What are you playing?
#781
Posted 18 August 2015 - 02:32 AM
So now it's on to a replay in FF Type-0 HD, which opens up new missions, and continue with Suikoden Tierkreis.
#782
Posted 18 August 2015 - 02:54 AM
djtiesto, on 18 August 2015 - 12:32 PM, said:
I had no idea at the time that the final boss was essentially a non-boss*, so I did waste a fair bit of time grinding that wasn't necessary - since I assumed the enemies were balanced to prepare you for the final fight (and I also wanted to get the highest level PSI moves). In retrospect I probably would have been better off just running away / using super bombs for the battles you don't have EVE for.
Oh well, it's still a fantastic game.
*not like Mother 2's, where you still had a fairly challenging leadup- in Mother you just start singing immediately (after raising defense and putting up shields) while using healing items / PSI, so the minimum level necessary is far lower than that of the surrounding area.
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#783
Posted 27 August 2015 - 07:49 AM
CJA, on 16 July 2015 - 12:00 PM, said:
I was debating this one and kind of had to work up the willpower to tackle it but I'm pretty thoroughly enjoying it now.
It's one of those games that I go into knowing I'll be looking at a walkthrough after beating it (and in this case, possibly playing through again). Not that I'm naive enough to think things can get much saner.
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#785
Posted 30 August 2015 - 04:52 PM
This post has been edited by zzo38: 30 August 2015 - 04:54 PM
"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
#786
Posted 02 September 2015 - 01:18 AM
T-Bone, on 27 August 2015 - 07:32 PM, said:
That game is a classic!
#787
Posted 04 September 2015 - 04:06 AM
Also started MGS5 (PS4). It seems really cool so far but overwhelming with the whole base building stuff, and I'm still getting used to the open-world nature of it. Since I'm such a sucker for Kojima's ridiculous storylines, I kinda wish it was more of a tightly-paced heavily-cinematic game but considering how that type of game has been done to death last gen (with Uncharted, Gears of War, etc) I understand why Kojima went with something different.
And I beat Quackshot Starring Donald Duck (Genesis). Great game with some cool level design. Music wasn't that good, though... then again, not all Disney themed games could have as awesome music as DuckTales 1.
#788
Posted 12 October 2015 - 02:08 PM
Okay, not actually. I watched my cousin play it, and then we decided to watch a video playthrough of it. Best RPG of this year hands down. Must play.
Argh, why do I still have no computer? Could've played it myself :x
#789
Posted 13 October 2015 - 01:17 AM
Baby Bonnie Hood, on 12 October 2015 - 10:08 AM, said:
Okay, not actually. I watched my cousin play it, and then we decided to watch a video playthrough of it. Best RPG of this year hands down. Must play.
Argh, why do I still have no computer? Could've played it myself :x
Like with some other games, stuck waiting to see if a Linux version ever happens.
Pretty much abandoned any notion of gaming on my Windows laptop/TV anymore. Only after taking the plunge to run Steam on my Linux desktop have I started semi-regularly playing games, for the first time in several years.
But it's in this uncomfortable state where enough stuff supports it to have a decent selection but enough stuff doesn't to be really frustrating. I know not even 1% of users report using it in the surveys but I do wonder what the breakdown is for actual spending.
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#790
Posted 13 October 2015 - 01:57 AM
Exophase, on 13 October 2015 - 11:17 AM, said:
And it's a little sad considering everyone's using things like Unity and Unreal Engine nowadays that can publish for Linux-- it's just that in most cases people just don't bother.
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#791
Posted 13 October 2015 - 02:49 AM
#792
Posted 13 October 2015 - 03:41 AM
Memories of Celceta - the newest game in the franchise, on Vita. This is also Falcom's only "official" version, since the SNES and PCE games were made by TonkinHouse and Hudson, respectively. It's a pretty decent game but a little slow-moving compared to the other games in the series. Ever since Ys 7, it seems that Falcom is borrowing from their Kiseki series and making the games much wordier... which works on the more slow-paced, story-driven Kiseki games, but in Ys I just wanna get out there, kick ass, and listen to buttrock. Also there's very light resource gathering/crafting in here, which further bogs the pacing down a bit... Why does every RPG need god damn crafting nowadays, it was novel when the Star Ocean games did it back in the day, but now it's been done to death
Mask of the Sun - the weakest of the Ys 4 titles, but it's also the shortest. Has the "dash into enemies" combat style, but it feels a bit off compared to the PCE titles. Doesn't feel as 'developed' (for lack of a better term) as the PCE game.
Dawn of Ys - my favorite of the Ys 4 games. Amazing music, great boss fights, a large variety in areas to travel to, and without a lot of the extraneous fluff that Memories of Celceta has.
Mask of the Sun and Dawn of Ys got unofficial fan translations, while Memories of Celceta ended up with an official release thanks to X-SEED.
For Ys 3, I'd recommend both the PCE version (for that astounding soundtrack) and Oath in Felghana, which many people consider the best game in the franchise.
This post has been edited by djtiesto: 13 October 2015 - 03:42 AM
#793
Posted 13 October 2015 - 06:48 AM
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#794
Posted 13 October 2015 - 03:27 PM
Lancer-X, on 12 October 2015 - 09:57 PM, said:
In this case it's GameMaker but there's supposed to be some export module thing you can use to get that on Linux.
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#795
Posted 23 October 2015 - 10:31 PM
This eroge is I guess notable because it was originally intended to be released in 2004, but a few funny things happened and it was finally released yesterday. The scenario writer is insanely good, though, so I'm very confident that I'll end up enjoying this thoroughly. There's been other eroges that have been stuck in development hell for longer, but none of those have actually come out, so...
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#796
Posted 24 October 2015 - 01:43 AM
I'm also playing Megaman X2, but goddamn am I rusty! That game is wayyy harder than I remember.. I feel like Megaman X was more balanced, but I might be nostalgia-struck. That one's next.
#797
Posted 24 October 2015 - 08:39 AM
it's atrocious, even by 1998 standards. why does anyone like it
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#798
Posted 24 October 2015 - 11:16 AM
Lachesis, on 24 October 2015 - 06:39 PM, said:
it's atrocious, even by 1998 standards. why does anyone like it
Never finished it myself, but I am in total agreement. The draw of Zelda games was stuff like tight + responsive controls and non-linear progression. Not that Ocarina of Time was bad compared to other early 3D action adventure games, but I'm still not sure why it has the acclaim it continues to enjoy today.
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#799
Posted 24 October 2015 - 06:50 PM
I'm playing Big Pharma which is really cool! It's a puzzle/strategy game that seems at first to be a Zachtronics type programming puzzler, but really you use more long-term economic strategy rather than algorithm design prowess. Expect a writeup soon. It's by the team that made the Democracy games, but I think that this title redeems them at least a little. It's a very nice, easy, slow game and I really love that it allows you to take your time and have fun mixing drugs together.
Speaking of music being a big thing: THE MUSIC. The actual soundtrack of Big Pharma I'd give a solid A because it's fun but very repetitive. But it CHANGES and ADDS LAYERS based on what view you're in. While you're laying belts and machines, the game lets the high frequencies of the soundtrack through; while you're examining discovered cures it cuts the highs and mids and replaces them with a soothing pad section, and while you're investigating ingredients you get a nice djembe (or psuedo djembe) beat. I love it when games play with music like that.
I hope it goes in a good indie bundle soon, I'd pay around ten bucks for it but not the 25 that Steam wants for it.
#800
Posted 26 October 2015 - 03:54 AM
Lancer-X, on 24 October 2015 - 05:16 AM, said:
Me either; I'm at the final boss of the Shadow Temple (meaning it's just the desert and then the final dungeon left). The best I can say about this game is that the dungeons are fine, the music is fine—sorry CJA but that is how i feel, some tracks are good, but the goron city music for example just makes me cringe—the controls are okay for most of what they try to accomplish. As an exercise, compare Metroid Prime's targeting with Ocarina of Time's; it's a four year difference, but it's interesting in retrospect how Metroid Prime got everything right that Ocarina of Time got so, so wrong.
What infuriates me so much about this game is how much it seems to actively enjoy wasting the player's time. Hyrule field. King Zora moving. Bats that are nigh impossible to target that freeze you for seconds at a time. NPCs tricking you into repeating long text boxes where you have to watch the text scroll on one letter at a time (they intentionally turn off the skipping feature for "important" scenes). It takes several seconds to open a chest, because I guess it is "moar epic", or something. I haven't even bothered trying to collect all of the heart pieces, because it's futile. Exploring for items isn't fun like it was in A Link to the Past and the other games that preceded OoT. It's just a slog.
Speaking of A Link to the Past, the plot is the exact same, except it has about ten times as much self-important filler, the world switching gimmick takes much longer to execute and involves long, tedious cutscenes, and the world switching gimmick isn't used nearly to its full potential. You aren't exploring with it, you're just committing yourself to long backtracking segments because, for instance, you forgot to go back earlier and bomb the rock near the castle to get the macguffin that lets you enter a dungeon much later in the game. I can't blame them for trying to play the formula as safe as possible, but if that was their approach they should have spent some of the time in the 4-5 years it took to make this game to tighten everything up more, maybe. I mean, a lot of what it was trying to do was new-ish, I guess, but still
On the positive side, I now have a mental list of about 100 things I shouldn't do in the game I'm currently working on because of this game.
tl;dr this game Truley is danald and Mickey the Rondent
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#801
Posted 26 October 2015 - 09:42 AM
#802
Posted 26 October 2015 - 09:46 AM
Sakura no Uta is pretty great so far; fantastic music as always for this developer.
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#803
Posted 28 October 2015 - 04:29 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#804
Posted 01 November 2015 - 08:35 AM
Lachesis, on 25 October 2015 - 11:54 PM, said:
Seems a little unfair to compare Prime to Ocarina's Z-Targeting engine, since Prime is in first person and you don't have to figure out what to do with the camera at all. I don't know what you think doesn't work specifically with Ocarina's Z-Targeting system, but from off the top of my head targeting Keese and Guays (bats and crows) doesn't work well. Z-Targeting appears to be designed to work best with targeting things around the same level as Link, and Keese/Guays tend to hang out a lot higher than that, and can attack you from behind or at bad angles. Z-Targeting also has a pretty short range which makes it harder to look at them with C-Up and target that way, and Keese/Guays are able to escape the target range fairly easily.
I guess another stab against Ocarina's Z-Targeting is that it's just much easier to not use it at all to fight certain enemies. When locked on you lose track of your immediate surroundings, which can get you in trouble sometimes. Then you have Poes which are deliberately designed to disappear and become invulnerable the moment you target on to them.
Quote
Keese/Guays are 100 times less potent if you toss a Deku Nut when they come near you, and you can button mash out of being frozen, but the catch is that if you're being frozen by a Freezard or trap chest you can usually mash so fast that it ends up re-freezing you. The slow text speed was fixed in the 3DS remake, and is likely a product of only thoroughly testing the Japanese build. In a casual run, you probably spend a good 20-30 minutes extra on text in the English version vs. the Japanese. Egoraptor mentioned the chest thing in his Sequelitis video and I never really found it to be that big of an issue. The only chests that have the long animation have either key items in them or have the dungeon map/compass/boss key.
I can say that I've never collected every item in a lot of Zeldas, Ocarina of Time included. There are far too many Gold Skulltulas for me to care, and there is no way to keep track of what Heart Pieces you've obtained, and collecting all of either isn't particularly rewarding. At the very least, they're interesting to have around for the speedrunning community because we have Bingo races which provide opportunities for collecting them. In the modern era of Zelda, I feel that Majora's Mask is the best at rewarding players for picking up collectibles because the masks are pretty neat and you usually get a little extra back story in the process, but even then I never bothered getting every heart piece.
Quote
Fun fact about that macguffin, it was originally located at the top of Death Mountain Trail, while the Spin Attack was located at Zelda's Castle, and before that it was actually one of the items the sages give you. Go figure.
This post has been edited by Old-Sckool: 01 November 2015 - 09:01 AM
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
#805
Posted 01 November 2015 - 06:47 PM
Quote
You know, that actually makes sense, and I've managed to do anything useful with the Spin Attack... zero times.
I stopped killing skulltulas once I hit 50 because I don't really need more money... more about the heart pieces, though, I did a little math a while back and realized there would be as many heart pieces hidden as in ALttP and Link's Awakening combined (two games where I have found everything), and that a lot of them were hidden in mini-games I wasn't interested in playing, or just more well-hidden in general than in the two aforementioned 2D games. That's pretty much when I decided to not bother finding them all
I watched Cosmo's 18:10 run of this game when I started to play it and it was really impressive. I've never managed to glitch it playing casually, but its glitches seem to have a lot of depth
Thank you for making a serious and thoughtful reply to my condescending vent post
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#806
Posted 04 November 2015 - 05:46 PM
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
#807
Posted 07 November 2015 - 06:34 AM
#808
Posted 07 November 2015 - 11:39 AM
The time travel mechanic is total inexcusable irredeemable bullshit but I'm enjoying it so far (finished the first 3 episodes)
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#809
Posted 13 November 2015 - 04:55 AM
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#810
Posted 13 November 2015 - 11:43 AM
Lancer-X, on 07 November 2015 - 11:39 AM, said:
I heard that you might not like how it ultimately ends.