Starflight MZX its really good, for real, i mean it.
#301
Posted 08 November 2002 - 08:34 AM
I've got my self thinking again, I really botched up the PE screen, gonna take a few hours of work to get it running again..
Now while I was messing every thing up, I managed to change some things. Most notibly is the planet lander no longer has a robot cruising around in the buffer, the robot is stationary, and fakes it's existance with counters and overlays. (this made it a little faster and cleaned some stuff up).
Now, hot spots still piss me off.
I am gonna try to change them again. Rather than have them generated in the buffer, they will be generated on the player view screen. (using the counters for detection). I wanted to do it this way at first, but the screen scrolls with the lander so it was a pain. however now I am thinking I can pull it off, if I can, hot spots will be like they were in SC2, where something of a arc of fire will trace around the screen and wreak havoc on your lander if they collide. (right now its stationary jets of flame shoot out of the ground without warning.)
Whatever, hope this works, :\
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#304
Posted 09 November 2002 - 12:01 AM
Starting a new thread might fix it , ya never know.
#305
Posted 10 November 2002 - 09:48 PM
more to come.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#307
Posted 11 November 2002 - 01:28 AM
Ohhh my god. First- calm down. Second- tell us how much you lost.
#310
Posted 11 November 2002 - 02:04 AM
Old hard drive is shot, I managed to pull a few files off of it, but when it came to SFmzx it was no good.
I have lost everything megazeux, save for 3 charactersets and a sam file (all of which aren't even part of SFmzx.)
Yes, this sucks. Yes, I did lose EVERYTHING. And yes, There will still be SFmzx
Over the last 9 months (after initial problems with the hard drive) SFmzx has been backed up 7 times on 5 different computers. However the most recent update is about 2-3 months old
If I cannot get that copy of it, I have already succeded in getting an older (~5 month old) back up. I will hold out for the newer one still.
All of the back ups are in various states of disrepair, so this will definatly add some serious time till the release of the game.
BUT REJOYCE! FOR DESPITE THESE SET BACKS I WILL STILL WORK ON THE GAME!
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#312
Posted 11 November 2002 - 03:54 AM
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
#313
Posted 11 November 2002 - 04:48 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#314
Posted 14 November 2002 - 08:07 PM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#315
Posted 14 November 2002 - 09:06 PM
#316
Posted 17 November 2002 - 01:36 AM
I still hope to track down my SC2 mods. no one has used them in a game.
Wait calen used one of them. I hate you calen
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#317
Posted 22 November 2002 - 12:53 AM
this is going to be so cool, It must have the longest devlopment time ive ever seen
in am game that i will ( or have ) played.
#318
Posted 22 November 2002 - 04:22 AM
P.S. I lost one game in a hard-drive crash, now you know why I'm obsessed with back-ups.
#320
Posted 28 November 2002 - 10:53 PM
-The Nuke
{
return null;
}
#321
Posted 07 December 2002 - 09:39 PM
I didn't actualy do any work, but I looked at it. I will probably look through some more of it tonight, and mabye might even get back to work!
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#322
Posted 08 December 2002 - 04:48 AM
KenOhki2112, on Dec 7 2002, 04:39 PM, said:
I didn't actualy do any work, but I looked at it. I will probably look through some more of it tonight, and mabye might even get back to work!
How old is the backup?
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#323
Posted 08 December 2002 - 06:12 AM
KenOhki2112, on Nov 10 2002, 11:48 PM, said:
That's the most recent according to these posts Ross.
#325
Posted 18 December 2002 - 10:57 AM
I will scrap most of the neat stuff that was lost in the HD crash, here is a list of things I AM going to fix from my current backup (subject to change without notice)
(mind you this list was twice as long before tonight)
- Stars in system are all jacked
- re establish the fuel cost to land on a planet
- Encounter detector needs lots of work (for hyper space)
- The component sale bug is back in full effect (sells your engines just for fun) gotta re-fix this
- The new font I made has to be reapplyed to all the character sets
- I might add the in system orbital paths back, they really did make the board look and preform better
Thats it for now, I'm sure there are like 10,000 other things that will creep up on me though.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#326
Posted 19 December 2002 - 11:13 AM
And now, BALANCE CHANGES!!! WOOO!!
(this is my favorite part)
*Cannons now take 50% longer to charge, (they are shooting to fast and over shadowing the shorter ranged harder hitting lasers)
*Cashback values, when you buy a new component for your ship, you can sell it back at 80% it's initial value (minus repair costs if you damaged it) this went up from only 66% This is a big one, because now you get more money back when you upgrade from say a class 2 laser to a class 3 laser. (I might even raise it to 90%)
*Hot charging the shields: A player may in sticky situation turn off his shields and recieve energy to his ship equal to the amount of shielding discharged (the more shield points you had the more energy you would get.) as it turns out, it gives you too much energy, so I'm gonna lower it by about 50%
*Escape push: as is you can run from a fight by pressing "Q" twice, when you do this your ship stops moving and you cannot fire. You remain vulnerable for a short period of time untill you warp out of combat (this process gulps down several units of fuel). I think you warp out to fast, so I am increasing the vulnerablitly time by 300%
* Combat salvage: If you are victorious in combat, you get free reign of all the scrap metal and junk from the defeated ship. I have roughly trippled the amount of salvage you get from wrecked ships (now you can pirate
I'm sure I'll find more numbers to mess with shortly...
This post has been edited by KenOhki2112: 19 December 2002 - 11:22 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#327
Posted 19 December 2002 - 02:00 PM
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#328
Posted 19 December 2002 - 05:51 PM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#329
Posted 20 December 2002 - 07:43 PM
Man, this is going to be right up there with Adlo and Weirdness in the best MZX games ever column.
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
#330
Posted 21 December 2002 - 10:49 AM
- Stars in system are all jacked
- re establish the fuel cost to land on a planet
- beautify starport.
- The new font I made has to be reapplyed to all the character sets
- I might add the in system orbital paths back, they really did make the board look and preform better
This post has been edited by KenOhki2112: 21 December 2002 - 10:49 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112

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