Recomend a game I can't belive we don't have one of these allready.
#31
Posted 22 March 2013 - 05:37 PM
It's available for Mac, Windows, and Linux.
Give it a look!
#32
Posted 06 December 2014 - 09:29 AM
It's sort of like MegaZuex, except with more of a body to it.
This post has been edited by Perry Steven: 06 December 2014 - 09:30 AM
#33
Posted 06 December 2014 - 04:41 PM
Perry Steven, on 06 December 2014 - 01:29 AM, said:
It's sort of like MegaZuex, except with more of a body to it.
Welcome, new person. There is an introductions thread over in the general section, if you feel like telling us about yourself.
I looked at the game on YouTube. It's definitely different.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#34
Posted 27 December 2014 - 07:03 AM
Also, anyone who buys it before 2015 gets a free copy to gift to someone.
#35
Posted 25 May 2015 - 08:57 PM
These games are for NES/Famicom (and are public domain); you can run it on an emulator if you want to. Try it and see if you like this game too. Another that you can download a free demo of but isn't yet complete (but it is pretty good so far) is a platform game called "Super Bat Puncher", also for NES/Famicom.
"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
#36
Posted 27 May 2015 - 03:34 AM
Perry Steven, on 06 December 2014 - 05:29 AM, said:
It's sort of like MegaZuex, except with more of a body to it.
I played the crap out of that game's predecessor (I think? It's the one that starred the bald guy) where you pick up pants and hammers and stuff. that game's powerup system was actually an inspiration for Knife Bro in the archives; the pills and shots roughly took the role of the pants, and the knives were, of course, the projectiles that replaced the hammers. That game was the first and last game that I mail ordered directly from the developer; it came in a little plastic sleeve. I'm glad I got to be a part of the "mail-order physical media era" before the digital download apocalypse set in.
#37
Posted 28 May 2015 - 04:23 AM
#38
Posted 06 June 2015 - 05:41 PM
A very interesting combination of a kingdom/bloodline sim and Fire Emblem/FFT style tactical battles, this game is about preventing an invading horde of entropic creatures from reaching your eponymous chalice before it can finish its 300-year charge and annihilate said creatures for good.
The most prominent feature of the game is the Bloodlines system. The game lets you pick between the use of funny (i.e. Kickstarter backer) heraldry, or serious, more European-sounding names and flags. These become bloodlines as your heroes marry and have or adopt children. Adoption is not only the case for same-sex marriage; you can always adopt into any family, as some heroes may be infertile. As these heroes age and die, they are replaced with their children, and the bloodline continues. And here we come upon the first consideration that I had when playing: are you essentially some sort of eugenicist, choosing what heroes are allowed to have children? You can prevent heroes from having children in one of four ways: let them fall in battle, promote them to a Sagewright (a chaste scholar that quickens your research projects), promote them to a Standard (a figure that young heroes learn personality traits and XP from), or just ignore them. So that's one theme to think about.
The battle system is quite cool, as is the class and class combination system. There are three classes, Hunter (ranged class with stealth skills), Caberjack (melee class with knockback skills), and Alchemist (artillery class with AoE skills). You can marry two heroes from different classes, and their children will be a combo class. For example, a Hunter regent with an Alchemist partner will be a Boomstriker (ranged class with AoE skills), but if you switch it around and marry an Alchemist regent to a Hunter, you have a Boomstriker (artillery class with stealth skills). It's sort of interesting, but also very confusing. If you use the same hero a lot, their weapon will become a Relic upon death. This is one way to grow more powerful and beat the "permadeath" that all your heroes are subject to; the Relic will continue to level up as it is passed on. I have a really gnarly crossbow that has been passed down at least 10 times.
The music and aesthetics of this game are absolutely killer, YMMV. The BGM is a surprisingly heart-tugging piece that goes extremely perfectly with the general tone of the game, which allows you to sort of take in the nuances of life, death, and time. It surprised me for such a simple, weird game. Near the beginning I found myself sticking around on the world map to listen to the tune. It is just some soft piano stuff, and when you enter a keep it becomes a (perfectly synchronised) string piece with the same melody. It is super interesting (not exactly impressive, but still interesting) how they got the two tracks to work together when you're in different views; ambient when you're overlooking the kingdom and more "courty" when you're managing your heroes.
The visual style is, as I said already, very interesting albeit not the most impressive in a technical sense. It's very polygon-punk, with low polycounts, rigid borders, strong rim highlighting to accentuate the sharp edges, etc. I can see a lot of other games taking note or independently discovering and using this graphic style for themselves. Anyway... the battle environments. are. absolutely. STUNNING. They are painted in some of the best color choices I've EVER seen. Every world has a different graphical style: lush green, neutral browns, eerie black and white, and vibrant autumn.

click for more
Love that stuff!
Anyway, there's one thing I do need to say about the game: it doesn't have as much replay value as it seems. The battles would be helped by a heftier storyline, as every battle is just "don't let them win, or they will win." So even for a game that's heavily procedurally generated, there isn't a lot to go around and keep you playing for especially long.
But if you can pick it up, do so! I'd probably grab it for around $5, which is honestly my indie game price point nowadays. It's free on XBOne right now as well, so if you have that console, DO grab this game.
4/5.
#39
Posted 26 June 2015 - 12:15 AM
A fun, funny, and badass beat-em-up, with sidescrolling puzzler elements and Metroidvania style goodie caches. The couch co-op in this game approaches the fun ratings of Rayman Origins/Legends, which is to say, it's absolutely amazing. Juggling enemies back and forth and just wailing on them with your buddy or sweetie or whatever is the greatest. A lot of the "arenas" (small areas where you're locked in to defeat all the enemies) remind me of the "Destroy the Targets!" thing from Super Smash Bros, and I say that very affectionately, as it mixes elements of beat-em-up and puzzles in some really fun ways.
You unlock rad special moves to progress through the game and try to stop the Big Bad from smashing the worlds of the living and dead together. Moves unlock places, and there's plenty of backtracking to do. The moves are super fun and fun to use, and the graphics are very definitive with a 2D blocky polygon look. Everything is animated with a lot of spirit.
The game's intense Mexican flavor can seem sort of outlandish and it might even approach exploitative levels (eh, not really, but you know what I mean). But it is more than redeemed by its self-aware, humorous nature. I laughed my ass off when the Move Tutor Guy teaches you a move and can't come up with a name for it, so he just calls it the "Dashing... Derpderp." Also, you can polymorph into a chicken at will, so there's that.
It's cheap on Xbox One Gold right now (three bucks and change) and I'd totally recommend it for that price, ESPECIALLY if you have an amigo to fight with. Si usted tiene un amigo que queire pelear con usted, COMPRE ESTO JUEGO.
#40
Posted 10 January 2017 - 08:35 AM
If you've ever been a tabletop D&D player it is an epic chance to see the city of Sigil brought to life. The graphics hold up surprisingly well for the game's age and the character voice acting is well done. Level and gold grinding is mercifully at a minimum for an RPG but there are still some areas where you and your party will quickly get your backsides handed to you if you are under-leveled or -equipped. And despite the undeniably grim setting of the game there are plenty of moments for humor of all sorts, from the Nameless One being cursed with hiccups to a female companion indignantly yelling at you when you try and unequip her default armor - in a hilarious Irish accent no less!

The storyline is so immense I simply can't do it justice here, but suffice it to say that each and every one of your companions (and you) has a very deep backstory that unfolds over the course of the game which you can significantly influence. There are multiple factions to join and interact with, plenty of areas to explore and no shortage of secrets to find.
Another big feature is the ability to switch between classes like fighter and mage instead of being stuck permanently with the class you start with. Though be warned you may drop a lot of equipped items that are class-specific.
Altogether it's more than worth the $9.99 from GOG. Just be warned this is one of those games where you'll definitely want to play it twice - once discovering things on your own and once with a walkthrough so you can find all the cool stuff you missed!

Just don't piss off the Lady Of Pain! more than once
#41
Posted 11 January 2017 - 02:23 AM
So I'm not a D&D guy myself, but I picked up Baldur's Gate recently and was a little put off by the tremendously large amount of stuff it was throwing at me rules-wise. Is Planescape a little more simplified?
#42
Posted 30 January 2017 - 04:38 AM


#43
Posted 30 January 2017 - 10:46 PM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#44
Posted 08 March 2017 - 10:33 AM
KKairos, on 11 January 2017 - 12:23 PM, said:
So I'm not a D&D guy myself, but I picked up Baldur's Gate recently and was a little put off by the tremendously large amount of stuff it was throwing at me rules-wise. Is Planescape a little more simplified?
Baldur's Gate uses AD&D (Or 2nd ed) rules which are infamous for being a overly complicated and convoluted. Its the whole reason why I prefer Icewind Dale II (And even Pillars if it counts) over the other games for my IE fix. I'll take 3rd ed over 2nd ed any day.
Planescape Torment uses the same ruleset as Baldur's Gate but combat isn't very difficult and a majority of it is optional anyway. The primary reason you would ever look at the game is for the story and setting, which is incredible, one of the finest for its time.
This post has been edited by Goshi: 08 March 2017 - 10:38 AM
#45
Posted 11 March 2017 - 03:01 PM
Just look at this video of Yoko Taro, the creator. He deserves your money!
https://www.youtube....h?v=hhDL3Q86ofY


#46
Posted 12 March 2017 - 02:20 AM
djtiesto, on 11 March 2017 - 08:01 AM, said:
Just look at this video of Yoko Taro, the creator. He deserves your money!
https://www.youtube....h?v=hhDL3Q86ofY
seconded
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#47
Posted 04 September 2017 - 08:34 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(