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[OPEN THREAD] WIP Screenshot and Video Hype Y'all

#151 User is offline   Hoof 

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Posted 23 February 2016 - 06:49 PM

Yeah Markus, I've always really dug your style. I think I have a few other great screenshots of yours in an email somewhere...
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#152 User is offline   hayashi 

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Posted 23 February 2016 - 10:37 PM

View PostGalladin, on 23 February 2016 - 01:29 PM, said:

2011 I believe. Gosh, time does fly. Recently I've been contemplating the idea of playing around with MZX and finishing some of these, but as always I doubt it will ever actually go anywhere. Posted Image


For some reason I expected you to say 1998 or something >_> My MZX-graphic-style-dar is broken.

Go for it!! one of these days I'll actually finish a decent MZX game myself, it's almost a civic duty now
I appear to still be here. Wat
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#153 User is offline   Galladin 

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Posted 03 March 2016 - 05:45 PM

View Posthayashi, on 24 February 2016 - 12:37 AM, said:

For some reason I expected you to say 1998 or something >_> My MZX-graphic-style-dar is broken.

Go for it!! one of these days I'll actually finish a decent MZX game myself, it's almost a civic duty now


Nope, I think we started fiddling with MZX in 1999-2000, so no. :( Still, to think it's been 15 years or so and there's still people around here, that is quite remarkable.

Anyway, enough of this nostalgic blabbering and more old MZX stuff - I managed to find and copy two old hard drives (still missing the latest versions of Devil's Mind, the one I found was from 2009, there's the 2011-12 version somewhere still).

Cavemen, an idea for a game where the player plays a member of one of the neanderthal or cro-magnon tribes and battles for survival.
Attached Image: Cavemen.png

Graphics for the drakeling game enemies and a possible battleboard.
Attached Image: Drakeling-battle.png

Northland, a game set in iron age Finland. This is from a fully functional inventory, using the same mouse-based inventory system as Devil's Mind and initially used in the Red Giant. This was fun to plan, and albeit it was heavily influenced by UnReal World it never really was planned to be a full survival game, but more of mix between Dragonbreed and Devil's Mind - quests here and there, following the main storyline and developing your character and trading for goods etc. Squirrel pelts were used as currency, but all items would have their own asset value, and items could be bundled to be traded for different items with NPCs.
Attached Image: Screen Shot 2016-03-03 at 19.03.52.png

Northland's title screen. This was fun to do and after finishing it and finding a suitable MOD, I was staring at the title screen literally for half an hour and smiling. :laughing:
Attached Image: Screen Shot 2016-03-03 at 19.04.37.png

Northland's in-game graphics for the player character and the different background stories the player can select from.
Attached Image: Screen Shot 2016-03-03 at 19.07.33.png

Animations for an overhead-looking game in Shadowrun setting.
Attached Image: Shadowrun-overhead.png

This post has been edited by Galladin: 04 March 2016 - 09:56 PM

Interactive (F) Fantasies

<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
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#154 User is offline   KKairos 

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Posted 25 November 2016 - 07:30 PM

Posted Image
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#155 User is offline   Verasev 

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Posted 25 November 2016 - 08:53 PM

Kkairos, that's awesome.
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#156 User is offline   Dr Lancer-X 

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Posted 25 November 2016 - 11:05 PM

That loop is very mesmerising to look at.
Posted Image
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#157 User is offline   KKairos 

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Posted 04 December 2016 - 07:45 AM

Posted Image

Less mesmerizing but it has a textbox!
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#158 User is offline   Graham 

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Posted 04 December 2016 - 08:20 PM

Nice! I like it.
Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

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#159 User is offline   KKairos 

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Posted 04 December 2016 - 09:10 PM

What about you, Graham? Any Servo screens to show off ATM? Also Lancer, whatever time-loop or JRPG or both you're working on (or other genre), or anyone else for that matter.
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#160 User is offline   CJA 

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Posted 05 December 2016 - 01:47 AM

oh blagh, you have to remove the https and url shortening for youtube to work, ok


Need a dispenser here.
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#161 User is offline   KKairos 

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Posted 05 December 2016 - 06:16 AM

CJA I'm pretty sure I found that gameplay video you posted near the dictionary definition of "freaking baller".
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#162 User is offline   Graham 

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Posted 05 December 2016 - 06:55 AM

View PostKKairos, on 04 December 2016 - 01:10 PM, said:

What about you, Graham? Any Servo screens to show off ATM? Also Lancer, whatever time-loop or JRPG or both you're working on (or other genre), or anyone else for that matter.

I've thought about it but have so far resisted the temptation. Although I've been making steady progress these last few months, it's mainly been shoring things up so they work properly and lately story writing. I'm afraid if I show you all what I got, I'll be less inclined to finish it. I'm going to keep it under wraps until it's ready for play testing I think.
Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

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#163 User is offline   Graham 

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Posted 05 December 2016 - 06:57 AM

View PostCJA, on 04 December 2016 - 05:47 PM, said:

oh blagh, you have to remove the https and url shortening for youtube to work, ok



Definitely looks like it has potential to be in the MegaZeux hall of fame!
Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
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#164 User is offline   KKairos 

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Posted 09 December 2016 - 08:08 AM

Quote

Graham: Definitely looks like it has potential to be in the MegaZeux hall of fame!

qft

New video. It looks like there's less here, and there is in one technical sense, but this is also running a much more dynamic system that will let me store robots running the enemies as text files and also allow me to load/kill special animation robots for enemies as necessary. Also I changed the music.

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#165 User is offline   Graham 

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Posted 09 December 2016 - 03:45 PM

Wow! I'm very impressed. It looks like a lot of fun to play. Also could be another game that stands out as reaching beyond the MZX audience. Will you upload it to itch.io or any where else when finished?

I'm doing something similar with my enemies. But they run in a very controlled manner where I assign a specific one to a specific area of the character set and it only exists in a specific spot on the board. This allows me to halt their animation when they're off screen so that a different enemy can use the same characters.
Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

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#166 User is offline   KKairos 

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Posted 09 December 2016 - 03:49 PM

This one might become my first big project in GMStudio once I learn the basics there and get the MZX game done. I'll probably at least announce the finish[ed MZX game] on TIGSource (and will probably start posting animated GIFs in their sceenshot thread at some point.)
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#167 User is offline   Graham 

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Posted 09 December 2016 - 05:29 PM

View PostKKairos, on 09 December 2016 - 07:49 AM, said:

This one might become my first big project in GMStudio once I learn the basics there and get the MZX game done. I'll probably at least announce the finish[ed MZX game] on TIGSource (and will probably start posting animated GIFs in their sceenshot thread at some point.)

Oh awesome! Somehow I always forget about TIGsource as a resource for game development. I need to try and remember it more.
Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
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#168 User is offline   Dr Lancer-X 

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Posted 10 December 2016 - 04:38 AM

View PostKKairos, on 05 December 2016 - 07:10 AM, said:

Also Lancer, whatever time-loop or JRPG or both you're working on (or other genre)

I wish I could say I was working on a game. I really do. It's hard to get started though.

Here's an unused title screen:
Posted Image

Here's another unused title screen:


I actually created a whole route for that game, but writing a lot of anything is hard. I think Graham can empathise with me on that.
Posted Image
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#169 User is offline   Graham 

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Posted 10 December 2016 - 04:01 PM

View PostDr Lancer-X, on 09 December 2016 - 08:38 PM, said:

I wish I could say I was working on a game. I really do. It's hard to get started though.

Here's an unused title screen:
Posted Image

Here's another unused title screen:


I actually created a whole route for that game, but writing a lot of anything is hard. I think Graham can empathise with me on that.


And I have the carpel tunnel to prove it. :(
That's lovely, what did you program it in?

My bother is currently in the preliminary stages of putting together a game in unity. He's programming in C# and really likes its structure and many helpful tools. He said he'd like to start teaching it to me when I'm done with servo.
Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

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#170 User is offline   Dr Lancer-X 

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Posted 10 December 2016 - 09:09 PM

View PostGraham, on 11 December 2016 - 02:01 AM, said:

That's lovely, what did you program it in?


That one was Ren'Py. Not really suited to general game development and it can be a pain getting it to do exactly what you want. Although so is MZX =P
Posted Image
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#171 User is offline   KKairos 

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Posted 10 December 2016 - 10:56 PM

Lancer makes the most beautiful cancelled things
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#172 User is offline   Dr Lancer-X 

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Posted 11 December 2016 - 01:35 AM

The amount of work to take a game from being a nice and pretty vertical slice to being a complete game is         a lot.
Posted Image
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#173 User is offline   CJA 

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Posted 14 December 2016 - 03:05 PM

Yeah pretty much all of my abandoned projects are manifestations of an idea drilled down very deep with nothing to support it.
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#174 User is offline   KKairos 

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Posted 16 December 2016 - 08:39 AM

Posted Image

Posted Image

Very brief detour from regularly schedule programming.
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#175 User is offline   KKairos 

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Posted 17 December 2016 - 10:54 PM

Posted Image
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#176 User is offline   Graham 

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Posted 18 December 2016 - 01:14 AM

Looks like a pretty atmospheric game KKairos. And the atmosphere is ASCII too, I like it!

Btw, what service are you using to make these nice GIFS with?
Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

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#177 User is offline   KKairos 

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Posted 18 December 2016 - 01:19 AM

EZGif.com.

Also, thanks!
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#178 User is offline   Graham 

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Posted 18 December 2016 - 02:28 AM

Well hell. I said I was going to resist the urge to post anything about the game but here I go doing it anyway.

Some of the floppy disks you find around the game contain messages from the boy who made Servo.
Attached Image: screen1.png


and some contain.... other things.
Attached Image: screen0.png

This post has been edited by Graham: 18 December 2016 - 02:52 AM

Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
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#179 User is offline   Dr Lancer-X 

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Posted 18 December 2016 - 04:31 AM

View PostGraham, on 18 December 2016 - 12:28 PM, said:

and some contain.... other things.
Attachment screen0.png

I think this is a first for MZX.
Posted Image
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#180 User is offline   Graham 

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Posted 18 December 2016 - 04:34 AM

View PostDr Lancer-X, on 17 December 2016 - 08:31 PM, said:

I think this is a first for MZX.

I found an ascii qr code generator online. It actually outputs Unicode but you can easily change the characters.
Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

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