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ChezJournal

#31 User is offline   CHEZZY 

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Posted 12 March 2007 - 04:28 AM

Engine finished, game about to be made!
Here's a screenie:

edit: yes I know the screen is very small. This being my first fps game I'm not very experienced. The screen looks better in fullscreen.

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This post has been edited by CHEZZY: 12 March 2007 - 04:35 AM

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#32 User is offline   CHEZZY 

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Posted 15 March 2007 - 06:17 AM

Okay I'm finding it really difficult to come up with a story for this game. Can anybody help me out? I need a story that includes:

A big underground place
Lots of red guys
You (with a big blue gun)
and some humour
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#33 User is offline   asiekierka 

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Posted 15 March 2007 - 11:23 AM

You are catching [INSERT NAME HERE] and his army of red guys in a big underground place. All started b/c [INSERT NAME HERE] hated [INSERT NAME OF "YOU"'S FRIEND HERE].
Huh.
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#34 User is offline   CHEZZY 

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Posted 16 March 2007 - 06:07 AM

Okay! I'll go a bit deeper though.
You are the bounty hunter "what u want to be called", and you are hunting the evil warlord "still coming up with a name". He has a big army of red minions. They are red because they are always angry and their blood vessels are bursting. Your gun is a modified super soaker.
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#35 User is offline   CHEZZY 

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Posted 21 March 2007 - 08:16 AM

Progress is going rather slowly on this project m'afraid. But it still is being done!
I have finished the menu and some of the story. There are spiffy bars for changing game speed and turning smzx mode 1 on/off.

And this game will have some humor in it, though not enough to call it a comedy game.
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#36 User is offline   Val 

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Posted 21 March 2007 - 05:42 PM

Forgive me, but really, you should just give it up right here and now. This is Megazeux. It was not built for first person shooters or even anything 3D, and it never will be.

Judging from the screenshot, you can only see about 3 spaces in front of you, and can only face 4 directions. Do you realize what this means? It means that gameplay is going to be horrible. When there's an enemy less than 4 spaces in front of you, all you have to do is press whatever button it is to shoot to kill them because there isn't any aiming, which is the whole point of first person shooters to BEGIN WITH. Such a limited viewing range also means that movement is going to be jerky and disorienting. Of course, I could be wrong.

Really now, you're much better off making Jello 2, trust me. I'm not trying to be mean here, I'm just trying to help you not waste your time and (if you ever do finish this) a lot of pain when you release it.

This post has been edited by Guy: 21 March 2007 - 05:42 PM

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#37 User is offline   NoahSoft 

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Posted 21 March 2007 - 06:06 PM

guy:: shut up.

chezzy: keep up work on sweet fps.

:(
<=D I AM A ROCKER. I ROCK OUT.<=D
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#38 User is offline   asiekierka 

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Posted 21 March 2007 - 06:20 PM

Guy: shut up. I think MZX is now for BREAKING the limits. This FPS is a GREEAATT example. Although i agree, you could make more spaces visible by making viewport bigger without adding more details, just more spaces visible.
Chezzy: AWESOME@@!!

edit: 512th post! 0,5 KB done.

This post has been edited by asiekierka: 21 March 2007 - 06:33 PM

Huh.
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#39 User is offline   Val 

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Posted 21 March 2007 - 07:33 PM

No, no, no. CHEZZY, this is just a coincidence that the next two people to post are next to the only ones who approve of this FPS idea. Again, I'm not being mean nor do I even dislike you, I'm just saying, it's not a good idea at all.

EDIT: Honestly, a lot of people really love Jello. Why bother with something like this when you have another game on your hands that people would rather play?

This post has been edited by Guy: 21 March 2007 - 07:39 PM

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#40 User is offline   asiekierka 

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Posted 21 March 2007 - 08:00 PM

He's just BREAKING the limits of MZX.
You probably don't like this, so you don't like the fork.
i do like it, since it breaks MZX_limits in_terms of_graphix
Huh.
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#41 User is offline   Val 

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Posted 21 March 2007 - 08:14 PM

It's not breaking any limits, asiekierka. In fact, it's the limits of MZX that cause all the problems with it!
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#42 User is offline   CHEZZY 

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Posted 23 March 2007 - 09:55 PM

Guy I understand what you mean, but I am still going to go ahead with this. Mzx hasn't seen an FPS in a very long time, and even though this isn't the most graphically beautiful one made, people will just be happy to know that FPS is still an open category. Maybe others will start making FPS games again, who knows?
All I mean to say, Guy, is that you can keep your opinions about this game. I'm not forcing you to download it, I'm certainly not forcing you to like it. But when it is released, please don't rate it. Leave that to someone who truly appreciates what it means, not how simple it is.
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#43 User is offline   Val 

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Posted 23 March 2007 - 10:08 PM

Chezzy, you can go ahead with your FPS, even though I, personally, think it's a bad idea. It's your choice. Besides, for all I know, you could actually be making it really fun! I'm not going to force my opinions on you (which I probably came off as doing). Good luck with it! Just don't say I didn't tell you so.

Also, I will be rating it. Everyone is entitled to do so.
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#44 User is offline   CHEZZY 

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Posted 23 March 2007 - 10:18 PM

Yeah okay. I'll try to finish it quick so I can get back to J2, or Hlmzx or something else.
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