anyway, the characters gravity depends on the matter spread out through the level, and his position within the level, the controlls are a bit wonky and you may have to hop a bit to get around, also... becareful how you edit the level, and make sure you don't have too much or too little matter around, too much and you'll be cemented in place, too little and it'll be hard to stay on the "ground".
Anyway, yeah just a little proof of concept, I'll have to recode this later as I know a MUCH better way to achive the same effect, but better and easier to control, however this is already done, so enjoy!
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gravitas.zip (0bytes)
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