Femme Fatale For Hire Get it while it's hot
#1
Posted 15 September 2016 - 09:23 PM
I want to help anyone that would like my assistance on a megazeux project of any kind. I can't code for shit but i can write, edit, do graphics, and make maps. Any tedious grunt work you don't wanna do, i can do.
I'd rather see more projects finished than egotistically stick to solely my own efforts. I ask for nothing in return except a mention in the credits.
#2
Posted 16 September 2016 - 01:13 AM
Verasev, on 15 September 2016 - 01:23 PM, said:
I want to help anyone that would like my assistance on a megazeux project of any kind. I can't code for shit but i can write, edit, do graphics, and make maps. Any tedious grunt work you don't wanna do, i can do.
I'd rather see more projects finished than egotistically stick to solely my own efforts. I ask for nothing in return except a mention in the credits.
I've never worked with anyone before on anything. I've always worked on my own and so gone at my own pace and such. But I'm getting really serious about finishing my game and having another perspective might benefit the game tremendously. It needs a lot of work still and so I'm sure you could lend a hand if you are serious. It might be the thing I need to actually finish it.
What time zone are you in? I'm on pacific time. We could IM later and discuss details of possible collaborating if you want to. We'all need to go over what I want the game to be, ultimately. I'm very into coding and graphics, not as much into the rest, TBH so it sounds like we'd work well together.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#3
Posted 16 September 2016 - 01:16 AM
#4
Posted 16 September 2016 - 01:17 AM
#6
Posted 16 September 2016 - 01:37 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#8
Posted 16 September 2016 - 05:48 AM
edit: a question though; have you played HELLQUEST? if not, then great, because we'll definitely need an opinion from someone who hasn't played it.
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#9
Posted 16 September 2016 - 07:56 AM
sorry about that. also, i'm a complete failure at level design
This post has been edited by Old-Sckool: 16 September 2016 - 07:56 AM
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
#10
Posted 16 September 2016 - 01:39 PM
Lachesis, I'll beta test. Not sure I want to play hellquest...
#11
Posted 16 September 2016 - 03:15 PM
#12
Posted 16 September 2016 - 05:03 PM
Verasev, on 16 September 2016 - 07:39 AM, said:
Well, our game is basically just another HELLQUEST, so if you're not interested in that, that's fine too
Old-Sckool, on 16 September 2016 - 01:56 AM, said:
sorry about that. also, i'm a complete failure at level design
hehehe that game and DoZ were really good
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#13
Posted 16 September 2016 - 07:16 PM
#14
Posted 16 September 2016 - 07:20 PM
Verasev, on 16 September 2016 - 05:39 AM, said:
That's fine, I figured it was something like that. So how much time/energy do you want to put into someone else's game anyway? I could just fill you in on game style/layout and you could do some level design for me. do you like creating or solving puzzles? these are 2D side-scrolling action style puzzles involving using abilities in unique ways. there are many side-scrolling tropes employed here like jumping & running around obsticles, carrying things (there are some stacking puzzles), shooting things, etc. Interested in helping with any of that?
When it comes to beta testing I will need help with that too and if that's more your thing, I understand.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#15
Posted 16 September 2016 - 07:39 PM
#16
Posted 17 September 2016 - 02:33 AM
Verasev, on 16 September 2016 - 11:39 AM, said:
Actually what I had in mind was level design outside of megazeux. You'd design a level in the method of your choice then give me the plans and I would built it and execute it.
You would want to become familiar with the game to understand the parameters you'd be working in so we'd need to go over some things and you'd probably want to play some of what I've designed to get an idea.
This is probably not just a simple task as it requires some specific things that need to be done in order to do a level.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#17
Posted 17 September 2016 - 01:11 PM
#18
Posted 18 September 2016 - 01:27 PM
#19
Posted 18 September 2016 - 07:03 PM
if you're in spider sector you probably get the general idea of the game by now and haven't reached anything important, which is OK
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#20
Posted 14 June 2018 - 12:21 AM
Sacrificial Circle
Entryway
(for some reason, I can't use the image extension on this board so I had to put the images in link form)