just load the char set into a string, use string operations to modify/fetch values, save string back to file.
Why-Fi Productions Doing stuff in my free time
#31
Posted 24 March 2015 - 08:35 AM
<Nadir> mzxers don't make GAMES, usually
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
#32
Posted 24 March 2015 - 03:20 PM
Old-Sckool, on 24 March 2015 - 08:35 AM, said:
just load the char set into a string, use string operations to modify/fetch values, save string back to file.
Exactly, that's what I'm thinking of doing, and it will also facilitate multi-char operations if I play my cards right.

#33
Posted 31 March 2015 - 02:44 PM
Ladies and gentlemen, I present to you a pathfinder that doesn't actually suck!
I finally got around to using the proper MZX construct for arrays, strings, and implementing a custom push and pop method to quickly operate with them. And voilá, it can instantly course through a pingpong path covering the entire board without breaking a sweat!
I'll add a way for players to build their own test mazes using the mouse and keyboard like my previous pathfinder, then it'll be vault-ready.
I finally got around to using the proper MZX construct for arrays, strings, and implementing a custom push and pop method to quickly operate with them. And voilá, it can instantly course through a pingpong path covering the entire board without breaking a sweat!
I'll add a way for players to build their own test mazes using the mouse and keyboard like my previous pathfinder, then it'll be vault-ready.
Attached File(s)
-
NewPathfinder.zip (3.51K)
Number of downloads: 33

#34
Posted 03 April 2015 - 05:35 PM
SMZX 2 Pal/Char Edit just got updated! It now features a protected interface, meaning the issue Graham described should no longer be present. Next up is the multi-char edit feature!
Attached File(s)
-
SMZX2PalCharEdit.zip (8.18K)
Number of downloads: 27
This post has been edited by Why-Fi: 03 April 2015 - 05:57 PM


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