I'm deployed.
EDIT: To elaborate on that a little bit, I'm out here, and my wife is at home with the kids.
Also, while I'm still editing this post, I might mention that I've added some core engines so this might be a thing now. Can one of you kind admins please move this thread to Journals?
Things that are currently finished:
+ Gravity engine -- Still simple, however Z key jumps instead of the up arrow. Also added ladders.
+ Whip -- Essentially the same as the one from the DoZ entry, except now it stays reared back until key release, and it moves with the character instead of being left in the same spot while falling/jumping/moving horizontally.
+ Keys/Doors -- You can collect keys, and open doors. Whoop-dee-doo.
+ Player animations -- Has animations for walking, jumping, whipping (both on the ground and while jumping), climbing, and dying.
Things that are mostly finished, just need bugs worked out:
+ Status bar -- Moved past the * "~f " from the original (thank God).
+ Basil the Dog -- Your pet companion. He's not essential, but it was a fun touch I felt like adding. Currently has a glitch that I might actually keep, maybe add some secret areas in the game that can be reached by exploiting it. He just follows you everywhere, and teleports to you when you're too far away or he's blocked.
+ Enemy behaviors -- Bats and mummies are working, just tweaking some things.
In the works:
+ Enemy animations -- Currently have animations drawn for mummies, bats, beetles, and one of the major bosses.
+ Additional enemies -- Planning on adding some more difficult enemies for later levels.
+ Pistol -- Fixing the previous mistake of making the whip and pistol do the same amount of damage, because that's just silly. In addition, ammunition will be more scarce.
+ Bosses -- I have a few ideas, I'll keep them to myself for now.
+ Difficulty -- Expanding on the concept of "fetch key, unlock door". Keys will be more difficult and require more thought to get to.
Oh, and the best part is, I'm ditching the Donkey Kong style pyramid entrance.
This post has been edited by Micah: 23 May 2012 - 01:59 AM