I'm excited to say that things are going quite smoothly with the development
Change Log
- Red Turtles now turn around when reaching a ledge (previously they would take 1 step off then back on)
- Turtles now die when they fall off the screen or into water (ironic i know)
- Turtle shells have been fixed to kill enemies and smash bricks
- Turtles now drop to the ground when jumped on (and turn into shell)
- Piranha Plant animations have been fixed
- Trouter animations have been fixed
- Changed the placeholder music for Stage 1-1 to the actual music that will be used
- There are now an average of about 3 to 4 soundtracks per world
- how many coins you collect in a stage will carry over to new stage
- Debug quick-save and quick-load now display a dialogue box to confirm their actions (this feature will be removed when game is out of beta)
- New Desert and Beach World stages
June - To Do List
- coins seem to still reset to zero when you die
- physics for fireballs so they bounce around instead of just shoot diagonally straight into the ground and die
- Forest World (in attachment is the work in progress)
- I have yet to work on the continue system. At the moment when you game over, there is no way to recover to the last save
- Red Coin collection mini-bonus game
- Flying Turtles (Koopa Troopas) - will need these soon as they are in World 1, Stage 3
- 1-Up Power up seems broken
- Grabbing a Fire Power Flower after Grabbing an Ice Power Flower has no affect
- Finalizing World 1
- prevent player from beating game by holding right button and jumping (need more obstacles)
- Mario freezes if you hold down while riding trouter (not sure why)
Its really awesome to still see other members of the community cracking at their age old projects. Check out
Servo by Graham when you get a chance. I know I am awaiting that game's release for sure!
This post has been edited by T-Bone: 11 June 2015 - 02:32 AM