zombieguy's games i em creationing teh bezt gaemz evar!
#91
Posted 05 April 2003 - 11:44 PM
There's 28 spells now, 4 for every element-thingy. The spells are about %50 planned out, because I have yet to write out the effect of each of them... Though, I might get back to board and graphic design now.
#92
Posted 06 April 2003 - 02:21 AM
#93
Posted 07 April 2003 - 06:26 AM
View them here: http://www.angelfire.../downloads.html
Okay, in Stones & Roks II, I'm up to creating Megaman's battle, after that I have Mr. Mysterious to program. The MegamanX battle won't be a jumper because I find enemies hard to program on sidescrollers, instead just the original shooting thing, though- Megaman has 3 different attacks and is pretty easy to destroy.
Mr. Mysterious AKA Jake hasn't been very much planned out yet, he will be able to teleport and use a sword, he'll also very fast..
I have also found #II to be a lot different than #I... I think what differs #II is that it's a little more cartoony and stupid with those weird MODs and text... The text is very original, though you might find it annoying to read some. The MODs are just plain weird... you'll see when you play the game.
Please do not expect this game to be one of the besterester games you'll ever see, you can expect this game to be at least as good as #I though.
This post has been edited by ZoMbIeGuY: 07 April 2003 - 06:30 AM
#94
Posted 23 April 2003 - 11:55 PM
Stones & Roks II
I did some work on it... I think.
Undead II
Yeah... worked on it a bit.. too.... =p
...Too bad I can't remember all the stuff I did, because I did actually do quite a lot of work on 'em.
#95
Posted 25 April 2003 - 02:51 AM
#96
Posted 26 April 2003 - 08:07 AM
ZoMbIeGuY, on Apr 25 2003, 12:51 PM, said:
NNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!
I was hoping it be realeased much sooner looks like I'll have to wait a little longer
#97
Posted 26 April 2003 - 04:11 PM
ZoMbIeGuY, on Apr 24 2003, 07:51 PM, said:
Heh, that happened to me. I hardly ever work on AND anymore, but I'm determined that'll I'll finish it one day -- I'm just going through a MZX slump. Right now I'm having more fun compiling stats for my new Rogue-like.
#98
Posted 27 April 2003 - 12:06 PM
Goshi, on Apr 26 2003, 06:07 PM, said:
ZoMbIeGuY, on Apr 25 2003, 12:51 PM, said:
NNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!
I was hoping it be realeased much sooner looks like I'll have to wait a little longer
Please, don't get your expectations high on this game. As I've said about a million times, this game isn't very good at all.
Btw, I've decided to not make any Stones & Roks games past #III. Stones & Roks III will be the very last, and because of this change it's plot will change a lot too (I had accidently deleted most of it (the plot) anyway =p).
...
#99
Posted 28 April 2003 - 02:17 AM
#100
Posted 29 April 2003 - 07:34 AM
Thingyes to do (no particular order):
*Make sure there's no bugs in any bosses.
*Finish off programming King Spikey. (80% complete)
*Finish off programming King Nevil (AKA The white vampire). (40% complete)
*Make sure all SAMs and MODs are where they're supposed to be.
*Place all the enemies, Iceys and Smileys.
*Fix up the badpieces/bugs in each room/section.
*Rewrite the whole introduction.
*Maybe put in a help file thingy.
*Test the whole game for bugs. (obviously is the last thing to do)
*Place secrets/stars.
*Fix up the credits as well as the ending stats.
There is exactly 25 Iceys to be rescued. If you don't rescue at least 18 in the game, you lose before you fight the two ending bosses.
I've also decided there will be no beta-testing people besides me.
! Post number 99 !
This post has been edited by ZoMbIeGuY: 29 April 2003 - 07:36 AM
#101
Posted 30 April 2003 - 07:40 AM
*Make sure all SAMs and MODs are where they're supposed to be.
*Finish off programming the spells you cast.
*Some more help text is needed.
*Rewrite the whole introduction.
*Fix up the credits as well as the ending stats.
*Fix up the badpieces/bugs in each room/section.
*Make sure there's no bugs in any bosses.
*Test the whole game for bugs. (obviously is the last thing to do)
92% done now.
Edit: Posty #100.
This post has been edited by ZoMbIeGuY: 30 April 2003 - 07:44 AM
#102
Posted 01 May 2003 - 06:07 AM
Added one more spell, and decided that you don't start off with all of them. You have to find them on your journey. (There's only about 4-6 anyway).
The next thing I'll probably be doing is rewriting the introduction.
This post has been edited by ZoMbIeGuY: 01 May 2003 - 06:08 AM
#103
Posted 01 May 2003 - 09:13 AM
96% done now. =p
#104
Posted 02 May 2003 - 06:58 AM
When you play this game, you'll probably find it more of a 46 board maze type thing =p. You have to walk over the same land a few times. I promise I'll try to have "less walls and more halls" in Stones & Roks III.
It'll be finished before June, that is a promise. It's the start of a 3 day weekend and I have 72 hours to work on it (36 if I sleep on those days =p).
There isn't much else to work on, it looks like I could actually finish this load of crap.
#105
Posted 02 May 2003 - 07:17 AM
#106
Posted 03 May 2003 - 12:12 AM
The second MegaManX fight is quite impossible.
When you find the "SmallHeal Spell", the game becomes very easy. (A SmallHealing costs 2MP, you're maximum MP is 10, you're MP increases by 1 every 5 seconds and you can save the game at any time anywhere) So Healing+Saving+Setting speed to 1 when no enemies are around just to get you're MP back to 10 = you are pretty much invincible.
Stuff to do:
*Use overlay to hide the robots that are in the corner of every board.
*Playtest the game again (I removed the bug, so I should be able to get further in the game)
*Have NoRemorse test it if he's around at the time.
*Upload the game to Zeuxworld and post about it there, and on DigitalMZX.
#107
Posted 03 May 2003 - 07:07 AM
So that brings the total percent of Stones & Roks II to 98!
Now I'll just playtest the entire game searching for bugs....
Btw, if you know what you're doing, you could complete the game in about 2 and a half hours =p (...obviously not as long as Demon Earth...).
#108
Posted 03 May 2003 - 09:09 AM
#109
Posted 03 May 2003 - 10:01 AM
ZoMbIeGuY, on May 3 2003, 10:12 AM, said:
You can also use char 'blah' and color 'blah' to hide them. It also saves up overlay and dosen't screw up anything.
#110
Posted 03 May 2003 - 11:53 PM
Goshi, on May 3 2003, 08:01 PM, said:
ZoMbIeGuY, on May 3 2003, 10:12 AM, said:
You can also use char 'blah' and color 'blah' to hide them. It also saves up overlay and dosen't screw up anything.
Yeah, I know. But using overlay is a lot easier, it doesn't seem to screw up anything either...
Btw, for all who haven't noticed that the game has been released: http://www.digitalmzx.com/forums/index.php...t=0entry74849.
This post has been edited by ZoMbIeGuY: 03 May 2003 - 11:55 PM
#111
Posted 04 May 2003 - 10:54 PM
*Got a lot of MODs for it.
*Planned nearly the whole story and what happens in the game.
All other games
*Practically all given up on.
#112
Posted 05 May 2003 - 12:16 AM
#113
Posted 05 May 2003 - 06:47 AM
#114
Posted 08 May 2003 - 09:15 AM
#115
Posted 10 May 2003 - 08:41 AM
If you haven't voted, please do so right now.
#116
Posted 14 May 2003 - 11:20 PM
There should be around 30 games/thingyes in this version of Zglot.
#117
Posted 17 May 2003 - 04:18 AM
ZoMbIeGuY, on May 15 2003, 09:20 AM, said:
There should be around 30 games/thingyes in this version of Zglot.
I would advise that you don't release a demo/preview when the game isn't near complete.
But it's your choice I guess
#118
Posted 17 May 2003 - 05:56 AM
Goshi, on May 17 2003, 02:18 PM, said:
ZoMbIeGuY, on May 15 2003, 09:20 AM, said:
There should be around 30 games/thingyes in this version of Zglot.
I would advise that you don't release a demo/preview when the game isn't near complete.
But it's your choice I guess
...Uhh... Why?
#119
Posted 17 May 2003 - 11:17 PM
#120
Posted 18 May 2003 - 01:32 AM
LostOne, on May 18 2003, 09:17 AM, said:
I will, I promise.
The only announced thing I've given up on was DKMZX, and that had a good reason, not enough robotic memory.

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