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zombieguy's games i em creationing teh bezt gaemz evar!

#1 User is offline   zombieguy 

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Posted 18 December 2002 - 08:48 AM

Everyone else is doing it (creating one journal for all their games instead of lots of little ones), so I will too!
I was originally going to do this on my Dungeon Keeper MZX Journal, but it's title says 'Dungeon Keeper MZX.' and it already has 4 pages of updates of a game that I've given up on, so... No.

So, here's my games and some information about them... (I will edit this info and add more).

I was going to do a remake of Undead and do a sequel of it, but I became too bored while creating 'em.





Stones & Roks II

Genre- action/comedy.

This is a sequel to Stones & Roks.

Stones & Roks I and II (explaining stuff)

In the first episode (Stones & Roks I) three races were seen, they were- Stoners, Iceys and Smileys (the only Smiley that you got to see was Mr. Player, you). Both the games (First and second episode) are based on evil creatures that look a lot like smileys (No arms, legs, etc).



The creatures-

Stoners (In the first episode they were the main of evil, but in the second episode the Spikeys take their place).

Spikeys (The new baddest of evil, they've got spikes stickin out of them and are quite strong physically).

Smileys (The creatures of earth, that-are-good, and have average strength)

Iceys (A very weak race physically, but are great with cold-ice magic. Stoners had been attacking them for centuries, in the second game Mr. Player finds out that there are only 8 Iceys left, but towards the end of the second game, evil kills all of them)

Stones & Roks I was set in the year 2030 and at the end of the game god accidently blew up Mr. Player's Spaceship which was in space and Player exploded because of no air.



Stones & Roks II (PLOT)-

The plot is a little confusing, (it contains freezing time and stuff), anyhow here it is...

After Mr. Player exploded, the evil that remained built a time freezing device and they froze time, during that frozen time evil grew and grew, then just when they were going to kill all Smileys and Iceys (Everything had frozen except evil) the time freezing device malfunctioned and exploded (the explosion killed a few hundred Spikeys) because half their army had been destroyed they decided to wait another 10 years then were going to attack, they killed thousands of Smileys and Iceys until 8 Iceys remained and a couple hundred Smileys that were underground. 10 years passed and the year was 2113 then god had an idea, god decided to bring Mr. Player from the dead.. Mr. Player's adventure begins there.





GobSnob

Genre- adventure/comedy.

This game is about a Goblin named GobSnob, it's my first game that has the player bigger than 1 char... TWO CHARS!!! Yeah, overlay head and all...

The story- Out in the wilderness with your friends, ready to attack the Smileys and kill them in the most painful way possible, you and your friends (All goblins) go to sleep (it was night of course) and in the morning you awake to find that all of your friends had been brutally murdered, all your friends dead, except you. In a furious rage, GobSnob attacks a tree and then he decides to go and find out who killed all his friends....

The game is basically about killing smileys, it has an inventory system, sword engine, overlay heads, trees that aren't one char long, and uh.. probably more.





ZoMbIe GuY's LoTz O tHiNgZ version2

This is the next version of ZoMbIe GuY's LoTz O tHiNgZ.

It includes, small short games, demos and engines. One of the small short games includes a remake of AOTSP.
There will also be lots of other stuff... and... uhh... yeah.





Lords Of Darkness

Genre- RPG/Adventure.

Somehow (not sure how yet but there will be a huge story behind it) 3 monsters (not sure what kind of monsters) were evil and decided to take over the king's castle- then take over the country, then the world. First they gathered as many other evil-do-ers as they could into one spot where they plotted evil to take over the king's castle (not sure which country). They all attacked the castle, imprisoned the king and killed as many other people as they could, a small group of people escaped and one of those people was a peasant that used to be a knight (he was fired because he accidently dropped his sword on the king's cat (he was very lucky he wasn't sentenced to death!)) this one peasant is the guy you play. Anyway, the group consisted of about 15 peasants, who ran until they found a small village, the peasants explained to the village people that monsters had taken over the king's castle, the game then begins...

BTW, all four games will be submitted under No Fear Games so... yay for NFG!
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#2 User is offline   Xebarsis 

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Posted 18 December 2002 - 10:59 PM

Um...none of those links seem to work.
I am going to change the whole world of game creation for Megazuex!!...er..that is as soon as I make a game..
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#3 User is offline   zombieguy 

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Posted 19 December 2002 - 01:47 AM

Damn Angelfire and it's non-direct linking!

Oh well, I'll be altering my Angelfire site and just make it one page of downloads soon...
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#4 User is offline   zombieguy 

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Posted 19 December 2002 - 03:09 AM

I finished the page... The links of games that are mentioned in my first post can be found here.
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#5 User is offline   zombieguy 

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Posted 19 December 2002 - 06:42 AM

Update.

Finished Lords Of Darkness plot, you can view it at the bottom of the first post.
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#6 User is offline   Koji 

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Posted 19 December 2002 - 08:21 PM

How to make an angelfire link work :

1)click on link and get angel fire error (Blasphemous angelfire!)
2)go to address bar and delete the address until you get it down to angelfire.com
3)At this point the address bar should extend and show a bunch of sites on angelfire.com
4)select the site that looks like a file or whatever you were trying to link to...

Easy!

EDIT : Also if that doesn't work, you could always just rightclick the link and save as (only for links that link to a file.)

This post has been edited by Koji: 19 December 2002 - 08:25 PM

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#7 User is offline   zombieguy 

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Posted 20 December 2002 - 01:13 AM

Koji, on Dec 20 2002, 06:21 AM, said:

How to make an angelfire link work :

1)click on link and get angel fire error (Blasphemous angelfire!)
2)go to address bar and delete the address until you get it down to angelfire.com
3)At this point the address bar should extend and show a bunch of sites on angelfire.com
4)select the site that looks like a file or whatever you were trying to link to...

Easy!

EDIT : Also if that doesn't work, you could always just rightclick the link and save as (only for links that link to a file.)

.....Okay, thanks Koji.


Update.

I began working on the Lords Of Darkness creatures and have started planning out everything...

This game is a lot like RuneScape, except with the battles, the battles are more Diablo stylish.

The way to win this game is to finish 9 quests (done in any order) and then once all 9 are done, you get to do the last and final quest and when that is done the game finishes.

There are quite a few creatures throughout 5 towns, these creatures that run around town are weak, so the town guards pay little attention to them and you can go and kill these creatures then you will get experience and they may drop an item... The stronger-creatures that you kill will give better items and experience, but these creatures are found further away from town.


The creatures/monsters that you may come across include...

Spiders (could be giant, depends on it's level)
Rats (could be giant, depends on it's level)
Demons (strength depends on it's level)
Goblin (strength depends on it's level)

...and a lot more. (can't think of many right now)


The Quests...

*Possessed chicken.
*Steve.
*I'm thirsty.
*Bob.
*Firewood.
*Darkness Monsters.
*Rats!
*I lost my son. =(
*Messenger.

*Last Quest- Destroy orb of darkness.

These quests are in random order, some are a lot harder than others, most of them have very little to do with their name and may turn out to having you go on a long journal through demon infested swamps. =)

This post has been edited by ZoMbIe GuY: 22 December 2002 - 12:41 AM

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#8 User is offline   zombieguy 

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Posted 20 December 2002 - 07:50 AM

Also, thanks for all the coments and suggestions everybody has given me, it's been a HUGE help!! =P

=D
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#9 User is offline   zombieguy 

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Posted 22 December 2002 - 12:53 AM

Did quite a bit more on Lords Of Darkness... (most of my other games are petty boring to work on)

Boards I'm working on...
*First Town.
*1st Dungeon.

Engines and other stuff I'm working on...
*Randomness engine. (for dungeon)
*Creatures/monsters.
*Shopkeepers.
*Charset.

Boards I plan on doing...
*Dungeon (3)
*Swamp
*Wilderness (2)
*Towns (3)
*Beneath town (1)

As you can see this game will not take too long to finish. It's about 10 boards- but while playing this game it may take you over an hour (Maybe) to complete. But creating it will probably take me something like 1-4 months to finish...

This post has been edited by ZoMbIe GuY: 22 December 2002 - 12:59 AM

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#10 User is offline   Xebarsis 

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Posted 22 December 2002 - 10:28 PM

Um, just to let you know...on your game called undead (With the weird glowy grass), whenever you exit the inventory screen, it takes you to the game over screen..
I am going to change the whole world of game creation for Megazuex!!...er..that is as soon as I make a game..
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#11 User is offline   zombieguy 

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Posted 23 December 2002 - 02:36 AM

Xebarsis, on Dec 23 2002, 08:28 AM, said:

Um, just to let you know...on your game called undead (With the weird glowy grass), whenever you exit the inventory screen, it takes you to the game over screen..

Heh, that was my first game I planned to release, I released my second game (AOTSP) first though. =P

Yeah, that game is filled with bugs, as I said before I was going to do a remake but I got bored quickly.
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#12 User is offline   Xebarsis 

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Posted 23 December 2002 - 08:58 AM

The game was still fun though- just that I kept having a habbit of wanting to use an apple in my inventory. And it wouldn't let me save in the area so I gave up on it :ninja1:
I am going to change the whole world of game creation for Megazuex!!...er..that is as soon as I make a game..
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#13 User is offline   zombieguy 

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Posted 23 December 2002 - 11:25 AM

Xebarsis, on Dec 23 2002, 06:58 PM, said:

The game was still fun though- just that I kept having a habbit of wanting to use an apple in my inventory. And it wouldn't let me save in the area so I gave up on it ?:ninja1:

Thanks for the comments. =D


Here's the games that are going to be in ZoMbIe GuY's LoTz O tHiNgZ version2. Nearly all these games are very close to 1 board long, don't expect too much. The demos in this game are probably never going to be made into full games.

The list,

*Bert the zombie slayer demo. 25% (coming along nicely)
*Smiley Keeper. 50% (coming along nicely)
*Small Space shooter. 100% (finished)
*Remake of Dotz. 15% (maybe give up on)
*Remake of AOTSP. 40% (coming along nicely)
*Caves demo (same as the one in the first version). 100% (finished)

EDIT: changed mind about a game, and replaced it with another game.

This post has been edited by ZoMbIe GuY: 24 December 2002 - 12:11 AM

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#14 User is offline   zombieguy 

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Posted 23 December 2002 - 11:34 AM

The two best games coming along nicely would be ZoMbIe GuY's LoTz O tHiNgZ version2 and Lords Of Darkness, I'm finding it a little difficult working on the other two.

This post has been edited by ZoMbIe GuY: 23 December 2002 - 11:35 AM

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#15 User is offline   zombieguy 

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Posted 24 December 2002 - 03:03 AM

It looks like ZoMbIe GuY's LoTz O tHiNgZ version2 is going to be my fourth game to come out...

I just have to finish these 3 mini games and then I'll post it into the New Game Announcements

*Bert the zombie slayer demo.
30%.
Status: coming along nicely.

*Smiley Keeper.
60%
Status: coming along very nicely.
Other notes: this game will probably be the best among the 5 mini games, mainly because it uses some of DKMZX's features.

*Remake of AOTSP.
45%.
Status: coming along nicely.

The games that can be completed (all except 'Caves Demo') will show a score at the end... and stuff.
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#16 User is offline   zombieguy 

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Posted 26 December 2002 - 06:37 AM

I'm not going to work on any of my other games until ZGLOT is finished...

Also, I'm putting all the minigames on hold except this one.

*Smiley Keeper.

95% Spells
75% Smileys
98% Slaves
80% Bad guys
5% Score
90% Rooms
80% Other
0% Weapons
0% Sound
0% Music

Total: 523/1000
Percent: 52

This post has been edited by ZoMbIe GuY: 27 December 2002 - 04:05 AM

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#17 User is offline   zombieguy 

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Posted 27 December 2002 - 04:05 AM

*Smiley Keeper.

95% Spells
80% Smileys
98% Slaves
85% Bad guys
5% Score
90% Rooms
85% Other
50% Weapons
0% Sound
0% Music

Total: 588/1000
Percent: 59
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#18 User is offline   zombieguy 

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Posted 06 January 2003 - 12:57 PM

Sorry I haven't updated in a while (I'm sure none of you peoples care anyway), I just haven't had access to the internet (fixed now, obviously).


ZGLOT v2 is far from completion, but here's some more stuff about it anyways..

I'm not doing the having-one-game-that-swaps-worlds-thing (too much work =P) and so it'll be just a pile of MZX files, most of which are crap...

Teh Lizt, (The number to the side is the estimated percent)

025 *Bert the zombie slayer demo.
025 *TownCave (little bit like the Dotz game).
050 *Jumpinger.
050 *BmbCtrling.
050 *Smiley Keeper.
075 *A crappy random dungeon thing.
075 *Random name thing.
075 *AOTSP remake.
075 *The Uni-Device (bad graphics but a full game (quite short though)).
100 *Some weird shooting-guy thing.
100 *Random charset thing (I'm sure most of you have already seen this).
100 *Caves demo (Nothing New).
100 *Pal thing (Nothing new).
100 *Dotz thing (nothing new).
100 *SpaceShooter.
100 *My DoZ game.

Total: 16 MZX worlds. =P. I've added quite a lot from what it was originally going to be.

I'm not sure how bright some of you peoples monitors may be, so you may see some colours as really dark.

Remember, a lot of these games are just crap, smileys and more smileys, don't expect anything good.
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#19 User is offline   zombieguy 

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Posted 08 January 2003 - 05:39 AM

Update: Finished a couple of games.

Uncompleted.
025 *Bert the zombie slayer demo.
025 *TownCave (little bit like the Dotz game).
050 *Jumpinger.
050 *Smiley Keeper.
075 *A crappyrandom dungeon.
075 *AOTSP remake.
075 *The Uni-Device (A full game (quite short though)).

Completed.
100 *BmbCtrling (nothing new).
100 *Caves demo (nothing new).
100 *Dotz (added a little to the help menu).
100 *My DoZ game.
100 *Palthing (nothing new).
100 *Random charset thing (I'm sure most of you have already seen this).
100 *Random names.
100 *Some weird shooting-guy thing.
100 *SpaceShooter.

This post has been edited by ZoMbIe GuY: 08 January 2003 - 05:43 AM

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#20 User is offline   Dr Lancer-X 

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Posted 08 January 2003 - 06:10 AM

Space Shooters are fun! I'd post a pic but I don't have one right now. :ninja1:

~ Lancer-X
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<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#21 User is offline   zombieguy 

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Posted 08 January 2003 - 09:02 AM

Lancer-X, on Jan 8 2003, 06:10 AM, said:

Space Shooters are fun! I'd post a pic but I don't have one right now. :ninja1:

~ Lancer-X

heh. This spaceshooter isn't.. well, too good. None of these games aren't really anything good, but that's half the reason there's 16.
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#22 User is offline   zombieguy 

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Posted 11 January 2003 - 01:07 AM

I merging 'Bert The Zombie Slayer' and the 'A crappyrandom dungeon thing' since I was out of ideas for both of them... so that makes it 15 games.
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#23 User is offline   zombieguy 

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Posted 12 January 2003 - 01:07 AM

My ''Bert The Zombie Slayer/random dungeon'' game has turned into something more of a game, and I decided not to use Bert as the main hero-person, instead at the start of the game you get to choose your own class (3 classes), and I think this could also be my remake of Undead, but the randomdungeon needs to be improved (it uses copy blocks, but the blocks it copies are too small). And, I'm using names I generated with my name generator so you can expect some weird names in this game. Like diablo, you do quests for people and complete them (there is a small town of people living just outside the entrance of the dungeon (you can trade/talk with them)). There are three main types of weapons they are, magicalstaffs, bows and swords, so I bet you can guess what the classes are =P. The classes are only there for boosts in stats and for different starting items, if you were to choose a Fighter you would be given some type of sword and shield... I think I'll stop talking now, I've got a lot of work to do...
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#24 User is offline   zombieguy 

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Posted 13 January 2003 - 01:35 AM

Another undate on what I was just talking about in the above post.

The random-dungeon-thingy is complete, now all I need is to have a randomizer for creatures and items. After that, I have to do some work with items, an inventory and finish the people who say stuff (also what they trade) ...and then this thing should be complete.
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#25 User is offline   zombieguy 

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Posted 14 January 2003 - 01:23 AM

Updates thing.
*Given up on TownCave. (It started to turn out too much like Dotz and Smiley Keeper)
*Added another game called- THE WAR. One of my very first uncompleted games! =P

Uncompleted.
050 *Jumpinger.
050 *Smiley Keeper.
075 *AOTSP remake. (Nearly done!)
075 *Bert the zombie slayer demo. (Needs new name since it's not about Bert anymore) (Nearly done!)

Completed.
100 *THE WAR (one of my very first uncompleted games)
100 *The Uni-Device demo.
100 *BmbCtrling (nothing new).
100 *Caves demo (nothing new).
100 *Dotz (added a little to the help menu).
100 *My DoZ game.
100 *Palthing (nothing new).
100 *Random charset thing (I'm sure most of you have already seen this).
100 *Random names.
100 *Some weird shooting-guy thing.
100 *SpaceShooter.
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#26 User is offline   NoRemorse 

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Posted 14 January 2003 - 02:33 AM

<Insert "positive comment" Here>

Hehe..No but seriously Zombie keep up the great work it sounds like it is coming along Nicely.
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#27 User is offline   zombieguy 

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Post icon  Posted 14 January 2003 - 02:38 AM

NoRemorse, on Jan 14 2003, 02:33 AM, said:

<Insert "positive comment" Here>

Hehe..No but seriously Zombie keep up the great work it sounds like it is coming along Nicely.

Thanks NoRemorse, I should have it finished within a couple of days.
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#28 User is offline   zombieguy 

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Posted 14 January 2003 - 10:58 PM

Did some work on 'Jumpinger'. (If you were too lazy to play the first version, it's just an engine that makes the player jump, but this ain't any old sidescroller)

After I get Jumpinger done, I'll finish AOTSP remake.

(Btw, none of these games have the player bigger than 1 char, and all of them except 'THE WAR' have a smiley as the player)

Edit: added more.

This post has been edited by ZoMbIe GuY: 14 January 2003 - 11:02 PM

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#29 User is offline   zombieguy 

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Posted 18 January 2003 - 02:30 AM

Jumpinger was becoming a pretty good game until I found that the Jumpinger engine does not go with shround/overlay... So I'll add another game, and just leave jumpinger how it was originally (from first version of zglot)...
In other words, 16 games now, 4 uncompleted.
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#30 User is offline   zombieguy 

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Posted 18 January 2003 - 09:12 AM

15 games now, 4 uncompleted.
One of these mini games has suddenly become a full game which I will work on after I complete zglot.
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