The theme is anti-capitalism. You fight cops and their army of home-grown donuts.
Your attacks and abilities are based on an inventory system; you have 16 equipment slots and you can drag items to and from a larger inventory to equip/unequip them.
It uses layers of 16x16 tiles, which it keeps a copy of in the vlayer so I only need to update scrolling regions. There's a dynamic framerate system, so if you've got a fancy monitor that goes beyond 60hz you can set speed to 1 and rely on vsync. Framerate does affect physics, but it's not too bad.
Everything's in a single large 2560x1400 vlayer sheet with background tiles, items, text, sprites and levels.
Done so far: art assets, a map editor, player movement, an incomplete inventory system, jump and throw dagger skills, a single map
Stuff remaining: 36 more planned skills, skill collisions, enemy collisions, enemy AI for 12 types of enemies, enemy spawns, more item attributes, item magic prefixes and suffixes, more maps.
misc/random videos of work in progress:
dynamic light shafts that impact the framerate too much so I had to take it out: https://www.youtube....h?v=G7wpFbMvdWk
weapon bounce test https://www.youtube....h?v=034aeJf_kdU
NPC textbox test https://www.youtube....h?v=O4AnUTgo3cI
Performance test with lots of stacking enemies https://www.youtube....eature=youtu.be
This post has been edited by LogiCow: 06 March 2020 - 04:44 AM