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Stronghold a game by Jauhis & Jester

#31 User is offline   Revvy 

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Posted 06 November 2009 - 02:24 AM

Mmmm, pretty environments.
<+AFK> Bringing whisky to my mother is like irrigating a lake.

<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that

<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
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#32 User is offline   Bramble 

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Posted 06 November 2009 - 04:10 AM

Absolutely beautiful screens. My mouth is watering for them.
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#33 User is offline   Jester 

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Posted 07 December 2009 - 11:37 AM

This is how the cutscenes floooooow!

Attached Image: screen2.png
Shred like the Devil.
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#34 User is offline   Jauhis 

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Posted 10 December 2009 - 02:45 PM

Hello cultists!

The project has swollen like a yeasturdless. Lots of scrapped things and new ideas, as always.

We are particularly happy and full of joy with renewed Status Board, which has now more sci-fish layout. There is also a new gameplay-affecting factor called protein, which is gained by consuming different foods found from the treasure chests... what? Anyway, the protein gradually replenishes health and if it gets too low a starvation occurs.

Every major conversation is now executed in separate cutscene-board, as seen in Jester's previous post.

I've also done lots of new playable boards and perfected the finished ones. Some realms have been expanded a lot.

Anyway, the project is progressing like a typhoon towards Tokyo, as always.

Attached Image: Statusbrd.png
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#35 User is offline   Jauhis 

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Posted 22 January 2010 - 03:54 PM

Hello.

So what's new with Stronghold? *drumroll*

^_^ ZOMG DEMO! ^_^

Well, at least soon there will be.

Since we'll have to sacrifice some more time until this 3d action, mouse-interfaced, pixel perfect, raycasting, mode7 überwunder game is finished, we have decided to make something that proves that we are working on it and lubricating it with our purest nectar of creativity.

So, we will release the demo as soon as possible. Probably at the end of this month or the next or the next or the next... Oh and by the way, don't worry. After years of Dungeons & Dragons we have developed "Immunity to (demo)curse" ability.
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#36 User is offline   Jester 

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Posted 20 February 2012 - 08:08 AM

Hmm, I'm pretty sure i forgot something in here...

After a looooong pause the project is once again moving forward. That's all.
Shred like the Devil.
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#37 User is offline   Risu2112 

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Posted 20 February 2012 - 10:17 AM

OooooOOOOooo glad this is being worked on again.
Respond! Vibrate! Feed back! Resonate!
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
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#38 User is offline   Lachesis 

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Posted 20 February 2012 - 04:09 PM

in anticipation!!!!!!!!!!!!!!!!!!!!!!!

I remember the demo, really good stuff : )
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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#39 User is offline   Galladin 

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Posted 25 February 2012 - 08:16 AM

Wow, good news at last. Keep on going!
Interactive (F) Fantasies

<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
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#40 User is offline   NoahSoft 

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Posted 02 March 2012 - 03:51 AM

Keep up the good work guys! You have certainly made MZX your own over these years, with your instantly recognizable style from humour, graphics and gameplay. I look forward to it.

:(
<=D I AM A ROCKER. I ROCK OUT.<=D
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#41 User is offline   Jester 

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Posted 08 February 2014 - 11:16 PM

Hello lads,

REMOVE DEMO CURSE
School abjuration; Level bard 3, cleric 3, paladin 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range touch
Target game touched
Duration instantaneous

Stronghold is finally at play test-stage. NOT BETA, PLAY TEST damn it!! The end is nigh! ALL HAIL THE TASKMASTER!

Welcome to alcohol!
Shred like the Devil.
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#42 User is offline   asgromo 

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Posted 09 February 2014 - 12:02 AM

Excellent gut feelings, gentlemen!
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#43 User is offline   Dr Lancer-X 

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Posted 09 February 2014 - 12:07 AM

awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(redundant !s terminated for brevity)
Posted Image
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#44 User is offline   Lachesis 

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Posted 09 February 2014 - 12:10 AM

oh man

oh man

ohhhh man

I can't wait
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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#45 User is offline   Old-Sckool 

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Posted 11 February 2014 - 02:42 AM

Can't wait to play this.
<Nadir> mzxers don't make GAMES, usually
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D

<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
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#46 User is offline   T-Bone 

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Posted 14 February 2014 - 08:17 AM

:(
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