Starflight MZX its really good, for real, i mean it.
#361
Posted 30 January 2003 - 08:47 PM
Seriously.. this is going to be a big release once it's finished!
#363
Posted 31 January 2003 - 08:12 PM
Jayalin: thanks, always good to know there is an intrest in this game ^_^
GentryXaties: SF1 and SF2 were very similar games, SF2 did have a few additional features and a larger universe, but the change was not very drastic.
Steel_Dragoon2000: Yeah Goth sucks.
Easton blue: Yes it will be.
Kurushimi: Thx man.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#364
Posted 31 January 2003 - 08:14 PM
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
#366
Posted 01 February 2003 - 02:20 AM
Kurushimi, on Jan 30 2003, 12:50 PM, said:
Kuru: thanks for that
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#368
Posted 06 February 2003 - 09:36 AM
I always wanted to make the planets wrap-around, (once you hit the border on one side, you end up on the other). Normaly this would be an easy task, but the way this is set up, the robot is reliant on the map 3 spaces in every direction, this made a wrap around map very difficult and tiresome. None the less I tryed to do it, 400 lines of code later I had... Nothing
Yeah so I went back tonight and in a spark of inspiration made the planets flawlessly wrap around. This time it took all of 12 lines of code
I'm not sure why I didn't think of this before, rather than have the robot look half way across the board for the info it needed, I simply put it all in twice! prior to the change there was a 3 character buffer of c00 spaces (these returned no signal from the robot and apeard blank on the mini-map). Well, seems all I had to do was instead of c00 spaces, just copy the last 3 chars from the other side of the map! I did that all the way around, then put in a few gotoxy commands and it was set.
The best part is, as I said: 12 lines of code. Bonus was that it took no aditional board space because it replaced the old buffer.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#369
Posted 11 February 2003 - 11:49 AM
Huge changes to the planet screen, almost everything on it has been finalized. Wrap around planets, abundant mineral list, new graphics, completey redone pre landing menu. Fuel cost re-established. You name it, All I've left to finish up is a few GFX things and I need to replace some of my sound effects (lost the old .sam files in the HD crash)
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#370
Posted 11 February 2003 - 01:22 PM
Damn, you made me do it again!
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#371
Posted 11 February 2003 - 02:53 PM
i haven't checked the board properly for ages.
This game sounds amazing!
#372
Posted 12 February 2003 - 10:41 AM
Planet screen is DONE. (I'm gonna make a few tile sets for it still, but thats like 2 minutes of work)
I'm working my way through my list of things to fix, it's getting pretty short now
EDIT: No release date for demo yet. I hope to realisticly have it out in a month or two.
This post has been edited by KenOhki2112: 12 February 2003 - 10:42 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#373
Posted 12 February 2003 - 01:23 PM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#374
Posted 12 February 2003 - 05:30 PM
I haven't played this yet and it sounds sooooo great!
#375
Posted 12 February 2003 - 08:41 PM
Ledgend: the "previous demos" are almost 2 years old, and pretty much demo nothing of what the game is today. They were released in thier premature buggy state in hopes of me receiving some solid feed back. The idea was, release the game in it's primitive state, get advice on that, and then work it all together.
Also I lost those demos years ago if you track some one down that has one of the old copys of SFmzx, go ahead and try it (I said do not distribute but I don't care about that any more) just remember that they are a total mess.
This post has been edited by KenOhki2112: 12 February 2003 - 08:41 PM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#376
Posted 13 February 2003 - 10:59 AM
I've been pushing the planet engines to thier limits, trying to find out exactly HOW crazy I can go with earthquakes/hotspots for the less than friendly planets. They are now 25 times as sensitive as they were before... Thats gonna make for some interesting planets.
Also fixed a major bug I created last night where robots begain to duplicate them selfs wildly all over the board.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#377
Posted 14 February 2003 - 03:18 AM
Any way here's a look at how a few of the boards have changed:
The System board is looking way better than it was:
old:
new:

The planets are.. Different to say the least:
Old:
New:

Old:
New:

and this

And on a whim, heres a shot from the combat screen. Mind you it is quite difficult to take a good picture in that screen

Enjoy
And YES every thing on those boards actualy does stuff.
This post has been edited by KenOhki2112: 14 February 2003 - 08:48 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#378
Posted 14 February 2003 - 03:20 AM
#379
Posted 14 February 2003 - 03:24 AM
Kurushimi, on Feb 13 2003, 07:20 PM, said:
hahaha good eye...
lemme go fix that now..
At least I fixed the spelling on "Compleate"
EDIT: There Kuru, and no one will be the wiser...
This post has been edited by KenOhki2112: 14 February 2003 - 03:35 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#380
Posted 14 February 2003 - 04:17 AM
Is the game universe predefined or randomly generated?
#381
Posted 14 February 2003 - 05:51 AM
Quote
You did? Do you mean AFTER you took those screenshots, because you might want to check that again.
Looking really nice, if not graphically then functionally. I'm looking forward to seeing how this thing will play.
"Your opinion is wrong. Your favorite band sucks."
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.
-Wervyn
#382
Posted 14 February 2003 - 08:41 AM
Wervyn, on Feb 13 2003, 09:51 PM, said:
Quote
You did? Do you mean AFTER you took those screenshots, because you might want to check that again.
Looking really nice, if not graphically then functionally. I'm looking forward to seeing how this thing will play.
"Your opinion is wrong. Your favorite band sucks."
No look, those are before/after screen shots. the After screen shot has it fixed, the Before screen shot has the type-o
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#383
Posted 14 February 2003 - 01:07 PM
KenOhki2112, on Feb 14 2003, 03:41 AM, said:
Wervyn, on Feb 13 2003, 09:51 PM, said:
Quote
You did? Do you mean AFTER you took those screenshots, because you might want to check that again.
Looking really nice, if not graphically then functionally. I'm looking forward to seeing how this thing will play.
"Your opinion is wrong. Your favorite band sucks."
No look, those are before/after screen shots. the After screen shot has it fixed, the Before screen shot has the type-o
Not all the "compleate"s, on the new ones, both say "map compleate"
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#384
Posted 14 February 2003 - 01:27 PM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#385
Posted 14 February 2003 - 07:43 PM
RoSS, on Feb 14 2003, 05:07 AM, said:
KenOhki2112, on Feb 14 2003, 03:41 AM, said:
Wervyn, on Feb 13 2003, 09:51 PM, said:
Quote
You did? Do you mean AFTER you took those screenshots, because you might want to check that again.
Looking really nice, if not graphically then functionally. I'm looking forward to seeing how this thing will play.
"Your opinion is wrong. Your favorite band sucks."
No look, those are before/after screen shots. the After screen shot has it fixed, the Before screen shot has the type-o
Not all the "compleate"s, on the new ones, both say "map compleate"
Well shit.
Okay Okay I'm fixing it.
rev: what do you mean?
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#386
Posted 15 February 2003 - 06:23 AM
~ Lancer-X

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#387
Posted 15 February 2003 - 08:12 PM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#388
Posted 16 February 2003 - 09:29 PM
(yes the whole game uses the default pallet.. Let the criticism begin.)
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112

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