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Starflight MZX its really good, for real, i mean it.

#331 User is offline   Risu2112 

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Posted 22 December 2002 - 10:49 AM

Still losing that first post on each page..... :ninja1:

This post has been edited by KenOhki2112: 22 December 2002 - 10:50 AM

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#332 User is offline   Risu2112 

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Posted 22 December 2002 - 10:50 AM

Well I am about 90% caught up to where I was before the crash now. In addition, I have also included SEVERAL new things that are all totaly sweet.

For once in the game's development, things finaly feel like they are coming together..


On 12-28-02, beta testing begins. as soon as I have a clean bill of heath, we might be looking at that offical demo.

This post has been edited by KenOhki2112: 22 December 2002 - 10:50 AM

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#333 User is offline   asgromo 

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Posted 23 December 2002 - 05:11 AM

WHOA.... I can't say I want to beta test, really. I'm already busy enough.
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#334 User is offline   GetDizzy 

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Posted 24 December 2002 - 03:27 AM

I have some free time and am the most enthusiastic person about this project EVAR! Can I beta test?

Well... maybe topped by KenOhKi himself. Personally, if I had had an HD crash, I would have given up on my games.

:ninja1:

Keep it up, KenOhKi.
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<@Tixus> And set the microwave to run for a minute and 28 seconds.
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#335 User is offline   RoSS 

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Post icon  Posted 31 December 2002 - 09:32 PM

I mean, I'd love to do it, but it'd be just too much O,o
-RoSS
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#336 User is offline   Risu2112 

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Posted 31 December 2002 - 10:57 PM

haha, beta was delayed cause I slacked off and vanished for 3 days.. I'll try again on the third..
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#337 User is offline   Risu2112 

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Posted 02 January 2003 - 09:49 AM

LOTS of work done today,

FIXED LIST
  • miss color in starport upgrade screen
  • buy/sell messages are now correctly displayed
  • The fuel counter now updates correctly durring transaction
  • there is no longer a conflict when both thrusting and turning
  • character fixes for weapon display
  • acceleration speed has been re-balanced
  • the "low energy" messages are now correctly displayed and look significantly better
  • engine shutdown/power up (when you run out of energy) re-adjusted
  • weapon charge speeds in system have been corrected
  • entry thrust settings for entering systems corrected
  • GFX problem in lower left corner of systems corrected
  • entry angles when aproching a star in hyper space now reflect what side of the system you will arive in
  • exiting a system now puts you on the apropriate side of the star after leaving
  • planets can now be aproched from the bottom middle (bug fix)
  • fuel cost imposed for shutdown/power up cycle of engines after failure



I have a few more things I want to finish up tonight, but as you can see the day has been most productive.
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#338 User is offline   Risu2112 

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Posted 02 January 2003 - 12:25 PM

Weeeee.. sure as hell got more done tonight (these were all on the H-space board):
  • Fixed "extra" ship character at start up
  • Fixed mini map icon showing through load screen
  • fixed a color issue with the engines energy consumption
  • Fixed 4 minor GFX problems
  • Fixed starting thrust limit (for loading)
  • applyed new energy warning messages to H-space board


I am running out of things to fix!
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<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
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#339 User is offline   gofer-chan 

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Post icon  Posted 02 January 2003 - 04:57 PM

Keep up the good work.


^___________________________________________^
drupe/cyan
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#340 User is offline   Steel_Dragoon2000 

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Posted 02 January 2003 - 08:32 PM

I really can't wait until this game comes out. I'll probably be playing it for months, say, about how long does it take to beat the game? Or does it go on and on?
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#341 User is offline   Risu2112 

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Posted 02 January 2003 - 09:11 PM

Steel_Dragoon2000, on Jan 2 2003, 12:32 PM, said:

I really can't wait until this game comes out. I'll probably be playing it for months, say, about how long does it take to beat the game? Or does it go on and on?

game lenght is a little tough to predict at the moment, I imagine if some one knew exactly what they were doing, the game might be finnished in a few hours.. I expect the average play through to take quite a while though.
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9-21-2009, SFMZX game play video: HERE
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#342 User is offline   RoSS 

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Post icon  Posted 02 January 2003 - 10:20 PM

KenOhki2112, on Jan 2 2003, 07:25 AM, said:

I am running out of things to fix!

Oh no!
... ... I mean, oh yes!
-RoSS
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#343 User is offline   Mr. Apol 

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Posted 03 January 2003 - 08:51 AM

Good work Ken. Keep it up!
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#344 User is offline   ShloobeR 

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Posted 03 January 2003 - 04:42 PM

=O
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#345 User is offline   Risu2112 

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Posted 07 January 2003 - 11:49 AM

More work done:
  • corrected shield function in nebula
  • corrected scanner to reflect sensor damage
  • fixed battle --> H-space return code
  • fixed communication --> H-space return code
  • Fixed the physical H-space ending border
  • Fixed engine trail fade problem
  • Fixed a bug preventing weapons from being turned off in combat
  • fixed a flicker in the shield display code.


weeeeeeee..
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<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
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#346 User is offline   gofer-chan 

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Post icon  Posted 07 January 2003 - 02:50 PM

...I would be like, really happy, but I don't like the Starflight games. =(

But I'll still play this.
drupe/cyan
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#347 User is offline   LostOne 

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Posted 08 January 2003 - 12:21 AM

*LostOne swings a large golden watch in front of KenOhki's eyes* You are going to finish this game VEERRRRY soon. Did you get that? You are going to finish this game VEERRRRY soon.
Je vous écris à présent que la porte claque à jamais derrière nous.
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#348 User is offline   Revvy 

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Posted 08 January 2003 - 04:08 PM

Does this mean you might actually have to ADD more to the game instead of just fixing things? :ninja1:
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#349 User is offline   Steel_Dragoon2000 

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Posted 08 January 2003 - 09:44 PM

hehehe. Someone out to take all of the graphics for his game and transfer them to 3 colors with smzx mode after it game comes out.
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#350 User is offline   apage43 

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Posted 09 January 2003 - 12:24 AM

Send it to me! I'll save it on my hd as a backup, you can encrypt it if you dont want me to play it.
Or not. I cant wait until this game is finished. <Offtopic> Are you using any .GDMs? </Offtopic>
Or at least I can't wait until a demo comes out.
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#351 User is offline   Risu2112 

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Posted 09 January 2003 - 11:49 AM

Things I fixed in the last 2 days:
  • Energy warnings in combat
  • fixed a problem where you could fire your laser at nothing in H-space
  • adjusted acceleration rates in combat (ship accelerates faster)
  • fixed a bug that could cause an enemy to shoot at you after it died, but before you exit the board
  • fixed the target destroyed message so you can actualy read it now
  • fixed the "OFF" display on a weapon that is turned off
  • fixed a bug that would automaticly turn your shields on when entering combat
  • fixed a graphical error on the weapon charging indicator
  • fixed an additional graphical error with the cannon's charge indicatior
  • fixed the way the combat border is made to free up board space
  • eleminated the thrust/turn conflict in combat



And don't worry Apage, I now have a strict back up policy and am saving it on several different computers.


PROPOSED BALANCE CHANGE:

higher level cannons are too powerful, and overshadow the harder hitting laser systems, the following correction has been proposed:

Charge time, the cannons will now take 25% longer to charge than lasers (currently they are the same time, waaay back cannons charged 25% FASTER than lasers)

Damage tables (current):

Class (1) 2 damage 1 shot
Class (2) 2 damage 2 shots
Class (3) 2 damage 3 shots
Class (4) 3 damage 3 shots
Class (5) 3 damage 4 shots

Damage tables: altered

Class (1) 2 damage 1 shot
Class (2) 2 damage 2 shots
Class (3) 2 damage 3 shots
Class (4) 2 damage 4 shots
Class (5) 2 damage 5 shots

With this change you can see only the class 4 and 5 cannons suffered a minor damage reduction

AMMO:

currently all cannons have 64 max ammo, and each firing takes 1 ammo (regardless of # of shots fired)
ammo can be purchased in 4 packs for 1 credit each

Proposed change: each cannon will have different max ammo values, and each shot will consume ammo equal to the amount of shots fired

Class (1) 24 ammo (24 shots total)
Class (2) 48 ammo (24 shots total)
Class (3) 72 ammo (24 shots total)
Class (4) 96 ammo (24 shots total)
Class (5) 120 ammo (24 shots total)

Each cannon will have a maximum ammo value proportional to the firing rate of the others, so that althoug the ammo values are getting larger, so is the number of times fired, and all cannons can fire 24 times before they need to be reloaded either at starport, or using more expensive reserve ammo (cannot be done in combat)

Also, the total capacity has been greatly lowered, where each cannon could shot 64 times, they now only shoot 24.

This change makes it so that larger cannons are more expensive to opperate because they consume more ammo.


That's all for now.

This post has been edited by KenOhki2112: 09 January 2003 - 11:52 AM

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#352 User is offline   zombieguy 

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Posted 09 January 2003 - 01:29 PM

Coolness.
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#353 User is offline   Risu2112 

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Posted 10 January 2003 - 11:01 AM

Well I fixed some more stuff today, I applyed that balance change (was consideribly easyer than I thought it would be)

Any way, I sat down and gave a solid playthrough of the game and compiled a list of all the little things (and a few big things) that need to be adressed.

I went through all of H-space, system travel, and starport.. Collectivly the list is 32 items, most are tiny insignificant fixes, where as a few of them will require some reasonable coding (On a side note, the component sale bug was evidently NOT fixed, AGAIN >.< )


As you can well see, my attitude with this game has changed from "ADD MORE STUFF" to "get this damn thing finnished already"

After this list is finished, and the similar lists from combat at PE, Beta testing will begin.

This post has been edited by KenOhki2112: 10 January 2003 - 11:02 AM

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#354 User is offline   Risu2112 

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Posted 17 January 2003 - 09:41 PM

Sorry, lagged for a few days, I expect another wave of progress to start this weekend.
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#355 User is offline   apage43 

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Posted 18 January 2003 - 12:12 AM

Pleez Let Myself Beta. :ninja1:
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#356 User is offline   Risu2112 

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Posted 21 January 2003 - 10:36 AM

Yay! I've got the communication board set up so that it doesn't suck! Might not sound like much, but that was a major acomplishment.
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#357 User is offline   Risu2112 

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Posted 21 January 2003 - 12:31 PM

Score, lots more done tonight
  • Fixed a bug that drained your battery when visiting starport
  • Fixed a refresh error with the cannon charge indicator (for real this time)
  • fixed a problem with the default MZX messages
  • Fixed a bug that allowed your ship to move (very slowly) when out of fuel/energy
  • changed a message in the repair screen that was displayed incorrectly
  • Applyed all changes to new boards (every thing is caught up)
  • FIXED THE COMPONENT SELL BUG


The big one on that list is of course the component sell bug. That thing has plauged starport for almost a year now, I've tryed unsuccesfully to prevent the conflict with it and the mineral menus SEVERAL times.. So any way I got fed up, and ripped the entire upgrade section off of that board and into a new one. Can't conflict if they are on seprate boards :ninja1: dunno why I didn't think of that earlyer..
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#358 User is offline   Jayalin 

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Posted 28 January 2003 - 10:54 PM

Sounding most interesting, I've been watching this project for some time.
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#359 User is offline   GentryXaties 

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Posted 30 January 2003 - 01:56 AM

Question: Was Starflight the one that had the sequel that had tons more stuff you could do in it, or am i thinking of Star Fleet? Ages ago, I had my dad playing all those old DOS Sci-Fi Strategy/Action/Whatever kinds of games, and I get them all confused now.
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#360 User is offline   Steel_Dragoon2000 

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Posted 30 January 2003 - 08:26 PM

What? KenOhki? YOu're anti-goth? Maybe I just won't play your game then, :ninja1: ... just kidding, keep up the good work!
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