Another semester has come and gone, and I found myself some free time to work on my own projects and generally muck around and learn stuff that might help me in both my future career and improving myself as a person. Then, one boring day, I stumbled upon my MZX folder once again and thought I might do something (perhaps) useful for this community for once. I have some ideas for a couple games as well as utilities, and I thought starting a journal would be a good idea to both get your feedback on the subject and to keep track of what I'm doing and motivate myself to push forward and not get sidetracked by whatever and never finish anything MZX related as before.
So, let's get started.
Things I'm currently working on (in order of progress):
- SMZX Mode 2 PalChar Edit - Released and Updated!
- Roguelike cave generation and FOV engine - Demo released
- Pathfinding engine - Completely rebuilt from scratch and working!
- Sprite IDE (20%)
- Extendable/customizable particle engine (5%)
Details and screenshots will be added as progress is made. These may or may not be used for a future game I'm planning, along with some other stuff I'm planning on doing, if I have the time and skills for the job.
Of course, your feedback will be precious, so feel free to drop a comment whenever you feel I'm doing something wrong so I can improve it.
PS: Lachesis, sorry for leaving you hanging with those bug reports, I'll get right back to getting you the data you requested back then.
This post has been edited by Why-Fi: 03 April 2015 - 05:33 PM

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