zombieguy's games i em creationing teh bezt gaemz evar!
#151
Posted 04 July 2003 - 07:45 AM
#152
Posted 08 July 2003 - 10:55 AM
ZoMbIeGuY, on Jul 4 2003, 05:45 PM, said:
Yep - I very much doubt it, I think I stopped the day I said that.
I can never keep at something for more than a couple of hours, things such as contests I'm not great at. Hopefully I'll be able to DoZ.
As long as the topics aren't absoloute crap, I think I'll do fine.
As for other news, I'm thinking about redesigning my web page.... Hopefully it will be at least a little better than the last one.
I'll post the URL of the page when I actually start to build it and get a decent HTML editor.
This post has been edited by ZoMbIeGuY: 08 July 2003 - 11:03 AM
#153
Posted 14 July 2003 - 04:19 AM
"Most active in: Journals
262 posts in this forum
( 33% of this member's active posts )"
Not only that, but the replies and views for this thread stand at: 151, and 1,504.
I'll be back at mzx when I find out what a crappy scrore I get for my DoZ game.
#154
Posted 25 July 2003 - 11:42 AM
Anyway, I did some work on Werlp's boss fight thing, basically just the terrain/arena is done.
#155
Posted 25 July 2003 - 03:43 PM
TADA!
If the downloads don't work, it means I haven't uploaded them yet.
#156
Posted 26 July 2003 - 05:19 AM
#157
Posted 27 July 2003 - 10:36 PM
#158
Posted 30 July 2003 - 12:12 PM
I haven't worked on Stones & Roks III for ages... though I have been very busy with other stuffs, I'll try to get back to work soon.
#159
Posted 31 July 2003 - 01:31 AM
...yep, just for anyone who was interested in my games.
#160
Posted 06 August 2003 - 06:35 AM
Btw, I won't be posting updates on this masterpiece because I want it to try and remain secret until you play it.
In other news, I've decided that as soon as I finish SR3, I think I'll be moving back to complete Undead II. =)
This post has been edited by ZoMbIeGuY: 06 August 2003 - 06:37 AM
#161
Posted 06 August 2003 - 06:39 AM
ZoMbIeGuY, on Aug 5 2003, 11:35 PM, said:
WOW, YOU CAN CUT THE TENSION WITH A KNIFE.
...
Sorry, but I needed to get that out.
#162
Posted 07 August 2003 - 10:18 AM
Fungahhh, on Aug 6 2003, 04:39 PM, said:
ZoMbIeGuY, on Aug 5 2003, 11:35 PM, said:
WOW, YOU CAN CUT THE TENSION WITH A KNIFE.
...
Sorry, but I needed to get that out.
Heh.
The Godawful game is in New Game Announcements, I suggest not downloading because of how much of a bad joke game it is. =)
#163
Posted 12 August 2003 - 09:24 AM
Basically in this game you choose a race and profession then kill creatures in a dungeon located near town. The game will most likely turn out to be a lot like diablo (lots of items, non-turn based, game centering around the randomly generating dungeon)... also, I've noticed that a lot of RPGs in MZX are never finished and so I'd like to see how hard this'll be...
As for how much I've done on it currently:
Random Dungeon Generation: 80%
Inventory and Status screen: 10%
Stats: 10%
Items: 5%
Weapon Engines: 0%
Race's and professions: 0%
Monsters: 0%
Spells: 0%
Umm... I'll get it done eventually. As for my other games, I might put them on hold until I complete this.
#164
Posted 15 August 2003 - 10:50 AM
Hero Quest
Random Dungeon Generation: 85%
Race's and classes: 80%
Stats (Str, Int, and such): 60%
Game Engines: 10%
Inventory and Status screen: 10%
Items: 5%
Monsters: 0%
Spells: 0%
This post has been edited by ZoMbIeGuY: 15 August 2003 - 10:52 AM
#165
Posted 15 August 2003 - 02:17 PM
ZoMbIeGuY, on Aug 15 2003, 11:50 AM, said:
I could have sworn i saw something like that a few days ago...
Anyhow, it would be fun if it goes well...
#166
Posted 20 August 2003 - 11:07 AM
I'm currently working on the enemies AI, and have decided to use a simple weakness and resistance thing to some of the player's attacks. For example, a Rock Monster (extinc in SR2, and was rare in SR1 [though didn't make an appearance]) would be more resistant to your sword attacks, but the damage to him would be increased if Ice Strike was cast on him (don't ask why Ice is effective against rock :p).
There are 10 quite different enemies in this game consisting of the Barakias, CrackedWalls, RockMonsters, Lathatoners, Spikenorgs, BlueChickens, FireGoblins, IntelligentFireballs, RoboFires and InfectedIceys. If you want to find out more about these monsters and this game, check my website when I've finished the page for Stones & Roks III.
There are 7 bosses, though I've only programmed 2 of the 7 - I'll try to not have every boss pretty much the same except stronger (a big mistake that occurs in quite a few of my games).
As for the Player's attacks, a simple sword engine will be implemented, as well as the Ice Spells you get in SR2. Not too sure about any others, if you have a suggestion for an ability or simple weapon for the player, post!
Any other questions and comments are welcomed...
#167
Posted 21 August 2003 - 07:40 AM
Alrighty, looks like my last post was stupid enough to make no-one reply for the day =p.
Anyway, I got some SAMs for weapon noises and stuffs. For those who are wondering about me getting music for the game - a while ago I posted that I had downloaded a lot of great MODs (greatness based off of good reviews), 10MB of them, so that's no problem. As for what I'm doing now - still working on the creature AI, and not much else done on boards or graphics.
This post has been edited by ZoMbIeGuY: 21 August 2003 - 07:41 AM
#168
Posted 22 August 2003 - 09:14 AM
Finished off every creature's stats and stuff: Weakness, Resistance, Strength, Explosion size, Special attack, Basic attacks, Cycle, Name and Char, now all I gotta do is make them into actual robots...
This post has been edited by ZoMbIeGuY: 22 August 2003 - 09:15 AM
#170
Posted 22 August 2003 - 12:26 PM
The end, on Aug 22 2003, 09:25 PM, said:
You're going to be waiting a long while... cause I have a lot to do... (I'd say I probably have about 8% of the game finished right now)
#171
Posted 28 September 2003 - 08:01 AM
I'm sure possibly a few of you were wondering where I had gone for the past month (few=none).. I had bought a few new games since I had started getting bored with MegaZeux, Warcraft III and Age of Mythology caught my interest (yep, the crappiest games around =p).
Anyway, for some reason they wouldn't work on my 98, but only XP so I had XP installed on this comp but then it wouldn't run MZX, until I got this partitioning thing done on my hard-drive which would allow two operating systems, and now I've finally crawled back to MZX.
HEL0 again. =)
Edit: As for my games, they're all pretty dead but I might start work on them again sometime.
This post has been edited by ZoMbIeGuY: 28 September 2003 - 08:04 AM
#172
Posted 28 September 2003 - 09:05 AM
#173
Posted 28 September 2003 - 10:43 AM
Goshi, on Sep 28 2003, 07:05 PM, said:
EDIT: I was able to get over you post count while you were gone (Yippee)
That joke is getting very old Goshi. =p
Heh, yeah - I noticed that. =(
#174
Posted 30 September 2003 - 03:58 AM
http://www.angelfire..._guy/Undead.zip, if you want to download the original version). I liked the game, but it was filled with bugs, bad graphics, spelling mistakes and not enough detail. This remake will hopefully cure all those diseased things, and may add more. =)
#175
Posted 30 September 2003 - 04:00 AM
#176
Posted 30 September 2003 - 04:58 AM
Goshi, on Sep 30 2003, 02:00 PM, said:
First of all, it was grass. Second, I just somehow wanted to use something that glowed in the game when I was making it way back then (about 2 years ago).
But yeah, I kind of agree with you. It was pretty stupid, and that is why a remake is in progress. :)
#177
Posted 04 October 2003 - 05:03 AM
#178
Posted 04 October 2003 - 03:15 PM
Thanks wizdom, for writing that tutorial 'n stuff. :P
I haven't been this happy for a long time. :)
#179
Posted 05 October 2003 - 05:21 AM
Dungeon/castle thing: 50%
Chars and charedits: 75%
Stats and stuff: 85%
Enemies: 100% (current ones were fixed up and changed, plus added 4 more [10 now])
Engines: 80%
Bosses: 40%
Items: 50%
SAMs: 60%
Town: 45%
I haven't really done anything besides fix up stats, engines, and have completed the enemies.
#180
Posted 05 October 2003 - 01:31 PM
Too bad school starts tomorrow. =((( I obviously won't have as much time to work on this darn thing...

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