool for me. I'll post some new updates on the games I'm working on but from now on I won't post a thing unless I have some screenshots of the developments.
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#244 User is offline   T-Bone 

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Posted 09 March 2012 - 11:52 PM

I'm working away on a few projects. If people would like to get more involved in what I'm working on feel free to PM, add me to facebook - I'm always connected.

Right now I'm fixing up some horrible new bugs in Super Mario. I'll put up a video next week once/if I get these bugs fixed. Believe it was requested several months ago that I upload a video of the new engine. I may even just post the video with the bugs still in them so people can see what I'm really dealing with lol
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#245 User is offline   T-Bone 

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Posted 13 March 2012 - 10:38 AM

SUPER MARIO for MegaZeux Updates!

Reduced On Board Robots

Fixed many of the new bugs in the latest engine of the game. Originally there were over 60 robots per board that were required to make all systems functional and all enemies to spawn. I've reduced this drastically by use of robot loading scripts and assigning each enemy as a number that is than calculated into each level based on a positioner stored in only one robot. This one robot will be different on each board because it will be what determines where enemies should be spawned from. If any board contains a large amount of robots now, it just means that there are many different kinds of enemies on screen. This however should not be anymore than 25 robots. All enemies of the same type now share the same external enemy scripts as reference before inputting new data to make them unique from the next enemy.

Main Menu

I've completely fixed up the main menu. You can now Continue a Game you last played; rather than only Start A New or Load a Game. Continuing a game will take you right to where you last played the game even if you did not intentionally make a save game. All lives will stay at the same value you have left them when you had played last. Continue Game saves whenever you enter a stage or after you have died and a stage is being reloaded.

Compression

I'm compressing most of the audio files since they seem to be quite large in filesize. Currently Super Mario for MegaZeux with all its media is 175MB! Which I think is a bit too much. So I'll be reducing the qualities of the WAV files and all music will be converted to OGG file types. As a way if reducing the overall file size I've removed some unwanted boards, unsured document files and scripts and even just cleared up some empty lines of blank code in the robots.
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#246 User is offline   T-Bone 

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Posted 14 March 2012 - 10:07 AM

Engine 1.65 in effect:


This post has been edited by T-Bone: 17 December 2013 - 06:21 AM

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#247 User is offline   Lachesis 

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Posted 14 March 2012 - 05:15 PM

Good looking game! How close to finished is it? :(
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

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w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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#248 User is offline   asgromo 

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Posted 14 March 2012 - 09:23 PM

I hope that's your final choice of music (for every level)
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#249 User is offline   Kuddy 

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Posted 17 March 2012 - 02:49 PM

please to get rid of that splash sound effect, it contrasts horribly with everything else
Posted Image
bollocks
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#250 User is offline   T-Bone 

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Posted 20 March 2012 - 12:11 PM

Sound effects and music are different from the actual game. What was shown was just a test run with a lot of place holder sounds and music.
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#251 User is offline   T-Bone 

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Posted 23 April 2012 - 08:43 PM

Some good news! I'm finally finishing college in only a weeks time. If I pass all my classes that is. After that I will be returning to MegaZeux has hardcore as I used to many years ago. Many releases to come! Stay tuned folks :(
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#252 User is offline   T-Bone 

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Posted 16 May 2012 - 07:28 AM

Post has been removed.

This post has been edited by T-Bone: 17 December 2013 - 06:21 AM

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#253 User is offline   asgromo 

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Posted 16 May 2012 - 09:37 AM

Tomorrow is the first day of the rest of your life
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#254 User is offline   KKairos 

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Posted 16 May 2012 - 05:20 PM

Quote

I should have went to college 5 years ago and then bust out with some MegaZeux games releases. I feel I have prolonged too many massive projects that never really got to see the light of day.

You can wallow in being the mythic archetype of the MZXer with massive unfinished projects. I still think you had/have potential if you'd just focus on ONE doable project and DO it. Not that I'm exactly one to talk, but I have finished some Things.

Quote

I'm a bit drunk... blame the Canadian in me...

qft
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#255 User is offline   T-Bone 

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Posted 24 May 2012 - 09:55 PM

I'm returning to MegaZeux shortly! Just found a bunch of my original files for several projects. Going to start tacking everything together and see what i can output. Pictures to come soon!
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#256 User is offline   T-Bone 

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Posted 21 June 2012 - 09:48 PM

I've finally graduated college!
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#257 User is offline   T-Bone 

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Posted 12 September 2012 - 06:02 AM

Post has been removed.

This post has been edited by T-Bone: 25 May 2015 - 01:12 AM

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#258 User is offline   Terryn 

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Posted 12 September 2012 - 04:11 PM

maaaaaaaybe you shouldn't have upvoted your own posts (some several years old) around twenty-five times, or have used an alt account to upvote your own posts. just sayin'

(For "futer reference", you can't upvote your own stuff anymore. Even I and the other admins can't.)

If you're actually making MZX games, more power to you! The downvoting (probably) wasn't about that.
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#259 User is offline   KKairos 

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Posted 12 September 2012 - 07:21 PM

The downvoting appears to have been in part a response to a post about how you'd found a GCS that would turn you profits and didn't feel like MZXing anymore. Said post also ended with an obscene word that in my opinion doesn't have much place even on this board.
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#260 User is offline   T-Bone 

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Posted 25 December 2012 - 09:36 AM

Currently working on a Christmas themed game. Probably won't be done anywhere near today. Waste of time?

Posted Image

Its snowing like crazy here in Toronto. I've got lots of inspiration out my window.

This post has been edited by T-Bone: 28 February 2015 - 09:08 AM

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#261 User is offline   T-Bone 

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Posted 20 June 2013 - 09:22 AM

Hey All! I'm actively back and will be releasing games quite rapidly. Hoping to get everything off my computer at some point. I have dozens and dozens of games that I can easily finish and upload.
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#262 User is offline   Graham 

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Posted 20 June 2013 - 02:00 PM

Ooh! That's great, I can't wait.
Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

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#263 User is offline   T-Bone 

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Posted 12 December 2013 - 09:49 AM

There's a game I've always wanted to make and have occasionally piked at once or twice every few years. Its called MZX World. Its basically an RPG game that features all the creatures you'd find in your everyday basic MegaZeux game. From bears to tigers and dragons. What's unique is the battle system. Whenever you encounter an enemy on the map you will be taken to a battle screen where you can duke it out in first person against the many many various types of enemies in the World of MegaZeux.

In the attached ZIP file you can test out a board that contains all the enemies you would encounter. I'd love to hear people's feed back about how it plays. Its taking me a long time to get all the maps together but its something I hope to finish before Summer of 2014.

Not all spell animations are complete, also you will find a ton of spelling mistakes. Regardless... Have fun!

* Download Link Updated (12/12/2013) *

There are some changes I have made to the full game (which are not included in the ZIP)

- Enemies will re-populate over time (many quests will require you to hunt specific enemies)
- There are now 43 different kinds of enemies you could encounter!
- Added new enemy spells including WIND and INVISIBILITY
- Started working on the Character Creation menu

>>> Download from the archive <<<

Attached thumbnail(s)

  • Attached Image: screen1.png

This post has been edited by Lachesis: 13 April 2023 - 08:18 AM
Reason for edit: Replaced attachment with archive URL.

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#264 User is offline   T-Bone 

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Posted 14 May 2014 - 07:24 AM

Going to be releasing ZZTechtris soon. Its basically a simpler version of Tetris only instead of using blocks you use smiley faces and try to match them up with their colors. It is also multiplayer.

Its a game I had left on the backburner for many years and after taking a look at it, realized how easy it would be to complete it. So I should have it up sometime next week. Believe it or not its actually pretty fun to play!

Attached thumbnail(s)

  • Attached Image: ZZTechtris.png

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#265 User is offline   Graham 

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Posted 14 May 2014 - 01:02 PM

Cool beans. Tetris variants are always fun.
Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

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#266 User is offline   T-Bone 

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Posted 20 August 2014 - 08:27 PM

I really got to start compressing my audio better. Just realized some of my game folders are over 50MB in size.

This post has been edited by T-Bone: 28 February 2015 - 08:59 AM

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#267 User is offline   T-Bone 

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Posted 17 February 2015 - 09:50 AM

So I've decided to go into my archive of unfinished games and actually completely delete some projects that have been distracting me that i know 100% i would never touch again:

* Tardnation (RPG)
* Halo (Side-Scroller)
* Comic Book Stat Match Up (Utility)
* Terminator (Side-Scroller)
* Pac-Man
* Connect 4
* Extreme Break Out
* Bust a Move
* Rogue 2 Adventure Game
* Shadowrun: MegaZeux
* Super Mario Miniatures
* Riders (Racing Game)
* Dark Craft (Starcraft Clone - Would have taken another decade to complete)
* Starwars: Rebel Menace
* Squirm Wars 1 (A Remake of a ZZT game I made)
* Transformers
* Plumber 2 (First game is in the Vault)
* Peril Fantasy (First RPG game I worked on)
* MZX Music Player (Utility)
* Advanced Character Editor (Utility)
* Virtual Self (SIMS Clone)
* Sim City
* Sim Tower
* Street Brawlers
* Buddies: Death Match (Splitscreen multiplayer)
* ANSI Craft / MZX Craft (both were minecraft clone attempts)
* Steel Cell
* Virtris 2 (First game is in the Vault)
* Sony Rogue
* Max Payne
* MZX Civilization

Some resurrected screenshots:

Mario Miniatures
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Sony Rogue
Posted Image

Blood in Berlin
Posted Image

( I will be creating a First Person Shooter 3D Game of Blood in Berlin in a different engine )

Eight Shades of Evil
Posted Image

This post has been edited by T-Bone: 01 March 2015 - 10:36 PM

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#268 User is offline   T-Bone 

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Posted 28 February 2015 - 08:22 AM

Here is a list of games I have decided to keep and may consider finishing:

Super Mario for MegaZeux is my on-going project that pretty much everyone is full aware of. It will never die and never be completed.

Posted Image

Legend of Zelda: The Inquest has been one of my longest running projects. Although I've spent a lot more time working on Super Mario, a Zelda clone was actually the first game I ever attempted to make using MZX.

Final Fantasy: Aurora I started working on the battle engine before I even touched on the over world map. I sadly was never too satisfied with the over world design so I never really pushed the game and further than its battle sequence.

Posted Image
Posted Image

Dragon Warrior, is one of my most proudest clones in terms of matching NES graphics with MZX. While the mechanics behind the game are quite simple, I never really got around to completing this project due to a lack of story. Its something I may pick up after I finish Super Mario or give up on it.

Posted Image
Posted Image
Posted Image

Prince of Persia, game requires a lot of character editing to match all the frames of animation that are for the player and enemies. That's the main drawback for why this game had been tossed in the back.

Posted Image

And a few other games:

* Eversin
* ZZTechtris
* The Chronicles of Chris Kringle
* MZX World
* Side Draft
* A Hero's Utopia
* Ocean Orca
* Shadowgate

This post has been edited by T-Bone: 28 February 2015 - 10:51 AM

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#269 User is offline   Graham 

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Posted 01 March 2015 - 03:02 AM

Wow! Your graphics work is top-notch. How far did you get in that P.O.P. game?
Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

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#270 User is offline   Otto Germain 

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Posted 01 March 2015 - 06:19 AM

T-Bone, these all look incredible. I'm still really, really looking forward to Mario.

Also, have you seen Mario Maker yet? Seems up your alley.
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