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[OPEN THREAD] WIP Screenshot and Video Hype Y'all

#211 User is offline   KKairos 

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Posted 09 December 2019 - 01:32 AM

Here are three projects which may or may not see a total finish:

MathRL v2.0:

Posted Image

The move for a bottom-row status-bar has begun. It will eventually be accompanied by a similar "scroll" to the bottom row for status and help, as the old 7DRL MathRL had going off to the right. There's also more sane coloring on the menu.

For reference, here's the old status bar:

Posted Image

The First Year (post-jam version):


Posted Image

On this one can see that roads are coming together in a new way. I've also begun to implement a back and forth between player and generator for storytelling.

Unnamed Platformer:

Posted Image

My attempt to make a 1x1 MZX platformer with 1x1 movement feel decent. It will likely fail.

[Edit: Whoops I posted the old MathRL screen instead. Now y'all get a comparison!]

This post has been edited by KKairos: 09 December 2019 - 01:34 AM

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#212 User is offline   MicMotorhead 

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Posted 09 December 2019 - 10:23 AM

A few images from unfinished games...


This one is named Cold Winters. I might finish it one day, but not without sweeping changes to the gameplay and structure.
Posted Image
Posted Image

An old game I made in a DOS version of MZX a long time ago. It's called Attacker VS Defender and is played by two players using the same keyboard.
One player protects objects by placing walls. The other player tries to shoot the objects. Points are given based on how long the defending player survived. A finished version of the game was lost along with a few other things on the HD of my old 486 computer.
Posted Image

A fantasy RPG that I decided to stop working on. In a several ways, it influenced the current game I'm working on.
Posted Image

A screen from a game that never turned into much else than a palette and this board.
Posted Image
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#213 User is offline   KKairos 

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Posted 10 December 2019 - 08:37 AM

That second screen and last screen are especially neat!
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#214 User is offline   Galladin 

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Posted 10 December 2019 - 09:30 AM

@KKairos; Cool! The new status bar looks better - while I liked the old one as well, this one leaves more space for actual board and is less eye-catching I guess. Good work! :)

@MicMotorhead; Cold Winters looks/sounds great, somehow reminds me of Unreal World...hopefully you’ll finish it one day! The last one is also superb, love the palette.
Interactive (F) Fantasies

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#215 User is offline   MicMotorhead 

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Posted 10 December 2019 - 09:35 AM

Thanks :)
That second screen is what killed that game though. I just couldn't quite make the "management" portion of the game make sense.

The last one was supposed to be about puzzles with these statues that give you cryptic hints. That idea survived into the game I'm making now, where these puzzle stone tablets are placed throughout the game world.
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#216 User is offline   LogiCow 

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Posted 12 December 2019 - 03:26 PM

https://www.youtube....h?v=GQkEAV75GmI
https://www.youtube....h?v=Lu7Y9ODStG0

I have a title screen now I just need to make the rest of the game
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#217 User is offline   Graham 

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Posted 12 December 2019 - 04:05 PM

View PostLogiCow, on 12 December 2019 - 07:26 AM, said:

https://www.youtube....h?v=GQkEAV75GmI
https://www.youtube....h?v=Lu7Y9ODStG0

I have a title screen now I just need to make the rest of the game

Wow! Looks amazingly smooth! MZX_speed 2? Looks like 60fps
Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

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#218 User is offline   MicMotorhead 

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Posted 13 December 2019 - 07:47 AM

Impressive! Is that second video any indication of what the game is gonna be like? Platforming with y-axis movement.
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#219 User is offline   Sai'ke 

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Posted 11 January 2020 - 04:02 PM

Wow Logicow, that's a pretty crazy intro screen.

And Mic, I love the colour palette in the first screenshot of cold winters.

This post has been edited by Sai'ke: 17 March 2023 - 08:50 PM

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#220 User is offline   KKairos 

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Posted 23 January 2020 - 07:15 AM

Posted Image
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#221 User is offline   LogiCow 

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Posted 19 February 2020 - 05:39 PM

yeah ok but have you tried 640x350 full resolution semi transparent light shafts in real-time
ha ha


I didn't think so

:pirate:

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