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zombieguy's games i em creationing teh bezt gaemz evar!

#91 User is offline   zombieguy 

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Posted 05 April 2003 - 11:44 PM

Added new stat: Dexterity.
There's 28 spells now, 4 for every element-thingy. The spells are about %50 planned out, because I have yet to write out the effect of each of them... Though, I might get back to board and graphic design now.
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#92 User is offline   zombieguy 

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Posted 06 April 2003 - 02:21 AM

Did a little more work on Stones & Roks II... I guess that brings it to 40%.
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#93 User is offline   zombieguy 

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Posted 07 April 2003 - 06:26 AM

14 games were added to my downloads page. Be sure not to download any with a rating of at least 3 if don't want horrible quality.
View them here: http://www.angelfire.../downloads.html

Okay, in Stones & Roks II, I'm up to creating Megaman's battle, after that I have Mr. Mysterious to program. The MegamanX battle won't be a jumper because I find enemies hard to program on sidescrollers, instead just the original shooting thing, though- Megaman has 3 different attacks and is pretty easy to destroy.
Mr. Mysterious AKA Jake hasn't been very much planned out yet, he will be able to teleport and use a sword, he'll also very fast..

I have also found #II to be a lot different than #I... I think what differs #II is that it's a little more cartoony and stupid with those weird MODs and text... The text is very original, though you might find it annoying to read some. The MODs are just plain weird... you'll see when you play the game.

Please do not expect this game to be one of the besterester games you'll ever see, you can expect this game to be at least as good as #I though.

This post has been edited by ZoMbIeGuY: 07 April 2003 - 06:30 AM

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#94 User is offline   zombieguy 

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Posted 23 April 2003 - 11:55 PM

Okay! So much stuff to type and to catch up on!!

Stones & Roks II
I did some work on it... I think.

Undead II
Yeah... worked on it a bit.. too.... =p

...Too bad I can't remember all the stuff I did, because I did actually do quite a lot of work on 'em.
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#95 User is offline   zombieguy 

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Posted 25 April 2003 - 02:51 AM

BTW, you can forget about any of my games being released anytime soon. I think I've been using MZX so much it's starting to bore me, so I'll be using it less from now on.
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#96 User is offline   Goshi 

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Posted 26 April 2003 - 08:07 AM

ZoMbIeGuY, on Apr 25 2003, 12:51 PM, said:

BTW, you can forget about any of my games being released anytime soon. I think I've been using MZX so much it's starting to bore me, so I'll be using it less from now on.

NNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!
I was hoping it be realeased much sooner looks like I'll have to wait a little longer :p
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#97 User is offline   LostOne 

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Posted 26 April 2003 - 04:11 PM

ZoMbIeGuY, on Apr 24 2003, 07:51 PM, said:

BTW, you can forget about any of my games being released anytime soon. I think I've been using MZX so much it's starting to bore me, so I'll be using it less from now on.

Heh, that happened to me. I hardly ever work on AND anymore, but I'm determined that'll I'll finish it one day -- I'm just going through a MZX slump. Right now I'm having more fun compiling stats for my new Rogue-like. :p
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#98 User is offline   zombieguy 

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Posted 27 April 2003 - 12:06 PM

Goshi, on Apr 26 2003, 06:07 PM, said:

ZoMbIeGuY, on Apr 25 2003, 12:51 PM, said:

BTW, you can forget about any of my games being released anytime soon. I think I've been using MZX so much it's starting to bore me, so I'll be using it less from now on.

NNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!
I was hoping it be realeased much sooner looks like I'll have to wait a little longer :banghead:

Please, don't get your expectations high on this game. As I've said about a million times, this game isn't very good at all.

Btw, I've decided to not make any Stones & Roks games past #III. Stones & Roks III will be the very last, and because of this change it's plot will change a lot too (I had accidently deleted most of it (the plot) anyway =p).



:p :p :p

:banghead:

...
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#99 User is offline   zombieguy 

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Posted 28 April 2003 - 02:17 AM

Because tommorrow is when school starts...again, I'll try to get some work done on the game today. Basically all I have to do on the game is program a few bosses, place enemies and secrets, create (I think) 1 level and fix up the credits as well as the ending stats. That may not seem like much, but it is and could take a while to do.
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#100 User is offline   zombieguy 

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Posted 29 April 2003 - 07:34 AM

I'd say SR2 is about 89% complete now.

Thingyes to do (no particular order):

*Make sure there's no bugs in any bosses.
*Finish off programming King Spikey. (80% complete)
*Finish off programming King Nevil (AKA The white vampire). (40% complete)
*Make sure all SAMs and MODs are where they're supposed to be.
*Place all the enemies, Iceys and Smileys.
*Fix up the badpieces/bugs in each room/section.
*Rewrite the whole introduction.
*Maybe put in a help file thingy.
*Test the whole game for bugs. (obviously is the last thing to do)
*Place secrets/stars.
*Fix up the credits as well as the ending stats.

There is exactly 25 Iceys to be rescued. If you don't rescue at least 18 in the game, you lose before you fight the two ending bosses.
I've also decided there will be no beta-testing people besides me.

! Post number 99 !

This post has been edited by ZoMbIeGuY: 29 April 2003 - 07:36 AM

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#101 User is offline   zombieguy 

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Posted 30 April 2003 - 07:40 AM

Things left to do:

*Make sure all SAMs and MODs are where they're supposed to be.
*Finish off programming the spells you cast.
*Some more help text is needed.
*Rewrite the whole introduction.
*Fix up the credits as well as the ending stats.
*Fix up the badpieces/bugs in each room/section.
*Make sure there's no bugs in any bosses.
*Test the whole game for bugs. (obviously is the last thing to do)

92% done now.

Edit: Posty #100.

This post has been edited by ZoMbIeGuY: 30 April 2003 - 07:44 AM

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#102 User is offline   zombieguy 

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Posted 01 May 2003 - 06:07 AM

About 94% done now.

Added one more spell, and decided that you don't start off with all of them. You have to find them on your journey. (There's only about 4-6 anyway).

The next thing I'll probably be doing is rewriting the introduction.

This post has been edited by ZoMbIeGuY: 01 May 2003 - 06:08 AM

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#103 User is offline   zombieguy 

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Posted 01 May 2003 - 09:13 AM

I probably should avoid posting twice in one day. But I'll post whenever I reach another 2+% on the game.
96% done now. =p
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#104 User is offline   zombieguy 

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Posted 02 May 2003 - 06:58 AM

Lets bring that 96 to 97%, even though I said that I'd only post 2 or more percent in progress... The only big thing I can think of doing right now is programming and writing in the rest of the plot. After I do that I'll play the game (trying to get all the items and stuff) and make sure there's no bugs, then I'll hand it over to NoRemorse to beta-test too. That is, if NoRemorse is alive and wants to, at that time.

When you play this game, you'll probably find it more of a 46 board maze type thing =p. You have to walk over the same land a few times. I promise I'll try to have "less walls and more halls" in Stones & Roks III.

It'll be finished before June, that is a promise. It's the start of a 3 day weekend and I have 72 hours to work on it (36 if I sleep on those days =p).
There isn't much else to work on, it looks like I could actually finish this load of crap.
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#105 User is offline   Goshi 

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Posted 02 May 2003 - 07:17 AM

It's a 3 day weekend? How come you get a three day weekend and I don't!
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#106 User is offline   zombieguy 

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Posted 03 May 2003 - 12:12 AM

I played the game for an hour, found a few tiny bugs and got up to the Lathat's barracks (where there was a bug that wouldn't let you go any further). Here is what I have say after getting that far:

The second MegaManX fight is quite impossible.
When you find the "SmallHeal Spell", the game becomes very easy. (A SmallHealing costs 2MP, you're maximum MP is 10, you're MP increases by 1 every 5 seconds and you can save the game at any time anywhere) So Healing+Saving+Setting speed to 1 when no enemies are around just to get you're MP back to 10 = you are pretty much invincible.

Stuff to do:
*Use overlay to hide the robots that are in the corner of every board.
*Playtest the game again (I removed the bug, so I should be able to get further in the game)
*Have NoRemorse test it if he's around at the time.
*Upload the game to Zeuxworld and post about it there, and on DigitalMZX.
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#107 User is offline   zombieguy 

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Posted 03 May 2003 - 07:07 AM

I've just finished hiding all the robots in the corners of each board that you're not meant to see.
So that brings the total percent of Stones & Roks II to 98!

Now I'll just playtest the entire game searching for bugs....

Btw, if you know what you're doing, you could complete the game in about 2 and a half hours =p (...obviously not as long as Demon Earth...).
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#108 User is offline   zombieguy 

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Posted 03 May 2003 - 09:09 AM

Well, it doesn't look like NoRemorse is around and I've hit the 99% mark, so I guess I can make it 100. I'll have the crappy game up soon.
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#109 User is offline   Goshi 

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Posted 03 May 2003 - 10:01 AM

ZoMbIeGuY, on May 3 2003, 10:12 AM, said:

*Use overlay to hide the robots that are in the corner of every board.

You can also use char 'blah' and color 'blah' to hide them. It also saves up overlay and dosen't screw up anything.
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#110 User is offline   zombieguy 

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Posted 03 May 2003 - 11:53 PM

Goshi, on May 3 2003, 08:01 PM, said:

ZoMbIeGuY, on May 3 2003, 10:12 AM, said:

*Use overlay to hide the robots that are in the corner of every board.

You can also use char 'blah' and color 'blah' to hide them. It also saves up overlay and dosen't screw up anything.

Yeah, I know. But using overlay is a lot easier, it doesn't seem to screw up anything either...

Btw, for all who haven't noticed that the game has been released: http://www.digitalmzx.com/forums/index.php...t=0&#entry74849.

This post has been edited by ZoMbIeGuY: 03 May 2003 - 11:55 PM

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#111 User is offline   zombieguy 

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Posted 04 May 2003 - 10:54 PM

Stones & Roks III
*Got a lot of MODs for it.
*Planned nearly the whole story and what happens in the game.

All other games
*Practically all given up on.
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#112 User is offline   zombieguy 

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Posted 05 May 2003 - 12:16 AM

Yay! I finally found #III's story which I typed up a while ago, so I won't have to rewrite the whole thing =).
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Posted 05 May 2003 - 06:47 AM

6 boards done for SR3, though 1 is the title screen and the rest are the introduction. The intro is about 70% finished...
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#114 User is offline   zombieguy 

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Posted 08 May 2003 - 09:15 AM

Holy cow. I haven't posted here for 3 days (what a long time! =p). Mainly because of me being a little bored of MegaZeux at da moment. I'll get back to it sometime..
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#115 User is offline   zombieguy 

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Posted 10 May 2003 - 08:41 AM

[url="http://www.digitalmzx.com/forums/index.php...t=ST&f=5&t=5910"]http://www.digitalmzx.com/forums/index.php...t=ST&f=5&t=5910[/url]

If you haven't voted, please do so right now.
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#116 User is offline   zombieguy 

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Posted 14 May 2003 - 11:20 PM

I've decided to do Zglot 3, this one I might upload to Zeuxworld, (I'll have all the small mzx worlds put into one). I think I might also put in a Stones & Roks III preview/demo.

There should be around 30 games/thingyes in this version of Zglot.
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#117 User is offline   Goshi 

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Posted 17 May 2003 - 04:18 AM

ZoMbIeGuY, on May 15 2003, 09:20 AM, said:

I've decided to do Zglot 3, this one I might upload to Zeuxworld, (I'll have all the small mzx worlds put into one). I think I might also put in a Stones & Roks III preview/demo.

There should be around 30 games/thingyes in this version of Zglot.

I would advise that you don't release a demo/preview when the game isn't near complete.
But it's your choice I guess
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#118 User is offline   zombieguy 

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Posted 17 May 2003 - 05:56 AM

Goshi, on May 17 2003, 02:18 PM, said:

ZoMbIeGuY, on May 15 2003, 09:20 AM, said:

I've decided to do Zglot 3, this one I might upload to Zeuxworld, (I'll have all the small mzx worlds put into one). I think I might also put in a Stones & Roks III preview/demo.

There should be around 30 games/thingyes in this version of Zglot.

I would advise that you don't release a demo/preview when the game isn't near complete.
But it's your choice I guess

...Uhh... Why?
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#119 User is offline   LostOne 

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Posted 17 May 2003 - 11:17 PM

Then you may never finish it... :p
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#120 User is offline   zombieguy 

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Posted 18 May 2003 - 01:32 AM

LostOne, on May 18 2003, 09:17 AM, said:

Then you may never finish it... :p

I will, I promise.
The only announced thing I've given up on was DKMZX, and that had a good reason, not enough robotic memory.
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