This game will eventually see a proper dMZX release. Right now it's mostly in testing on someone's Dropbox. Basically it's a 2-player card game running on a play-by-email-esque structure using Dropbox or other shared services such as Google Drive or BTSync.

Here's an example of a starting hand:

There's a fairly extensive manual with writeups on different cards here: http://www.darganflayer.net/ck/ . The latest 6 cards aren't included yet, except in a brief editor shot at the bottom.
The notion of the project as a "BakedBeans" collaboration comes from the fact that it owes its existence largely in part to a dedicated group of people who frequented the now-defunct IRC channel "#bakedbeans" wherein we discussed lots of game creation elements, and made crazy projects, usually hosted in someone's Dropbox. The state of play, balancing, and even some mechanical choices owe their wisdom to those fine folks, in particular Thud and TheJMan, who may actually love this game more than I do, and ElectroManiacal earlier on, when my goal was basically to break his playstyle every time I changed a thing. It is a KKairos game, but I've kept a cadre of close advisors on the project and in a sense it's theirs, too. If this thing ever goes commercial, I know where I'm looking first for teammates. Speaking of, I partook of the GMStudio Humble Bundle recently and hope to get that going at some point, but the framework that already exists in MZX is best for playtesting and refining the overall metagame.
The final game is likely to be fairly abstract and plotless. Eventually I'll probably make a single-player mode with relatively awful AI. In the meantime, if you want to join in testing, let me know and I'll see what I can do. I have a temporary Dropbox folder set up for testing with both IRL and MZX people, and I'm open to adding new folks to it.
Eventually I hope to get the game to about 70-80 unique cards, to keep the cards and viable strategies disparate enough for a stable metagame where no single style of deck dominates. We'll see if I hit that mark.
Features implemented:
* 2-player play
* Battle theater
* In-game chat
Features on the docket:
* Mouse control
* Mid-match save/load
* AI Opponent
Card mechanics/suggestions on the docket*:
* Mana burn / charge drain
* Nullifying "unblockable" damage or other "next turn" effects
* Charge or defense based on damage taken previous turn
* More *step/momentum variants
* Will be updated as this thread necessitates. Right now it's 2:20 AM and I have to work tomorrow, so I'll update this some tomorrow night.
PROJECT SLEEP
This game will not be fairly abstract and plot-less. Not talking plot much though.
https://youtu.be/BvYoe3aA8vk

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