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zombieguy's games i em creationing teh bezt gaemz evar!

#121 User is offline   zombieguy 

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Posted 18 May 2003 - 02:01 AM

I've recently been working on one of my old games ZG's SSB. Obviously it's a lot like SSB, though it uses characters from my games, Undead series (even though the second one isn't out yet), SR series, DKMZX and MMX:AOTTS.

There's about 15 different items, will have at least 10 levels and 16 different characters. It's all 1X1 (I tried sprites but found it to complex for me to understand) but there's a lot of animations.

Finished so far:
*Basic enemy AI. (Each character will have different stats, jump height, strength, etc.)
*Character Jake/Mr. Mysterious.
*Player actions and animations.
*1 level.
*2 items.
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#122 User is offline   zombieguy 

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Posted 18 May 2003 - 10:22 AM

Arg. Whenever I exit MegaZeux by ALT+TAB my monitor goes all crappy, burry and fuzzy, I then have to restart the comp.
I don't know where this problem came from, but... well, who cares.

This post has been edited by ZoMbIeGuY: 20 May 2003 - 08:53 AM

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#123 User is offline   zombieguy 

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Posted 20 May 2003 - 08:55 AM

I'm currently working on the Icey level, not much in the way of creating more items though.

I haven't been MZXing very much lately.
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#124 User is offline   zombieguy 

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Posted 27 May 2003 - 07:53 AM

Sorry about lack of updates. (unlike anyone here actually cares)

Umm... nothing at all is happening, I've lost complete inspiration for all my games. But maybe when the doz comes, I'll be back to work on my games.
Everything will be completed and uploaded....eventually.

This post has been edited by ZoMbIeGuY: 27 May 2003 - 07:54 AM

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#125 User is offline   LostOne 

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Posted 27 May 2003 - 10:55 PM

ZoMbIeGuY, on May 27 2003, 12:53 AM, said:

Sorry about lack of updates. (unlike anyone here actually cares)

I care... :p
Je vous écris à présent que la porte claque à jamais derrière nous.
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#126 User is offline   zombieguy 

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Posted 28 May 2003 - 07:11 AM

LostOne, on May 28 2003, 08:55 AM, said:

ZoMbIeGuY, on May 27 2003, 12:53 AM, said:

Sorry about lack of updates. (unlike anyone here actually cares)

I care... :p

WOW! People actually do look at this thread! ..But still, you're probably one of the only ones. =p
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#127 User is offline   Jules 

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Posted 28 May 2003 - 09:54 PM

I'm here, and I care...


Must... Get past... c08 solid... In Stonez 'N Rokz.

Hints... please.. :Dies:

This post has been edited by Jules: 28 May 2003 - 09:55 PM

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#128 User is offline   zombieguy 

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Posted 29 May 2003 - 07:11 AM

You have to get back into your spaceship and when you're on the surface of the huge spaceship (that's sending out all the little red spaceships) go east. =p
If you can't understand what I said, just play the game through the editor.

This post has been edited by ZoMbIeGuY: 29 May 2003 - 07:12 AM

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#129 User is offline   zombieguy 

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Posted 01 June 2003 - 03:39 AM

I sorta decided to get back to work on Stones & Roks III because I've actually been less busy over the past couple of days.

The game is set in the year 2500 and since I'm going to try to not reveal anything while I'm posting updates you'll have to play the game to find out the main story/plot thing.

This game is broken up into five sections:
*The introduction.
*Player's past.
*The Icey virus.
*The FireMons.
*Back to Earth. (because Earth was destroyed in #II, Smileys now live on the moon which they renamed to "Earth")

There will be about 10 different enemies which include:
*Barakia.
*Cracked Wall.
*Rock Monster.
*Lathatoner.
*Spikenorg.
*BlueChicken.
*FireGoblin.
*Intelligent Fireball.
*RoboFire.
*Iceys that carry the virus.

As for bosses, probably about 7.

Player's maximum health will possibly be increased to 500 (mainly because of there being no more healing spells and you'll only be able to save at certain times).
A sword engine will be implimented into the game, as well as a possible overlay shround thing in some areas, there may be a couple of other different weapons...

Umm... Yeah, there's a pile of text that'll hopefully make some people want to play my game more when it's finished.

Total percent of Stones & Roks III: about 10%.

EDIT: TYPEOS.

This post has been edited by ZoMbIeGuY: 01 June 2003 - 03:42 AM

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#130 User is offline   Goshi 

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Posted 01 June 2003 - 05:26 AM

ZoMbIeGuY, on May 28 2003, 05:11 PM, said:

LostOne, on May 28 2003, 08:55 AM, said:

ZoMbIeGuY, on May 27 2003, 12:53 AM, said:

Sorry about lack of updates. (unlike anyone here actually cares)

I care... :p

WOW! People actually do look at this thread! ..But still, you're probably one of the only ones. =p

Dude, do you even look at the views count on your thread?
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#131 User is offline   zombieguy 

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Posted 01 June 2003 - 05:30 AM

Not often...
1263 isn't that big of a number... =p
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#132 User is offline   Oneiros 

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Posted 01 June 2003 - 05:31 AM

It basically doubles any other topic's views for this board. :p
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#133 User is offline   Fungahhh 

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Posted 01 June 2003 - 09:03 PM

Yeah, but you also have to consider that this thread is 5 pages long. :p
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#134 User is offline   zombieguy 

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Posted 04 June 2003 - 11:52 PM

I have sound in mzx again! (I had lost it a couple of weeks ago 'cuz of me getting a new comp)

Worked on SR3 a little I've sorta crashed into a brick wall and can't be bothered to try and program what happens next (I might try to get past this wall sometime today)... but anyway, right now I'm looking for some more MODs...
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#135 User is offline   zombieguy 

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Posted 08 June 2003 - 03:13 AM

I've downloaded 10mb of MODs, (35 of 'em) I most probably won't be using every single one =p... Not much done on the game lately either.

***POSTY #700!!!***
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#136 User is offline   Torte 

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Posted 09 June 2003 - 06:42 PM

Must... download... S&RIII... when... done...

Hey! Stop pointing that gun at me! I happen to like both S&R I and II!
Phasing in and out now and then.
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#137 User is offline   zombieguy 

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Posted 10 June 2003 - 06:29 AM

The end, on Jun 10 2003, 04:42 AM, said:

Must... download... S&RIII... when... done...

Hey! Stop pointing that gun at me! I happen to like both S&R I and II!

...Thanks for the feedback. =)

Did a ton of work on the conversation between Bill and Player last night, it's extremely pointless, yet funny in a stupid way. =p (this conversation is nearly as long as the first one in Stones & Roks II, so be prepared for another long convo...)
I sorta put a little movie on the title screen which is also pretty pointless, I'll be trying to add a little more comedy to this game as Stones & Roks II seemed to lack in it a bit.
If I haven't said it already, Stones & Roks III is set in the year 2500, #II is in the year 2113 and #I is 2030. Yet player is still 35 years old (because you can't age in heaven) and his best friend (bill) is 500 years old =p.
Yep, just some more random info.
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#138 User is offline   zombieguy 

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Posted 11 June 2003 - 11:21 AM

Stones & Roks III
*Ermer's henchmen are practically finished, now all that is to do is Ermer and Reyalp.

Edit: More updates.

This post has been edited by ZoMbIeGuY: 12 June 2003 - 07:49 AM

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#139 User is offline   Goshi 

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Posted 12 June 2003 - 08:47 AM

Ermer? What kind of lame name is that!?
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#140 User is offline   zombieguy 

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Posted 12 June 2003 - 10:22 AM

Goshi, on Jun 12 2003, 06:47 PM, said:

Ermer? What kind of lame name is that!?

Heheh, stupid names are a big part of this game. =p

Stoners and King Stoner pretty much explain themselves.
Sherry sounds more like a girls name. (Sherry was that green weird looking tall monster in SR1)
The cracked wall, he's cracked/gone insane. (RPG battle in SR1)
Leader guy, a name I thought up in 3 seconds. (the first boss from SR1)
Player, he plays...with...uhh. =p
Reyalp, Player spelt backwards. (You'll have to play SR3 to learn more about this guy)
Ermer, a guy who says Erm... a lot.

As you can see I have a lot of stupid comedy in my games, and half of these names I didn't mean to make sound funny, I'm just a dumbass at picking weird names. =p
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#141 User is offline   zombieguy 

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Posted 13 June 2003 - 06:04 AM

Anyway...
A few more boards done, Reyalp can throw bombs (not dropping), the conversation with Ermer is done, so is the back room of their base and Bill's apartment is currently being worked on.
There's just one problem I've ALREADY run into (in the first 25 boards!), not enough free char spaces. I guess this means me having to use multiple charsets.
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#142 User is offline   zombieguy 

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Posted 19 June 2003 - 06:26 AM

I might have lost everything due to a bad hard drive failure thingy... Hopefully my games can be recovered, or I may just give up on mzx.
=(((((((((((((((((((((
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#143 User is offline   hob nado 

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Posted 19 June 2003 - 06:51 AM

That's happened to TNW once or twice. Try booting the drive again. Sometimes it works, seriously. --;

Then back up. Speedily.
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#144 User is offline   zombieguy 

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Posted 19 June 2003 - 07:09 AM

Holy cow. Looks like I spoke too soon. I've had this problem for about 4 or 5 days, looks like all I had to do was take the hard drive out and put it back in =p.
This is a seperate hard drive to my main (C:), a pretty old one too that has a lot of problems. (I've moved all my MZX games back to C:)

Umm... forget I ever said anything. I've just saved half my life =p.

This post has been edited by ZoMbIeGuY: 19 June 2003 - 07:11 AM

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#145 User is offline   zombieguy 

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Posted 19 June 2003 - 07:26 AM

My current projects in order from most active to being worked on to least active.

Stones & Roks III
The third in the series.

Kdudes
Lot's of weapon engines and gun fighting.

Zglot 3
A collection of about 30 small minigames.

ZGSSB
A SSB game starring characters from most of my games.

GobSnob
A game about a goblin who kills smileys.

A sidescroller game (working on name)
Jake's sidescroller game. The plot: Break the 4 crystals of doom before they take over teh world. =p

Undead II
The second game in the series.

I seem to always be working on about 7 games at once.
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#146 User is offline   zombieguy 

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Posted 24 June 2003 - 11:05 PM

Screenshots!
...yep, for the first time in this journal.

Attached File(s)


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#147 User is offline   zombieguy 

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Posted 24 June 2003 - 11:09 PM

Lots of work done on my sidescrolling game... and, yeah, that's about it =p. I should get back to work on SR3 some time...
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#148 User is offline   zombieguy 

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Posted 26 June 2003 - 11:06 AM

Quick Question: Is there any way to not have a space put under something that has been coppied to another spot? (Copy at 0 2 to "mboardx" "mboardy")

Edit: Typo.

This post has been edited by ZoMbIeGuY: 26 June 2003 - 11:07 AM

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#149 User is offline   Spike 

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Posted 26 June 2003 - 03:08 PM

The only way I've personally found is to have a robot gotoxy instead of being copied, although that, naturally, only works if you're working with robots.
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#150 User is offline   zombieguy 

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Posted 03 July 2003 - 02:43 AM

Lot's of work done on SR3, up to 26 boards, I'll be starting on the Virused Icey's planet soon.
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