Posted 26 June 2017 - 06:46 PM
RinGames© historia
Good day. I am EV from RinGames. I am a Mexican. This is my story of how I became a ZZTer and MZXer.
In 1998, December 28th, i started making games in ZZT.
Past then, my father got a PC for the house, circa 1996.
DOS 5.0, no Color monitor, no Net, 20MB HDD, 33MHZ; it was nice back then, it had many good programs, “BANNERMANIA”, “SUPER MARIO PRINT WORLD”, “LOTUS 1-2-3”, “Windows 3.0”, “GRAND PRIX CIRCUIT”, “WORKS”, “QBASIC” and among these a little game called “SUPER ZZT” … I LO VE D that game (even my English was poor back then and it was very difficult navigate in the game for me), I tried as hard I could and I finished that game.
After that, in 1998, In my house we got Internet service (28,8KB), phone line. After trying to learn HTML and surfing webs, I tried to search “ZZT” to see if I could find that game for playing in Color (the new laptop was in color and Windows 95, also speakers!) and to my surprise, I found “ZZT 3.2”
I downloaded it and I started to realized I was playing the sequel in 1996. After investigating more (my English improved thanks to the High School in Mexico, my degrees were perfect.) I found out YOU CAN MAKE GAMES IN IT! I was shocked, because back then I did some QBASIC animations of some of my future games (I wanted be a programmer, but it was very difficult to do it in Mexico back then in last 90’s); anyway, I started to make a little game called “SUPERZZT10th” because I was inspired in Super ZZT still. My skills were poor but I was amazed and so happy to finally make my games come true, even if it was hard. After that, I made many ZZT games and in late 2001 or so, I found MEGAZEUX, IRC and I started making games on it because I thought MEGAZEUX was a more Powerful ZZT but lacked that ZZT charm … After many things happened in my life (my arthritis in 2002, becoming a cartoonist, being a weirdo in school and having a chaotic internet life) I gave up on MEGAZEUX for few years … until 2007 were I started again to make some experiments and engines (I have many). I just have 2 Megazeux games because I find harder to make them, but it’s fun, and since the community helps you out, it’s even better.
That’s a little of my history of ZZTer/MZXer.
Games I’ve made in ZZT and MEGAZEUX
SuperZZT10th/SaintZZT 1st: The adventure begin (c.1998)
My first game, sucked and it was experimental (even robots were automatic, no “: touch”, lol), anyway, here is where it started all, and I am making a HD remake of that game.
SuperZZT11th/SaintZZT 2nd: The adventure continues... (c.1998)
Same as above, it was experimental, but I was learning to use more ZZTOP (robots) and even it have music. No plans for an HD remake yet.
SuperZZT12th/SaintZZT 3rd: The Streets of ZZT (c.1998)
This is officially my first attempt to make something big. This game wasn’t finished until I took it over again 2 years after (c.2000) and I finished it, adding many good graphics, ZZTop (the PortablePC engine) and even a clumsy story. But anyway, it is a good game for me.
I was working in a HD remake in Megazeux, but now in hiatus, due the completion of George Great Adventure Deluxe (1st official Megazeux released game).
SaintZZT 4 th: The LOST world (c.1999)
Only created the title screen in 1999, later on in 2001, I created a micro game (4 board or so) so It’s completed but it sucks, lol. Planned to make a HD remake, but just forgot it.
SuperZZT13 th /SaintZZT 5 th: The ZZTUROK (c.1999)
I created this back then in 1999, I was playing TUROK back then in my N64. So I tried to make something similar (collecting gems, beating bosses and so), so I made my first big game. The bosses suck and some ZZTop is buggy, but It worked. I finished it in 2 weeks; I remember working on it after school and lunch, ahhh those times … After I released an EXPANSION for this game, with Upgraded graphics and bug-fixed.
SaintZZT 6 th: The lost temple (c.1999)
Never finished or started this, only the title screen, a lost piece in SAINTZZT games, what a shame.
SuperZZT14th/SaintZZT 7th : The George Great Adventure (c.1999)
October 1st 1999, 7:26pm. A milestone in RinGames; I finished this game. This was my biggest and greatest creation back then. I was proud of what I’ve done, even after replaying it I found many bugs lol. I was becoming an Otaku then I playing Mystical Ninja Starring Goemon for Nintendo 64 (I f love that game), so I tried to make a ZZTJAPAN and somewhat a Oriental mood and feeling in the game. Many bosses and boards (93 boards). Also its my first game in English and Spanish (after that I realized it was not good making them in Spanish, so I chosen English better). This was the inspiration for making the George Great Adventure for Megazeux, and since I love this game so much, I released an HD remake of that ZZT game (even REMAKE isn’t the right word, because it is very superior to the ZZT version). An EXPANSION for the ZZT version was avaliable, with better graphics, bug-fixes and fixed spelling errors.
SuperZZT15th/SaintZZT 8 th: The BIG Isle (c.1999)
I decided to continue SaintZZT 7th after is completion … the game is incomplete (only the hotel and a ZZTcave was made), I left this game to make other ZZT games … a shame.
SuperZZT16th/SaintZZT 9th : The infinite Old Times of ZZT (c.1999)
Same fate as SaintZZT 6th, never finished nor never made it … just the title screen. Anyway, I gave up on making ZZT games when I came up with this.
The RinGames Arena (C.1999)
BATTLES and BOSSES, It’s a game where all the bosses battles from SaintZZT 5th are present. Buggy and lack of features. Anyway, my first battle game.
RinGames Epic (C.1999)
Making a game with a medieval feeling … even if the player shot bullets lol.
Anyway, it was experimental too back then but I managed to finish it. It’s a game I really don’t like much.
RinGames Arena 2: The biggest fight (c.1999)
My biggest attempt back then to make a RPGesque fighting game (with classic ZZT battles), anyway, It’s full of engines and stuff, even if sometimes the Power levels don’t make sense. I might do an HD remake of this in a future.
RinGames QUEST (c.1999)
We gotta get back to the future! Lol. I love Back to the Future. Anyway, I tried to make a “time-traveling” game. It came out well even If it is short and not so good. Where we going? Back to the Future!
RinGames LEGENDS (c.1999)
I lost this game in my old PC. But I remember I was making an adventure game in a ordinary-day situation. Maybe it was a silly idea, so I left it.
RinGames Music Shrine (c.2000)
I tried to make a musical game. All my RinGames songs are in there. Many are unused but I might use them as legacy.
RinGames Saint Shooters: Space Menace (DEMO) (c.2001)
My last ZZT game. A DEMO of a shooting game. I was experimenting with .BAT graphics and some Engines, even the speed wasn’t helping (Game need be played in SPEED 2 to work smooth). A good experiment, but I gave up on making ZZT games and moved to MEGAZEUX.
Pupémon GOLD Enhanced Version. (Game originally by AVI SCHRANZ) (c.2001)
I helped AVI to remake Pupémon in HD since we both loved Pokémon. Looks better with my help. Greetings to Avi Schranz.
Megazeux Era.
A new GCS program with more features, less limitations and better GUI than ZZT? We must do games then!! This is a list of the MEGAZUEX engines/games I’ve made. All are circa 2001 to 2017.
GEORGE GREAT ADVENTURE 2: SILVER EDITION
1st Megazeux game, Unreleased, unfinished, buggy and outdated. Fairly inspired by DRAGON QUEST and POKéMON. Used for first time the SAM voice feature.
George Adventure MZX
MANY ENGINES. RPG, Painting, and even a Name generator. Unreleased, unfinished, buggy and outdated
JUMPER (version 2002, 2003, 2006, 2007, 2008, 2009, 2015 and 2016)
My first attempt to make a JUMPER game for Megazeux. Sadly only the 1st level was completed because I thought It was not so good.
GALACTIC I
I love metroid. SO I wanted to make a little attempt to make an inspired game on METROID. Never finished it.
GALACTIC II (provisional title)
Just experimenting with sprites and some other engines … never finished it.
AGENT 2 (versions 2006, 2010, 2016)
Experimenting with a shooting game, some other new engines (mostly the blood engine) Sadly I didn’t finished that game because I gave up on making MZX games in 2007.
AGENT SP (provisional title)
Only a test and mirror engine. Nothing else.
FLUFFWORLD
A game I made for a friend. It was my first serious experiment in a 2-player RPG, Day-Night cycle and HP bars. A good experiment, but nothing more.
The Stadium (provisional title)
Inspired by Pokémon stadium, a 1-player monster battle. Only 1 board with the engine. I liked the GUI but the Robotic was quite buggy and I really didn’t know how to use the OVERLAY back then.
Da Pet! (provisional title)
First SIMULATION experiment. Nothing else. Robotic sucked and its buggy, But it somewhat works.
George LIFE (provisional title)
Experiment on the Portable PC engine from ZZT … nothing else.
Pupémon Crystal
A experiment on making a Pokémon game, sadly the old MEGAZEUX lacked on flasg, so the game was very simplistic. Never finished it.
Pupémon 3
My second MEGAZEUX game … I tried to make it like a ZZT game but with more enhancements, so it came out a little weird. Never finished it.
Pupémon DELUXE
My first attempt to make a Pokémon based engine, where the monsters are generated, they have customizable attacks and their attack are based on a number. I love the engine, but sadly I never did anything past that. Good experiment for future games.
Saint DEATHMATCH (v1.0)
Customizable players, ZZT shooting action in a board and a lot of blood! The game is a mess and its very buggy, but I used the MOUSE engine for the first time. I might remake this game.
X Adventures (provisional title)
Shooting game inspired loosely in Rockman (Megaman) nothing more.
RinGames ARENA 3
Just one board, but I experimented with “Armors” and a more complex AI. Sadly It didn’t came out well.
The reign of Mazacuata (provisional title)
My first experiment with the new Megazeux version (the one that implemented subroutines) It was my first experiment with subroutines. Nothing more.
Smiley Warrior 1.0
My first attempt to make a DRAGON WARRIOR/DRAGON QUEST RPG game. It even have the Windows and feeling. I like this game but don’t have plans to finish it yet.
George Adventure DX
RPG with many monsters, a MAP and some other new engines. This game had potential but it was hard to me because I was having health problems. I revived this game in 2017 with Updated graphics, engines and EVERYTHING.
George RPG 2 DELUXE v1.9
George RPG 2 DELUXE v2.3
A more serious attempt on making a RPG with Overlay graphics and a more complex engine. Sadly I never finished it because It was difficult to me make the boards (only 2 levels where completed). Fairly based in Pokémon (I fact I used some Pokémon sprites to test the battle)
George RPG 2 DELUXE v3
Nothing more than experimental RPG.
George RPG 2 DELUXE v4
My most complex attempt to make a very complete and realistic RPG battle. Sadly it was difficult to make back then. But the graphics look very nice (looks a little to Pokémon lol)
NeoRPG (provisional title)
Experiment on making a new RPG engine. Nothing more
SaintZZT 1st DX for MEGAZEUX 1.0
Remake of my first ZZT game. It have my customizable HP bar (perfectly calculated, not like in older games), I experimented with a lot of things but I tried to make it like an old ZZT game. It’s almost finished, only the final battle need to be completed.
SaintZZT 3rd DX for MEGAZEUX 0.2
Remake of my third ZZT game. I experimented with METRO-like transport, but never finished it. I might finish this game later.
SaintZZT 5th DX for MEGAZEUX 0.8
Remake of my fifth ZZT game, The first three levels are complete, but the GUI and engines are outdated and ugly. I might remake this later.
SaintZZT 7th DX for MEGAZEUX (v1.3, 1.4 and 1.5)
My second released MZX game, I made 3 versions of it because in DMZX forum, people helped me out with the engines. Thanks guys. The latest version is the 1.5 (expansion) and it have a new level, score table and fixed bugs.
George Great Adventure (v1.0 and 1.1)
My first released MZX (completed atleast). With a lot of Japanese based theme (of course it was based in SAINTZZT 7th). It have many new engines and many things, but it lacks a good story. I might release a Expansion in a future.
George Great Adventure 2
The experimental sequel of my GGA. I tried to make “quests” based game. But nothing more, I might finish it someday, or even remake it from scratch.
George Magicae Adventura
ZZT inspired game. With spells and all that. Experimental.
George RPG CELEST: Episode ONE
The game I am actually developing. It’s the remake from the 2007 game “GEORGE ADVENTURE DELUXE”. A Mario-esque map, RPGlike-GUI and a good RPG engine. I am still making it and fixing all the engines. It will be good.
RinGames
# Since 1998 #