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The Journal of Stupidity! A look into the mind of a moron.

#1 User is offline   Kuddy 

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Post icon  Posted 05 November 2002 - 05:26 PM

So I'm going to list any projects that I may work with now or in the future, in alphabetical order, as quickly as possible. I can't guarantee I'm going to work on them that fast, nor can I guarantee that any of these will actually be released, but I'm doing my best. (the list has been updated as of 4/3, so have another read if you want)

Anarchist Creations w/Trev-MUN and Lancer-X (and possibly Anerki) -- Priority: #1 (tie)
I vow to get this done before I leave the community, but sitting on my ass and working on other stuff isn't helping much. Right now I kinda have writer's block, so when Lancer and I are on at the same time we're brainstorming plot ideas. It's a slow process.

BLARGFRDRGMAHAG! -- Priority: FINISHED
Finished it a few months ago, obviously. :ninja1:

BLARGRAGHADAUGH! -- Priority: #1 (tie)
I've just been cooking up ideas for the sequel though... and yes, this is the SEEKRET PROJECT some of you may have caught a listen on. If I focus, I could get this done in maybe a month or less, but with my work rate it'd definitely take longer. More info as it develops.

Blue Buckaroo 5: Distraught Redneck -- Priority: #5
What little I had done of this game is backed up on my old computer, and its fate is very questionable at the moment. It's doubtful that I'd pick it up again.

DigitalMZX 2003 X-Mas Special -- Priority: Monterey Jack Cheese
None of my specials ever get finished. Is this even in the question? Who knows. I won't even start working on the next one until November though.

Le Flamboyant Neige -- Priority: #2
A sidescroller... I haven't touched this game in a very, very long time. Should I decide to pick it up again, I'll probably change the engine dramatically. This is my backup project in case I run out of ideas, and could possibly take place in the same universe as BLARG...

PBS Must Fall -- Priority: #6
The first project I ever had, which has gone through several incarnations, including a ZZT series. Don't count on this one ever being released.

Smash 'Em! -- Priority: #4
This is basically a Breakout clone. The level design engine is done at the moment (it uses some very simple file R/W stuff), but I'm having a lot of trouble with the physics, as you might expect.

Sword of Wotte w/Tecki -- Priority: #3
I wonder if Tecki still wants to work on this... but right now it's doubtful that I would continue with it.

*catches his breath* That's about it. Thoughts?
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#2 User is offline   Vigoren 

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Posted 05 November 2002 - 06:35 PM

I would finish Sword of Wotte and then probaly Anarchist Creations. Maybe it's because I like these types of games or maybe it's because I'm a little crazy. :ninja1: The PBS one I wouldn't bother with. Unless you can make it some sort of super PBS staff killing game, Then I would download it :baaa:
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#3 User is offline   Crusader 

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Posted 05 November 2002 - 11:12 PM

Finish BLARGFRDRGMAHAG!. I respect a game with a 1 to 4 vowel-to-consonant ratio in its title.

Sword of Wotte sounds cool too. If you make it, I shall spoof it with a 1337 parody, Sword of W00t.
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#4 User is offline   weasel 

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Posted 05 November 2002 - 11:46 PM

Personally, I would finish your smaller projects like Blargfrdrgmahag and Sword of Wotte. The Breakout game would be good as an addition to my "Zeux:05" series of "MZX Budget Games". Basically, they're going to be small games that are very small downloads but with a heck of a lot of quality in them. But enough about me.
Blaugh!
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
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#5 User is offline   Kuddy 

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Post icon  Posted 07 November 2002 - 03:12 PM

DigitalMZX 2002 X-Mas Special
I think I may have decided on who the playable characters will be; I'll ask them about what weapons and special attacks they wish to use later on. Most of the bosses and locations have been decided on as well. I'm not gonna ask for cameos yet, so don't start PMing me.
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#6 User is offline   Revvy 

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Posted 08 November 2002 - 09:11 PM

NO! I wanted to do another christmas special! Maybe I'll just settle for a new year's one...
<+AFK> Bringing whisky to my mother is like irrigating a lake.

<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that

<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
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#7 User is offline   Kuddy 

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Post icon  Posted 12 November 2002 - 04:39 PM

DigitalMZX 2002 X-Mas Special
So uh, yeah, the playable characters have agreed to star in the game. At the moment I'm trying to write the plot so it doesn't wind up sucking, and I'm working on the battle engine too.
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#8 User is offline   hob nado 

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Posted 12 November 2002 - 05:48 PM

Christmas special, heh.

Le Flamboyant Neige sounds interesting; it has the most intriguing title anyways. I want to hear more about that one...and heh, PBS Must Fall =D
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#9 User is offline   Kuddy 

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Posted 16 November 2002 - 07:00 PM

DigitalMZX X-Mas Special 2002
The title took about ten minutes to make, so now that that's out of the way I can get to other things. The battle, status, and inventory engines are still under construction, and I'm also working on some enemy graphics. The plot and dialogue still under construction as well, though I have a decent base to work from, as all the playable characters and bosses are pretty much finalized now.
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#10 User is offline   Jester 

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Posted 16 November 2002 - 09:40 PM

I want to see BLARGFRDRGMAHAG!
Shred like the Devil.
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#11 User is offline   Kuddy 

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Post icon  Posted 17 November 2002 - 01:36 AM

Anarchist Creations
Heh, since everyone seems to be posting their MODs, I figured I may as well do some shameless promotion myself. Here's the boss theme from AC.

Hueh... do hyphens always get changed to underscores when I upload a file? o_O

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#12 User is offline   Aussie Evil 

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Posted 17 November 2002 - 03:26 AM

Sigh... cameo opportunities are so unforgiving.
I am a tactless minstrel
I sing off-key for coins
If you spot me in the street
Please kick me in the loins.
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#13 User is offline   Crusader 

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Posted 17 November 2002 - 03:06 PM

The music is quite nice, it has that classicy NES feel to it. I thought MZX couldn't play a 10 pattern song, but I might be thinking of something else...
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#14 User is offline   Kuddy 

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Post icon  Posted 23 November 2002 - 02:48 AM

DigitalMZX X-Mas Special 2002
Just to show you I'm not lying about this thing, here's a poorly thrown together animation of the "overworld". And... uh... yeah. I suck at graphics. :ninja1:

Actual world map is subject to change.

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#15 User is offline   Trev-MUN 

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Posted 23 November 2002 - 02:55 AM

Oh, c'mon! That's not that bad!

The daytime thing is pretty cool, though. How fast does it go?
<img src='http://www.adultimum.net/studio/images/40killstreakhrwiki.png' border='0' alt='user posted image' />

<a href='http://www.adultimum.net/rw/' target='_blank'>Ragnarok Wisdom</a> <a href='http://www.adultimum.net/keyfu/' target='_blank'>The Legend of Key-Fu</a>
<a href='http://www.livejournal.com/~ils_trevmun/' target='_blank'>The Thought Transistor</a> <a href='http://www.adultimum.net/au-bsv/' target='_blank'>Ad Ultimum: The Blood-Soaked Void</a>
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#16 User is offline   Kuddy 

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Post icon  Posted 23 November 2002 - 02:56 AM

The engine is exactly proportional to the time that's on your computer. If it's 9:00 AM on the computer, it's daytime there, and so on... it makes for nifty ambience, y'know? I think I'll upload a second version soon.
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#17 User is offline   Trev-MUN 

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Posted 23 November 2002 - 03:01 AM

Real time change, eh? Dang, that's awesome. I like realistic time changes... :laughing:

... Wait, we can do that now?! :baaa:

(Okay... now I know I'm really out of the loop. :ninja1: )

And yes, please upload a second pic if you can! :fart:

By the way... have you considered using PALFADE and custom palletes for the daytime changes? Just curious. I mean, you don't HAVE to, but it'd make it look nice... Or does it only change when you enter or exit the overworld?
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#18 User is offline   Kuddy 

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Post icon  Posted 23 November 2002 - 03:09 AM

Okay, I made some tweaks to the graphics, it looks a tad better now. Palfade sucks... I prefer to use more memory efficient techniques for crossfading.
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#19 User is offline   gofer-chan 

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Post icon  Posted 23 November 2002 - 06:50 AM

TASTY
drupe/cyan
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#20 User is offline   Aussie Evil 

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Posted 23 November 2002 - 05:07 PM

Please Cameo me, kuru, and I will help.
I am a tactless minstrel
I sing off-key for coins
If you spot me in the street
Please kick me in the loins.
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#21 User is offline   ShloobeR 

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Posted 23 November 2002 - 05:56 PM

Hey, Those aren't bad graphics!
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#22 User is offline   Kuddy 

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Posted 23 November 2002 - 07:43 PM

DigitalMZX X-Mas Special 2002
And now, a very preliminary shot of what the layout of battles will look like. I've blurred out the character's names for now, though.

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#23 User is offline   ShloobeR 

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Posted 23 November 2002 - 08:52 PM

Heh Nice =)

'Banghead.gif' :ninja1:
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#24 User is offline   Jester 

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Posted 23 November 2002 - 09:47 PM

That looks Cool Kuru man!
Shred like the Devil.
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#25 User is offline   hob nado 

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Posted 24 November 2002 - 05:13 AM

Finally, enemies that deserve to be beaten up =D
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#26 User is offline   gofer-chan 

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Post icon  Posted 24 November 2002 - 06:39 AM

Cameo me plzthx! Heehee, banghead.gif...
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#27 User is offline   Peeves 

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Posted 25 November 2002 - 03:39 AM

But, I can't tell what the baddies are.... =?<
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#28 User is offline   astral 

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Posted 25 November 2002 - 03:58 AM

They're this thing, dude. Did you even look at the enemy names? :baaa:

:ninja1:
i thought you said weast
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#29 User is offline   Skylark 

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Post icon  Posted 27 November 2002 - 02:48 AM

A battle engine!? Nice work!

-george
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#30 User is offline   Vigoren 

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Posted 27 November 2002 - 06:33 PM

sweet real time and enimies that bang their head. What a game. :ninja1:
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