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i want to make a game but it's too hard

#31 User is offline   Bramble 

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Posted 28 October 2016 - 03:43 AM

View PostExophase, on 23 October 2016 - 01:25 AM, said:

I still think your best MZX games could sell decently for a couple dollars a pop on Steam. Like Red. The graphics may even be taken as a stylistic flavor instead of the limitations of the engine you used.

There's the issue that you'd be selling games that people could be playing for free, but just being able to get them on Steam makes that more convenient than having to get them through MZX. Not sure if you'd also run into problems with any of the music though..

Your work is good enough that I think you could most likely find good enough graphics and music people to help you, especially if you do the framework of a game first using stand-in material. You could sign into a profit sharing agreement upfront. Or you could bring them in for a Kickstarter pitch. You could probably use MZX for the first run of a game, then write something to convert the assets for use in something custom that you could enhance beyond MZX if you need to.


I read this and then thought of writing some big persuasive comment that would help you realize you're totally capable of driving the production of high quality games that people would buy and stuff, but I bounced off the thread because I dunno.

I agree with Exo.


JUST FUCKING BELIEVE IN YOURSELF LANCER


Um, heh,

That's all


Love, bramble
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#32 User is offline   Dr Lancer-X 

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Posted 28 October 2016 - 08:52 AM

ok

anyone have any ideas?


I guess the answer is probably CB5K, because simple models can suffice for starships and it should be easy as pie to generate things like planetary graphics. Can't hurt to have a play there and see if I can come up with something that works. I'd also like to target all platforms like this (and by that I mean desktop and mobile; consoles are weird). Besides, since No Man's Sky flopped maybe there's a niche for doing the same thing but not screwing it up.

I still want to create epic decision-flow RPG but honestly I don't think I'm really able to do it justice right at this point. Maybe a little later.

Other possibility is a first person RPG... a little bit like & but not in MZX. They've been making a bit of a comeback and I figure I could create a pretty lengthy+detailed title with perhaps less work on graphics than a traditional RPG would require.
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<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#33 User is offline   Bramble 

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Posted 31 October 2016 - 03:21 AM

View PostDr Lancer-X, on 28 October 2016 - 04:52 AM, said:

ok

anyone have any ideas?


I guess the answer is probably CB5K, because simple models can suffice for starships and it should be easy as pie to generate things like planetary graphics. Can't hurt to have a play there and see if I can come up with something that works. I'd also like to target all platforms like this (and by that I mean desktop and mobile; consoles are weird). Besides, since No Man's Sky flopped maybe there's a niche for doing the same thing but not screwing it up.

I still want to create epic decision-flow RPG but honestly I don't think I'm really able to do it justice right at this point. Maybe a little later.

Other possibility is a first person RPG... a little bit like & but not in MZX. They've been making a bit of a comeback and I figure I could create a pretty lengthy+detailed title with perhaps less work on graphics than a traditional RPG would require.


I don't have any specific ideas...because I'm clueless when it comes to dev/computer science (or whatever I'm supposed to call it), but I like the thoughts you have about moving forward, and it seems to be a realistic line of thinking.

So basically, what I'm saying is "Yeah, do that." And seriously, you should take the next step! I hope others can offer up more valuable ideas than my sort of pep talk, though.
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