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CR2-0 Remake To make CR2-0 better then ever.

#1 User is offline   A-Guymzx 

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Posted 03 November 2009 - 08:42 PM

Ok, now i've i accepted the challange to remake CR2-0, and so i've taken place behind the screen and started working with mzx again!

First things first, what to do with this?
Attached Image: screen6.png
Actually, what is this anyway? Some sort of bug?

This post has been edited by A-Guymzx: 03 November 2009 - 08:43 PM

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#2 User is offline   mzxgiant 

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Posted 03 November 2009 - 08:50 PM

View PostA-Guymzx, on Nov 3 2009, 03:42 PM, said:

Actually, what is this anyway? Some sort of bug?

Posted Image
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#3 User is offline   Giel 

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Posted 03 November 2009 - 09:19 PM

View PostA-Guymzx, on Nov 3 2009, 02:42 PM, said:

Ok, now i've i accepted the challange to remake CR2-0, and so i've taken place behind the screen and started working with mzx again!

First things first, what to do with this?
Attachment screen6.png
Actually, what is this anyway? Some sort of bug?


Heres the answer to that question.

Attached thumbnail(s)

  • Attached Image: G_Merl.PNG

Attached File(s)


This post has been edited by Giel: 03 November 2009 - 09:21 PM

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#4 User is offline   A-Guymzx 

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Posted 03 November 2009 - 09:24 PM

Oh, hehe... You know, i never played Megaman before, so i don't know much characters. Oh well...

Oh, and btw, the title screen is coming along pretty well. I think it'll be done today if i work hard.

This post has been edited by A-Guymzx: 03 November 2009 - 09:27 PM

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#5 User is offline   Kuddy 

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Posted 03 November 2009 - 10:04 PM

owesome
Posted Image
bollocks
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#6 User is offline   A-Guymzx 

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Posted 03 November 2009 - 10:15 PM

I'm done with the title screen. Here it is:
Attached Image: screen7.png

Please give feedback on this.
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#7 User is offline   Giel 

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Posted 03 November 2009 - 10:39 PM

View PostA-Guymzx, on Nov 3 2009, 04:15 PM, said:

I'm done with the title screen. Here it is:
Attachment screen7.png

Please give feedback on this.


Impressive...
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#8 User is offline   RyanThunder 

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Posted 04 November 2009 - 04:40 AM

View PostA-Guymzx, on Nov 3 2009, 04:24 PM, said:

Oh, hehe... You know, i never played Megaman before, so i don't know much characters. Oh well...


That's...a Sonic character...
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#9 User is offline   Risu2112 

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Posted 04 November 2009 - 05:12 AM

Are you planning on developing the RODSTAR / rotan relationship further? And what about their son G-MELF ?
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#10 User is offline   Maxim 

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Post icon  Posted 04 November 2009 - 11:27 AM

For a remake, doesn't the original have to be, you know, at least salvageable?

Huh. Well good luck anyway. You're a braver man than I.
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#11 User is offline   A-Guymzx 

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Posted 04 November 2009 - 01:12 PM

I have such a weird feeling that some of you guys expect a total failure.
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#12 User is offline   Giel 

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Posted 04 November 2009 - 03:38 PM

View PostRisu2112, on Nov 3 2009, 11:12 PM, said:

Are you planning on developing the RODSTAR / rotan relationship further? And what about their son G-MELF ?

Let me explain this in terms you should understand:

* Rodstar is Roton's 3rd in command (Roto is 2nd in command).
* G-Mel is from Sonic Advance 3. And that was the ONLY Sonic game ive seen him in.
* Roton is a guy robot. And Rodstar and Roton are NOT in any romantic relationships.
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#13 User is offline   A-Guymzx 

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Posted 04 November 2009 - 04:17 PM

Ok, i've made some plans on how to improve(?) CR2-0:

the title screen
you guys have already seen it, so i dont need to explain.

Stage select screen
Just some better graphics and functionality. thats all.

Stage start screen
just a small animation of the boss should do it.

Levels
Better graphics, Enemy design, and smaller map scale.

Engine
I think i'll make a small engine to make G-Mel do special moves. (Dash, double jump, Wall kick...) and i'm sure to do something about the jump height too. Oh, and dont forget a small health bar at the top-left of the screen.

Bosses
I'm going to make them more challenging, but easyer to hit. in CR2-0, you had to jump constantly to make G-Mel hit the core of the bosses, which was very annoying. Also going to make some of them move.

Dialogue
"You've gone far enough. TOO FAR!"
You know what i mean with this.

System
Debugging, debugging and debugging.


Suggestions are always welcome.
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#14 User is offline   Jester 

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Posted 04 November 2009 - 04:23 PM

i suggest you scrap this turd and focus your energies to something that is worthy... like a hammer engine.
Shred like the Devil.
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#15 User is offline   Giel 

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Posted 04 November 2009 - 04:51 PM

View PostA-Guymzx, on Nov 4 2009, 10:17 AM, said:

Ok, i've made some plans on how to improve(?) CR2-0:

the title screen
you guys have already seen it, so i dont need to explain.

Stage select screen
Just some better graphics and functionality. thats all.

Stage start screen
just a small animation of the boss should do it.

Levels
Better graphics, Enemy design, and smaller map scale.

Engine
I think i'll make a small engine to make G-Mel do special moves. (Dash, double jump, Wall kick...) and i'm sure to do something about the jump height too. Oh, and dont forget a small health bar at the top-left of the screen.

Bosses
I'm going to make them more challenging, but easyer to hit. in CR2-0, you had to jump constantly to make G-Mel hit the core of the bosses, which was very annoying. Also going to make some of them move.

Dialogue
"You've gone far enough. TOO FAR!"
You know what i mean with this.

System
Debugging, debugging and debugging.


Suggestions are always welcome.


Properties of the six commandos:

Braizen: Fire
Gigan: Power/Strength
Proxis: Ice
Dantyr: Explosive
Photon: Lazer Based
Rodstar: Solar

Fortress Bosses:

Sattela X: 4 Componets need to be destroyed. Core stars moving around and attacking when the 4 componets are destroyed.
Electromeister G. Thunder: Electrical and can clone himself.
Servonix\Giel: ???
Roto: Speed based.
Roton: Power Based
Proto-Nova: Multiple comonets need to be destroyed before you can destroy its core.
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#16 User is offline   Giel 

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Posted 04 November 2009 - 04:52 PM

View PostJester, on Nov 4 2009, 10:23 AM, said:

i suggest you scrap this turd and focus your energies to something that is worthy... like a hammer engine.


I think a remake is much appreciated. So dont scrap it please.
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#17 User is offline   RyanThunder 

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Posted 04 November 2009 - 06:50 PM

View PostJester, on Nov 4 2009, 11:23 AM, said:

i suggest you scrap this turd and focus your energies to something that is worthy... like a hammer engine.


I would say to stop playing with dog turds and scrap it too.

But you know what? Not my problem. Let A-Guy and Giel do what they want; whatever makes them happy. It's not even like it's mandatory to play this remake. Maybe A-Guy wants to increase his coding experience, and maybe a Giel appreciates a little help. Who knows.

All I know is, I'm going to let this go.

EDIT: But that doesn't mean I'll stop making fun of it.

This post has been edited by RyanThunder: 04 November 2009 - 06:53 PM

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#18 User is offline   A-Guymzx 

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Posted 04 November 2009 - 07:57 PM

View PostJester, on Nov 4 2009, 05:23 PM, said:

i suggest you scrap this turd and focus your energies to something that is worthy... like a hammer engine.

Ahem...

I know it sounds stupid, but i'll remake it, whatever the cost. with 2 reasons:

1: I want to show Giel what you can make if you put some more effort and time into your projects.
2: Like Ryan just said, i also want to increase my coding experience. Not much, but all tiny bits help.

This post has been edited by A-Guymzx: 04 November 2009 - 08:03 PM

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#19 User is offline   A-Guymzx 

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Posted 04 November 2009 - 08:19 PM

Oh and btw, I think progress wil go kind of slow, 'cause before i started on this i was actually working on this:
Attached Image: screen8.png
Some kind of RPG battle screen... I don't know why, but i just wanted to make something like this.
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#20 User is offline   Risu2112 

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Posted 04 November 2009 - 09:04 PM

Also you should probably rename the game "CR2-0 X" to indicate it's a remake. Also maybe g-melf should be g-melf x, but I guess that one isn't as important. 1100101
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#21 User is offline   RyanThunder 

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Posted 05 November 2009 - 04:40 AM

I would suggest just changing G-MILF to an original character instead of using a ripped-off Sonic character. Just scrap G-MILF and name him something else. Like Rodstar. Change his look a little bit, too.

This post has been edited by RyanThunder: 05 November 2009 - 04:41 AM

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#22 User is offline   Dr Lancer-X 

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Posted 05 November 2009 - 04:46 AM

View PostRyanThunder, on Nov 5 2009, 02:40 PM, said:

G-MILF


oh no
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#23 User is offline   CJA 

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Posted 05 November 2009 - 04:52 AM

View PostA-Guymzx, on Nov 4 2009, 03:19 PM, said:

Oh and btw, I think progress wil go kind of slow, 'cause before i started on this i was actually working on this:
Attachment screen8.png
Some kind of RPG battle screen... I don't know why, but i just wanted to make something like this.

wiat
what?
shading?
in mzx?
those objects are casting a shadow
you can't do that in mzx!
Need a dispenser here.
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#24 User is offline   Giel 

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Posted 06 November 2009 - 04:57 PM

View PostCJA, on Nov 4 2009, 10:52 PM, said:

wiat
what?
shading?
in mzx?
those objects are casting a shadow
you can't do that in mzx!


If you got the right tools you can.
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#25 User is offline   RyanThunder 

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Posted 06 November 2009 - 06:52 PM

View PostLancer-X, on Nov 4 2009, 11:46 PM, said:

oh no



Attached Image: kool_aid_man.jpg
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#26 User is offline   Val 

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Posted 11 November 2009 - 12:15 AM

When you're done with this, I'm making a remake of your remake. It's going to be called VCR-0. I promise I will properly develop the obvious romantic tensions between the various characters.
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#27 User is offline   Goshi 

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Posted 11 November 2009 - 11:50 AM

View PostA-Guymzx, on Nov 4 2009, 08:24 AM, said:

Oh, hehe... You know, i never played Megaman before, so i don't know much characters. Oh well...


Except that's a Sonic the Hedgehog character... not a Megaman one...

You should really play the games though. Can't call yourself a gamer until you've played them at least once.
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#28 User is offline   Pyro1588 

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Posted 11 November 2009 - 12:57 PM

i like how the guy who's never played megaman is going to remake the blatant megaman ripoff and really might make the game better anyway. i guess sonic characters can't hurt the game at this point...
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#29 User is offline   A-Guymzx 

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Posted 15 November 2009 - 01:30 AM

I was a bit unmotivated for a while, but i've been working on it again. I've made some small tweaks to the title screen:
Attached Image: screen0.png

And i finished the stage select screen:
Attached Image: screen1.png

I also fixed the glitch that made the game not remember WHO you defeaded...
Attached Image: screen3.png

and when you defeated them all...
Attached Image: screen2.png

Facts: the stage select screen now uses only a merely 2kb robot memory (instead of 15) and uses 1 board now. This is because i used the 'copy block' command, instead of making 20 'flash' robots per boss.
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#30 User is offline   Giel 

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Posted 15 November 2009 - 04:03 PM

View PostA-Guymzx, on Nov 14 2009, 07:30 PM, said:

I was a bit unmotivated for a while, but i've been working on it again. I've made some small tweaks to the title screen:
Attachment screen0.png

And i finished the stage select screen:
Attachment screen1.png

I also fixed the glitch that made the game not remember WHO you defeaded...
Attachment screen3.png

and when you defeated them all...
Attachment screen2.png

Facts: the stage select screen now uses only a merely 2kb robot memory (instead of 15) and uses 1 board now. This is because i used the 'copy block' command, instead of making 20 'flash' robots per boss.


Good work there A-Guymzx.
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