A Very Lachesis Journal :s9:
#121
Posted 04 April 2012 - 07:40 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#122
Posted 07 April 2012 - 03:19 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#124
Posted 21 April 2012 - 08:14 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#125
Posted 23 April 2012 - 04:44 AM
#126
Posted 14 May 2012 - 06:52 PM
Exophase, on 14 May 2012 - 09:00 AM, said:
Useful that MZX has some of the framework in place that makes this sort of idea fairly natural.
I have a habit of making runtime level editors to simplify otherwise awful tasks in MZX. That particular one was made since I wanted to have descriptive dialogue for EVERYTHING in the top-down portions of the game, much like Space Quest IV or whatever, and obviously there wouldn't be enough robots to pull this off given that there are three alternate world versions of the same area on every board. That screenshot actually had one of the key features of the editor broken at the time I took it, that displays every single block that has dialogue tied to it. Here's an older one that shows it correctly:

The game I'm working on right now has something like this built into it for enemy spawn points; red, yellow, and green trigger based on game flag states defined per-board in the WS and ST sub-menus and the grey ones are just navigation points. Not shown: a menu that lets you edit initial LOCAL counters for the enemies in the key.

This in turn pregenerates a Robotic program (as well as saving a data file so it can be reopened in the editor) that duplicates copies of itself that LOAD_ROBOT the enemies -- a lot easier than trying to manage several copies of the same enemy program across different boards, and also making it easier to develop enemies without even going back to the editor.
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#127
Posted 14 May 2012 - 09:21 PM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#128
Posted 14 May 2012 - 11:23 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#129
Posted 15 May 2012 - 12:42 AM
If I did add code editing, I'd probably prefer to migrate the level editor out of MZX and into something else (Java, maybe- less work for GUI stuff and I'd want copy paste among other things) rather than implementing a text editor in MZX itself. Would be a bit of work because the level editor does a heap of specialised stuff and I'd need to have custom code in there to watch how many chars are being used- for now I might not bother.

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#130
Posted 15 May 2012 - 02:34 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#131
Posted 15 May 2012 - 10:09 PM

I'd have to say this is turning out well despite the ridiculous palette restrictions I ended up giving myself (five colors for the level, only four in that picture since one in this particular palette is reserved for the boss).
Oh yeah, all of the water chars have pretty decent animations (and that's also multi-char WWater...)
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#133
Posted 04 July 2012 - 04:47 PM

It's supposed to be 20fps (50ms frames) but Opera is playing it back much faster -- 20fps is very slightly slower than speed 4. I don't know what the deal with that is.
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#134
Posted 26 November 2012 - 06:34 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#135
Posted 26 November 2012 - 06:36 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#136
Posted 11 February 2013 - 06:16 AM
Lachesis, on 23 January 2008 - 08:02 PM, said:

whoopz it loaded teh rong palette
the dude's rutter spins and it kind of floats there after it pops out of the lava and if you're being careless and jump without looking it might intercept you and make you fall into the lava =(
This game looks so awesome. Hows the progress?
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#137
Posted 11 February 2013 - 06:56 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#138
Posted 11 February 2013 - 08:11 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#139
Posted 11 February 2013 - 05:54 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#140
Posted 02 August 2013 - 09:28 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#141
Posted 02 August 2013 - 09:58 PM
#142
Posted 02 August 2013 - 10:05 PM
Better Than Nothing - DOMINATION - Commander Keen: Heroes Lost - Welkin - A Confectioner's Recipe - random ThDPro music stuff
<Risu21121> if you're not going to make a good game, you might as well make a blatantly racist one.
<Kuddy> Testicles.
"Where are my folder?" - KKairos
#143
Posted 02 August 2013 - 10:50 PM
#144
Posted 03 August 2013 - 12:24 AM
Seventh Shade, on 03 August 2013 - 08:50 AM, said:
when's rebirth machine coming out

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#145
Posted 03 August 2013 - 10:48 AM
#146
Posted 03 August 2013 - 06:46 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#147
Posted 03 August 2013 - 09:04 PM
#148
Posted 01 October 2015 - 01:50 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#149
Posted 14 August 2016 - 08:18 AM

and here's an unrelated project asgromo and i are working on..
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#150
Posted 14 August 2016 - 08:28 AM
Lachesis, on 14 August 2016 - 06:18 PM, said:

and here's an unrelated project asgromo and i are working on..

oooh nice

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(

Help












