Starflight MZX its really good, for real, i mean it.
#481
Posted 30 December 2003 - 10:18 AM
I still have more story elements to add to the game, and at the current rate it's taking a long time.
No further bugs have been reported though and I find that again very encouraging
Asgromo: Yes.
KKairos: Also yes.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#482
Posted 31 December 2003 - 11:37 AM
I also fixed a pile of small graphics problems such as flickering displays, and stray overlay parts. Tomorrow all I have to do to finish cleaning it up, is fix the shield generator so you don't have to (sometimes) press twice to turn it off.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#483
Posted 31 December 2003 - 07:05 PM
KenOhki2112, on Dec 31 2003, 06:37 AM, said:
One word. Subroutines.
Oh and two other words. Remove comments.
#484
Posted 31 December 2003 - 10:06 PM
Frobozz, on Dec 31 2003, 12:05 PM, said:
KenOhki2112, on Dec 31 2003, 06:37 AM, said:
One word. Subroutines.
Oh and two other words. Remove comments.
#1 No.
#2 There are no comments.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#485
Posted 31 December 2003 - 11:12 PM
#2: Remove blank lines.
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#486
Posted 31 December 2003 - 11:19 PM
Revvy, on Dec 31 2003, 04:12 PM, said:
#2: Remove blank lines.
Because at this point the game would not benifit enough from using them that would make it worth the time to fix it. When I went through the numbers with frobozz, converting to subroutines, aside from taking many hours of work, and probably causing all sorts of errors, I found that the amount of robot memory saved was miniscule, shrinking a 100 line block of code into 96 lines just doesn't seem worth it. Now if I were starting a new game I probably would, but it's not broken right now so I'm not going to fix it.
Also I have removed excess empty lines, I've gone through entire robots changing all of the labels and counters as well to reduce size, every time I need more space I just shrink another robot.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#487
Posted 04 January 2004 - 12:15 AM
Seriously though, if everything ever gets all crammed in, I'll be playin Starflight MZX.
#489
Posted 04 January 2004 - 05:13 AM
KenOhki2112, on Dec 31 2003, 06:19 PM, said:
I personally do not see why Janson wrote MegaZeux to store the actual name of the label rather than simply store them as numbers. Not only would numbers have saved memory, but they would have been faster as well.
At anyrate, good luck in getting more robot memory.
#491
Posted 18 January 2004 - 11:45 PM
No rush, of course.
#492
Posted 19 January 2004 - 12:23 AM
asgromo, on Jan 18 2004, 04:45 PM, said:
I'm sure he means that in as little of a musical sense as possible...though I will remove your Rush listening privileges if you don't hurry up =P
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
#493
Posted 19 January 2004 - 04:49 AM
WildWeasel, on Jan 18 2004, 05:23 PM, said:
asgromo, on Jan 18 2004, 04:45 PM, said:
I'm sure he means that in as little of a musical sense as possible...though I will remove your Rush listening privileges if you don't hurry up =P
You'll do no such thing.
More to come... oohh mysterious..
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#494
Posted 21 January 2004 - 09:05 AM
The down side is the code takes about 2.2 K of robotmem, currently making it not fit into the combat screen, assuming I can free up the remaining space (I've already cleared out 1.8K) I will apply the effect to all boards.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#496
Posted 01 February 2004 - 09:29 PM
Anyway... How much does this game resemble the original Starflight, KenOhki?
#497
Posted 18 February 2004 - 07:11 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#501
Posted 08 March 2004 - 12:18 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#503
Posted 14 March 2004 - 05:46 AM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#504
Posted 14 March 2004 - 06:46 AM
http://kenohki2112.h...ns/SFplanet.gif
http://kenohki2112.h...Fplanettest.jpg
YOU BE THE JUDGE
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#505
Posted 14 March 2004 - 06:56 AM
#506
Posted 14 March 2004 - 08:01 AM
asgromo, on Mar 13 2004, 11:56 PM, said:
Actualy I have it working fine right now, the perspective is a little skewered, as you can see by the screen shots.
The sphere is generated from a compressed ground map (shown as the small rectangle on the second shot which is about a 4th of half of the main map). The compressed map and sphere are generated/animated automaticly by robots. All I have to do is place the robots on each board and every thing is done for me.
Only took about 6 of the remaining 20 K of robot mem, so it was easly affordable.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#507
Posted 14 March 2004 - 09:26 AM
#508
Posted 15 March 2004 - 05:33 AM
Attached File(s)
-
SFMZXplanetspin.zip (110.88K)
Number of downloads: 53
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#509
Posted 15 March 2004 - 06:49 PM

Thanks beige!
EDIT: Ignore all the displays on the right, this was a test board and those are the wrong displays. The acutal game will use the ship displays at this point because obviously you are still in the ship. ^_^
This post has been edited by KenOhki2112: 15 March 2004 - 06:54 PM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#510
Posted 15 March 2004 - 09:39 PM

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